2 months of sales & usage stats from my first iOS Game

Discussion in 'Public Game Developers Forum' started by CraftyDeano, Feb 12, 2013.

  1. M.O.

    M.O. Well-Known Member

    Apr 10, 2012
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    Thanks, I always enjoy reading about another Dev's experience.
     
  2. ThreeCubes

    ThreeCubes Well-Known Member

    Oct 13, 2012
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    Thanks for this always good to get an idea of what the ranking position means in terms of sales
     
  3. No problem, thanks for the feedback :)
     
  4. What did you use for your analytics?
     
  5. Arty Tales

    Arty Tales Active Member

    Dec 22, 2011
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    Interesting post, I like your game and I am sure it has a lot of potential.

    However, I think you are selling it wrong. You need to sell it as a game (right now it looks like a calculator) and need decide who you are selling it to. You can't aim it at both toddlers and math geniuses. It took me a long read of the description and look at the screenshots to know what it is about. Most people will give you 30 seconds and move on.

    I would give it a new icon that is more fun & game like, a new descriptions, new screenshots and move to an IAP model and see where that takes you.
     
  6. rikschennink

    rikschennink Well-Known Member

    Oct 12, 2011
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    Webdeveloper
    Netherlands
    Thanks! Interesting read.
     
  7. Appvism

    Appvism Well-Known Member

    Feb 9, 2013
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    UK
    Thanks

    Thanks for sharing this, helpful for me as i'm building my first app also and its a numbers/educational game too.

    Cheers,
     
  8. @DungeonPlunder - I use flurry.com for usage stats and appannie.com for sales stats.

    @Arty Tales - That kind of mirrors other feedback I've got too. Thank you for the feedback, it's very helpful for planning my next update :)

    @rikschennink - Glad you liked it!

    @Appvism - Good luck with your app :D
     
  9. ns804apps

    ns804apps Well-Known Member

    Nov 19, 2012
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    Richmond, VA
    thanks for sharing
     

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