Zoo Lasso: combo-based shape-drawing action puzzler

Discussion in 'Upcoming iOS Games' started by timknauf, Nov 23, 2009.

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  1. timknauf

    timknauf Active Member

    #1 timknauf, Nov 23, 2009
    Last edited: Nov 23, 2009
    [​IMG]

    We’re proud to present Zoo Lasso, our first iPhone game, scheduled for App Store release on November the 25th.

    Game site: launchingpadgames.com/games/zoo-lasso
    App store link (once the game is out): itunes.com/apps/ZooLasso

    Screenshots

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Gameplay video

    A video is worth a thousand words. :)


    About the game

    All the animals in the zoo are escaping, and it’s up to you to rope ’em in! Lasso lions, monkeys, zebras and parrots as fast as you can in frantic combo-based puzzle action.

    • Simple to play — just use your finger to draw around animals
    • Easy to learn, but challenging to master — get the biggest scores with elaborate combos
    • Cute graphics and catchy music!

    Gameplay

    Use your finger to draw around different species. Rope up lots at once to get more points. Then go for big combo bonuses with figure eights, clover leaves or even wilder shapes. But watch out… if too many animals leap onto the screen, you’ll be overwhelmed!

    Features

    • Simple but deep combo gameplay.
    • Start your mission as a lowly Volunteer Rope Holder and rise through all 11 ranks to Emperor of Entrapment and beyond.
    • Beat your friends’ scores on the OpenFeint leaderboards.
    • Make sure you catch the time-slowing tortoise!
    • More content scheduled for regular game updates: look out for OpenFeint achievements, theme packs and (we hope, eventually!) a two-player mode.
     
  2. timknauf

    timknauf Active Member

    Two important bits of information I forgot to mention:

    Price: We're launching at a special price of 99c. We may raise the price to $1.99 later once some extra features are in.

    We also have a Facebook page where you can keep abreast of developments. And of course you can follow me and Tristan on Twitter.
     
  3. DaveMc99

    DaveMc99 Well-Known Member

    Mar 1, 2009
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    Seattle, WA USA
    Surprised there is no interest in your game yet. Looks good. Goodluck with it.
     
  4. timknauf

    timknauf Active Member

    DaveMc: Looks like we do have a bit of interest now, thanks to you. :)

    I should say that we've recently finalised the plan for our 1.1 release. It'll introduce OpenFeint achievements, including some expected ones like attaining certain ranks, as well as a few more esoteric and unusual ones.
     
  5. timknauf

    timknauf Active Member

    Now, how about a few promo codes?

    Some promo codes for those wanting to take a look in advance of release:

    FXPT3KJHEJ9J
    4JT3TL9AJ6FR
    N3W4NANA7PET
    6NXFJ4T49TEW
    HWL64L9XRTPN

    Enjoy! :cool:
     
  6. LordGek

    LordGek Well-Known Member
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Feb 19, 2009
    12,280
    133
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    Software QA Engineer
    Saratoga, CA, USA
    6NXFJ4T49TEW, thanks!
     
  7. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
    9,230
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    The Underworld
    looks cute, fun, and challenging

    used HWL64L9XRTPN
     
  8. Touchgamer3g

    Touchgamer3g Well-Known Member

    Oct 18, 2009
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    Got N3W4NANA7PET.
    Thanks, this looks really cute!
     
  9. ImNoSuperMan

    ImNoSuperMan Well-Known Member

    Jun 28, 2009
    10,506
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    Got FXPT3KJHEJ9J, Thanx :)
     
  10. Touchgamer3g

    Touchgamer3g Well-Known Member

    Oct 18, 2009
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    Very early impressions (I only played for a few rounds)- Very cute pick up and play game. The graphics are great and the animals are pretty realistic. I like the option to continue the game when you pause and exit. Also, the directions are very clear which is always a plus! :)
     
  11. jxjja

    jxjja Well-Known Member

    Sep 22, 2009
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    Took the last code 4JT3TL9AJ6FR, Thanks
     
  12. timknauf

    timknauf Active Member

    Oh yeah, I should have said in the features that you can continue your game after exiting. But we kinda think that should be standard in iPhone games! :)

    And thanks for the other compliments. We've worked hard on the polish, presentation and instructions, so it's good to know they're appreciated.
     
  13. timknauf

    timknauf Active Member

    Enjoy the promo codes

    Enjoy your promo codes guys. I'll see about publishing another batch; just have to make sure that we have enough left for reviewers etc.
     
  14. Shawn[QS]

    Shawn[QS] Member

    This game really looks top notch and the gameplay looks very sharp! I will have to see about purchasing this app for my kids; they would get a kick out of it!
     
  15. timknauf

    timknauf Active Member

    Thanks Shawn. We didn't get the opportunity to playtest with many kids, but a couple of my friends' young 'uns tried it and they seemed to enjoy it a lot. Hopefully even quite little kids can enjoy the drawing aspect and the cute animals even if they don't top the leaderboards. ;)
     
  16. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
    9,230
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    The Underworld
    Played several games of this and it is definitely a well done game. I love the OpenFeint integration, the graphics are cute, and it gets difficult pretty quickly...don't let the cuteness fool you.

    My one complaint is that it is difficult to draw loops around creatures at the upper right corner...it is very easy to stray too far and activate the pause button instead.

    In the Open Feint integration, I would love it if the ranks we earn while sorting animals were listed as achievements/trophies in OF and showed what we did to earn them.

    Stats like total number of animals sorted and for each species, largest number of animals lassoed, and largest combo would also be cool to see on stat leaderboards.
     
  17. timknauf

    timknauf Active Member

    Hehe, it's our secret plan to lure you in with cuteness and then overwhelm you. ;)

    Oh bother, I thought I had fixed that completely. It shouldn't activate pause unless your touch both started and ended on the button and there isn't a loop in progress. But maybe there are a couple of edge cases still tripping it up. Will look into that for the first update.

    Great ideas, thanks for the feedback. Version 1.1 will hopefully include a big OpenFeint-focused update where we add achievements (rank-based and other) and a bunch of interesting stats, like you suggest.
     
  18. e1iminat0r

    e1iminat0r Member

    Nov 23, 2009
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  19. PhagoCychotic

    PhagoCychotic Well-Known Member

    Mar 22, 2009
    1,089
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    Thanks for this impression. I will buy :)
     
  20. timknauf

    timknauf Active Member

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