Unity Engine: Future of iPhone games?

Discussion in 'Upcoming iOS Games' started by Jarek, Dec 29, 2009.

  1. Jarek

    Jarek Well-Known Member

    Dec 17, 2009
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    #1 Jarek, Dec 29, 2009
    Last edited: Dec 29, 2009
  2. upsidedown

    upsidedown Well-Known Member

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    #2 upsidedown, Dec 29, 2009
    Last edited: Dec 29, 2009
    One night:

    Unity engine will play a part in the future of iPhone games, but I dont think it will play a major part in iphone gaming. Especially now with unreal engine 3. It will be used mostly for indie devs though.
     
  3. Outkast1

    Outkast1 Well-Known Member

    Jul 23, 2009
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    Looks cool! kind of like Ravensword meets Dead Strike... and those spiders ain't no joke :eek:
     
  4. Alienmario

    Alienmario Well-Known Member

    Aug 28, 2009
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    gaming! lol
    idk udk
    why doesnt ravensword look like that. nice trees btw (1night)
     
  5. Jarek

    Jarek Well-Known Member

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    It doesn't because developers had to create WHOLE game, not only single area, let's say 20x20. That's why they had to make some elements worse, to make game bigger, the same more interesting.
     
  6. aeaglex7

    aeaglex7 Active Member

    Nov 17, 2009
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    One Night looks cool.... is that for the iPhone?
     
  7. Jarek

    Jarek Well-Known Member

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    It is only Unity Engine test running on PC emulator.
    But, let's say yes - most of Unity projects may work on iPhone.

    Author is still designing in details this application, as far as I know.
     
  8. dogmeat

    dogmeat Well-Known Member

    Apr 6, 2009
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    unity is the death of santa claus!
     
  9. Jarek

    Jarek Well-Known Member

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    Ha ha, just like N.O.V.A. engine is! :)

    Santa Claus is gone, we have to admit it, sadly... ;)
     
  10. Unity is primarily a PC game engine. A lot of the better features of Unity are disabled in the iPhone version. Render Textures, shaders, etc. It makes it easy to work with assets (3D models are not trivial to load and animate), but is missing a lot of features that AAA engines have. Unreal 3 may allow for some really amazing games to show up on the iPhone, but probably not ones made by teams of less than 50 people. The great thing about Unity is that anybody with art talent and the proper software can make a great looking game for not a lot of money.

    Only the last two videos you posted were even shown running on the iPhone. I have serious doubts about how well non-3GS class devices would be able to render those scenes.
     
  11. Jack Shiels

    Jack Shiels Well-Known Member

    Oct 25, 2009
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    Yes, Santa is dead :p http://forums.toucharcade.com/showthread.php?t=38145

    We made Sick of Santa on Unity iPhone and it works really nicely. Performance is a little issue (you have to work hard to get a game running well) but then again, this is a portable device so maybe I'm nitpicking here :D

    Unity is definitely my favorite engine!
     
  12. KGameLover1

    KGameLover1 Well-Known Member

    Dec 27, 2009
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    Ravensword was made in Unity. That's a good example.
     
  13. peopleoptech

    peopleoptech Active Member

    Dec 29, 2009
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    Rocket Monkey Warped

    is another great game that uses unity
     
  14. flaghippo

    flaghippo Well-Known Member

    Dec 4, 2009
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    We used Unity for All Fridges Are Psychotic - very much a 2D game. Performance was still an issue we had to work hard with, though only for the 1st & 2nd generation iPhones. The iPod touch/3GS work fine without any tweaks. The faster portable devices get, the less I see being a problem for a "PC engine".
     
  15. squarezero

    squarezero Moderator
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    Dec 10, 2008
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    Pirate Wings, one of my all-time favorite iPhone games, was done with Shiva. Here's a video:


    I should note that the game was released pre-3Gs; on next gen devices, the game easily runs at 40 fps +.
     
  16. don_k

    don_k Well-Known Member

    Oct 9, 2008
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    Touch KO was made in Unity and it's an absolute meh. Worst flop of 2009.

    btw, Unity Engine can be used for 2D games too like Rasta Monkey.
     
  17. mromanuk

    mromanuk Active Member

    Jun 18, 2009
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    Also you have Cocos2D which is a 2D engine, great for platformers, puzzles, etc and it's open source.
     
  18. c0re

    c0re Well-Known Member

    Apr 15, 2009
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    I'm actually using Unity for a fighting game (see sig), and I find this tool absolutely awesome. Performances are stunning (and still being upgraded by Unity staff), tools intuitive, various scripting languages (nothing can beat .NET C#), supports a ton of target platforms (Xbox & other mobiles soon), is about to support multiplayer advanced functions, got Ageia PhysX, a scriptable editor, and a really user-friendly documentation.

    Oh, and it's basically free. Which means you can start developping a game for free until you got enough to pay the 400$ iPhone license (and it worthes it).

    I bought the Pro version, and absolutely don't regret it.

    ;)
     
  19. Chapperz :D

    Chapperz :D Well-Known Member

    Apr 18, 2009
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    you've been developing that game for ages but hope it goes well. looks nice
     
  20. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
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    #20 JoshCM, Dec 30, 2009
    Last edited: Dec 30, 2009
    In response to the first post about Unity,
    the "island" demo is running on the PC, and meant for PC - its got WAAAAAY more polys than an iPhone could handle - otherwise we would have stuff like that too. We pushed the iDevice graphically until it puked, and then backed off a little. You can do a lot of great things with the Unity engine, but you have to be extremely mindful of the iPhone's hardware in order to push out something that looks good. You have to resort to special tricks and magic to get it to show a lot of detail.
     

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