All iCade-compatible controller mappings in one PDF

Discussion in 'Public Game Developers Forum' started by ChaoticBox, Nov 3, 2012.

  1. ChaoticBox

    ChaoticBox Well-Known Member

    Oct 8, 2008
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    Toronto Canada
    I would say so yeah. Unfortunately I don't see anything but more fragmentation in this space without an Apple-provided controller API :(
     
  2. Mr Qwak

    Mr Qwak Well-Known Member

    May 23, 2010
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    I guess if you code your game so that it uses inputs 1 through 4 for directional joy-pad, and build in some way to configure or remap the other buttons in your game; that should give pretty good compatibility with most controllers?

    Most of them seem to use 1,2,3,4 for the directional D-pad thingy...
     
  3. ChaoticBox

    ChaoticBox Well-Known Member

    Oct 8, 2008
    878
    6
    18
    Male
    Developer
    Toronto Canada
    Yeah, the dpad/stick is really the only constant. What I do in my games is have an invisible menu in the options screen that shows up when you hit up/down on a controller, then you can select a preset from there. User-configurable buttons would be better of course, but I haven't got around to that just yet :)
     

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