Someone was asking about this game in another thread, and I realized it didn't have an upcoming thread yet, so I thought I'd start one. You can read more about Avadon 2 on the developer's site, here: http://www.spiderwebsoftware.com/avadon2/index.html Find more screenshots here: http://www.spiderwebsoftware.com/avadon2/shots.html Some key points and screenshots: It is scheduled for a Fall 2013 release (on iPad, Mac, and Windows) Update: Official trailer is out! Subscribe to the TouchArcade YouTube channel
Will it be using the Avadon game engine or the Avernum one? Avadon 1's game engine was very slow with weird pauses...
Afaik it's the same engine. Avadon just came out a year earlier and was Spiderweb's first iOS game, so I suppose the engine may have been improved and optimized for iOS before Avernum came out. That said I never had any weird pauses that I can remember. On another note, there was a recent interview with the developer on a site called hardcore droid. He didn't say much about Avadon 2, basically this: But the rest of the interview is worth reading anyway. He touches on his game design in general, inspirations, piracy, his old fashioned monetization model, and a few other things. http://www.hardcoredroid.com/jeff-vogel-interview/
Yeah, the original Avadon release had occasional slowdowns due to an autosave feature, I think. They got patched later. I'm ashamed to say I never did get around to finishing Avadon. Looks like I've got the summer to do it, and try not to get distracted by Baldur's Gate, or Final Fantasy Tactics, or KOTOR, or XCOM, or *head explodes*.
While there was a patch, it did not seem to have solved the slowdown issue and just added auto rotation, as far as I could see. That was around the time Avernum: Escape from the Pit was released on iPad. After completing Avernum 1, I returned to Avadon and it still had slowdown...
Snap! +1 for yet another lapsed RPG gamer who has yet to finish Avadon. I'm around 3/4 of the way through, but have been side-swiped by a number of other RPGs; more recently, board-games. What I really like about the SpiderWeb Software interviews that I have read is that Jeff Vogel is old-school in terms of values i.e. his attitude to monetization and piracy, yet believes - as I do - that beneath the thin Monty Haul veneer of RPGs (phat lewt), story-telling, narrative, characterisation and [moral] choices are all important concepts. I was pleased that amongst his favourite RPGs sits Mass Effect. As I played Mass Effect, I often thought back to how such choices were implemented in Avadon. One of the aspects that I really enjoyed playing Avadon was that the moral choices were not clear, rigid black and white ones, but often hues of grey that perfectly fitted the setting in Avadon. If I could have one wish for SpiderWeb Software, it would be for sales to justify improving the aural effects e.g. ambient sound based upon location.
Well, bad news, sort of. Spiderweb just clarified their release date. It's October 30th... for Windows and Mac. Early 2014 now for iPad