Hi all, Just wanted to announce the first iPhone title coming out of the Get Set Games labs. If all things go as planned it should become available in the app store around Nov 1st. UPDATE - NOV 3: Addicus is now available for purchase in the app store! Welcome to Addicus, an addictive number based puzzle game with an emphasis on fast-paced action and beautiful graphics. Easy to play but hard to put down – if you want good times you can count on Addicus! Dozens of secret bonuses Multipliers and chain combos Overdrive mode for crazy hi-scores Endless replayability Part of OpenFeint the largest iPhone game community Online worldwide leaderboards Integrated with Facebook and Twitter Nothing but the highest quality numbers were used in the production of this game. We have got a ton of ideas planned for the future so be sure to keep an eye on our website or follow us on Twitter. If you didn't care to read any of that here's some screenshots and a video to enjoy...
Addicus has finally been approved and is available for purchase! Head on over to the app store and check it out.
Congratulations, Rob! Bought the game this evening and my wife and I spent waaayyyyy too much time playing your fun game. Very fun and well polished! I will be spreading the word.
I am interested in getting this. For those who have downloaded it, can you give a description of the gameplay and the object of the game? I watched the video, but couldn't figure it out. Maybe I just dumb.
No problem. The basics are really simple. A color coded number will appear in the upper left and you need to, as quickly as possible, tap liked colored mushrooms that add up to that amount. The second you have tapped enough same colored mushrooms to achieve that summation, those mushrooms and that number disappear to be replaced with a new target value and new mushrooms spring up to fill in the recently made gaps in the field. Occasionally you will get a white target number which means you are free to mix and match any colored numbers you want to achieve that total. The quicker you can knock these targets scores out and the more mushrooms you can involve to do it (sure clicking on a blue 6 mushroom with knock out the blue 6 target, but if you could do it with a blue 1, a blue 2, and a blue 3 it would be worth a lot more points). There are other bonus bits like going into "Overdrive" and or getting extra bonuses if you fulfill various poker hands (I thought I saw something to the effect of "Three of a Kind") but I'm not to clear on what that stuff was about. My one whine is that I'd prefer it if your current running total of selected mushrooms would show up somewhere. As it stands you just have to keep track of that stuff in your head and it makes going for some of the trickier "1 +2 + 1 + 3 + 1 + etc.", combinations a lot harder to track. I'm also not clear on how the game ends but think it has to do with going over the target value or choosing a wrong colored mushroom. I'm not clear if one mistake ends it or if you're allowed a few strikes before you're ejected.
As with your help on Monumental, thanks very much for the detailed explanation, LG. This is another one that has moved into the purchase column for me. The developers should give you a piece of the action.
There are extra bonuses for getting poker hand summations (i.e. 1 + 2 + 3 + 4 + 5 for a straight or 3 + 3 + 3 for three of a kind, etc.). There are a number of other hidden special bonus sequences like this. It's an added way to get additional points. It's a good point. There is alot to keep track of especially when you get into the larger numbers. I would encourage you to head over to our website and send us this point or any other ideas you might have. Click the feedback tab on the left side of the screen, go here or click the "Send Us Feedback" link in my signature. You've got it right for the most part. There are no strikes before losing although we have played around with that idea. There's a few ways you can lose a game... Selecting a wrong colored mushroom when you are given a color coded goal number. i.e. selecting a blue 6 when you are given a red 7. Adding to a sum which results in going over the goal number. I've heard from a bunch of people that they would prefer to see how they lost when they do lose as it can seem kind of sudden the way things are currently designed and played. Please let us know if that's a feature you'd like to see in an update. Yeh no kidding that was a great description of what Addicus is all about. Thanks very much LordGek!
@Rob Segal No problem, I'm more than happy to help out with games I like. Oh, and Rob, please say hello to your brother Steven for me.
Thanks for all your feedback and suppor Gek. As for the Steven comment. Yeh... rolling eyes I think is the appropriate action there. I've heard that comment more times that I care to think about. It's worth pointing out we actually say and spell our last names differently. My last name is pronounced like the bird "seagull" whereas Steven's is spelled "Seagal" and pronounced phonetically more like "sigal" where the "si" is pronounced like in "sit". I know its all in good fun but I always like to point out that difference for clarity.