IAP implementation question

Discussion in 'Public Game Developers Forum' started by ziggyeye, Aug 12, 2011.

  1. ziggyeye

    ziggyeye Active Member

    Apr 9, 2009
    33
    0
    0
    I remember hearing that if I implement consumble IAP that the # of consumables needs to be stored on the server so that the user can get it back if they deleted the app.
    But I've been seeing a lot of apps without server-side that have IAP so I was wondering if its being enforced or not?

    Thanks for any info.
     
  2. jpang

    jpang Active Member

    Dec 17, 2010
    32
    0
    0
    No, there's nothing enforcing it.
     
  3. Rubicon

    Rubicon Well-Known Member

    Feb 22, 2011
    1,535
    1
    0
    Lead Programmer, Chief Bottlewasher
    Isle of Wight, UK
    I think I've found a way to sidestep that anyway.

    Make a hundred IAP's and offer them to the player one at a time as he buys them. All you need then is a "get my stuff back" button that udpates the exact number when he puts the game on another phone.

    I think, not fully thought it through yet. Comments?
     

Share This Page