I remember hearing that if I implement consumble IAP that the # of consumables needs to be stored on the server so that the user can get it back if they deleted the app. But I've been seeing a lot of apps without server-side that have IAP so I was wondering if its being enforced or not? Thanks for any info.
I think I've found a way to sidestep that anyway. Make a hundred IAP's and offer them to the player one at a time as he buys them. All you need then is a "get my stuff back" button that udpates the exact number when he puts the game on another phone. I think, not fully thought it through yet. Comments?