Free version with no retina graphics. Ok?

Discussion in 'Public Game Developers Forum' started by ReignDesign, May 1, 2012.

  1. ReignDesign

    ReignDesign Well-Known Member

    Dec 21, 2009
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    We're looking into releasing a free version of our latest iPad game, and are considering not including retina graphics (the paid version would have retina). The main reason is just to keep the download size under the 50 MB OTA limit. Has anyone else done anything similar? If so, what was the user reaction?
     
  2. metalcasket

    metalcasket Moderator
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    May 24, 2010
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    As a potential customer (who seemingly obsesses with retina :p), I see absolutely no problem with that. Think about it... while you're showing off your gameplay with the free version, retina graphics could act as a reward for your paying customers. ;) That said, I think it would be best to mention that the full version has retina graphics in the free version's app description.
     
  3. Moonjump

    Moonjump Well-Known Member

    May 17, 2010
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    Game designer
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    A lot of users do not read the description. They may not like the graphics because they are low res, so be put off buying the paid version.

    If you are using a free version to entice users into a paid version, you have to make it appealing. Excluding the Retina graphics will probably have the opposite effect.
     
  4. PixelEnvision

    PixelEnvision Well-Known Member

    Jun 8, 2011
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    Indie Developer
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    Agreed...
     
  5. Blackharon

    Blackharon Well-Known Member

    Mar 15, 2010
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    Game Designer for Ludia
    Canada
    You could put some screens (the main menu as an example) retina-ready but keep the big one not with a big flashy sign saying 'retinasize this for only .99'.
     
  6. I don't really see much benefit in excluding retina. I see a lot of lower reviews on games that don't have retina graphics. Do a lot of iPad users have have a 3G data plan anyways? I personally don't know anyone with a 3G iPad, but many people with a wifi iPad that prefer to have a data plan on their phone instead.
     
  7. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
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    I wouldn't do it.

    You'll severely hamper their first impression (and, as others have stated, noone's gonna pay attention to the non-retina demo vs real-deal...)
     
  8. Devcade

    Devcade Member

    Feb 23, 2012
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    You say this is a iPad game.

    I think it would depend on how many iPad3 users you have, since that is where the Retina graphics are being used.
    iPad 1/2 users won't see any difference.
     
  9. mr.Ugly

    mr.Ugly Well-Known Member

    Dec 1, 2009
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    Berlin, Germany
    well the first question would be what game are you talking about? flockwork?

    did you try to optimize the usage of retina assets for the normal version or this you just added every at x2?

    juding from the screenshots the artstyle would allow you to optimize alot there.. add texture compression and you should have no problem squeezing the normal version under 50 megs..
     

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