iCade compatibility list/wishlist

Discussion in 'General Game Discussion and Questions' started by laxking97, Jul 30, 2010.

  1. laxking97

    laxking97 Well-Known Member

    May 24, 2010
    555
    0
    16
    Utah
    #1261 laxking97, Sep 18, 2012
    Last edited: Sep 18, 2012
    After looking through this whole thread, iCade's website, and some other random sites I've found, I've made this list. This thread gave me a huge head start. I probably missed a few but...


    iMAME4all
    Commodore 64
    Hard Lines
    Super Crossfire HD
    AirAttack HD
    Pix'n Love Rush DX
    Super Crate Box
    Forget-Me-Not
    Gridrunner
    Caverns of Minos
    GoatUp
    Minotron: 2112
    Minotaur Rescue
    Atari's Greatest Hits
    Silverfish MAX
    Match Panic
    Mos Speedrun
    Arcade Jumper
    Velocispider
    No Gravity
    Warblade HD
    Muffin Knight
    Sideways Racing
    Super Mega Worm
    Super Mega Worm Vs. Santa
    Compression HD
    IronStar Arena
    Emerald Mine
    Space Inversion
    Space Inversion 2 HD
    Space Inversion Puzzle
    Puzzle Bot Blast
    Freeesh
    HungryMaster
    ElectroMaster
    Plum Crazy
    TorpedoRun
    Hummingz EVO HD
    The Exterminator
    Baby Monkey
    Flashback
    Frogger Decades
    League of Evil
    League of Evil 2
    Bob's Action Racing
    iBlackjack HD
    Spectaculator, ZX Spectrum Emulator
    Dingo
    Dynamite Dan II
    Starstrike II
    Diversion
    Diversion HD
    Zombie Diversion
    Haunted Hallway
    Retroid
    EnbornX
    INC
    Super Drill Panic
    Stardash
    Meganoid
    Neoteria
    Katana Jack!
    Box Cat
    Fruity the Snake HD
    ZX Spectrum: Elite Collection HD
    Retro Dust HD
    PAC-MAN for iPad
    An Alien Annihilation
    Saucelifter! Heavy Disc
    Interstellar Force
    Influx
    Emlyn Hughes International Soccer
    Terra Noctis
    Rock Crush
    Jungool
    Quixotic
    Donkey Jump
    MagMaze
    Dynastunts
    Smash Toons
    Wizard Ops
    Dark Incursion
    Bomber Cat
    Final Run
    Don't Run with a Plasma Sword
    Paper Monsters
    Phoenix HD
    RPG Quest
    Cave Shooter HD
    Cave Shooter 2
    Shogun
    Monkey Labour
    Aemula Oldies
    Ice Rage
    Cavorite
    Cavorite 2
    YDrawCade
    Sky Diver Classic
    P1XLs Party
    Vertex Blaster
    Mission 452
    Kung Fu Rabbit
    Puzzle Bebopz
    Retro Racing
    Helium Boy
    Gunman Clive
    Blast Ball
    iSpherical
    Super Lemonade Factory
    Midway Arcade
    Namco Arcade
    Retro Games
    F. Godmom
    SpellSword
    RobotRiot
    NyanCat
    Chuck's Challenge
    Rocket Chimp
    Chrono and Cash
    Akane the Kunoichi
    Cyborg Livestock
    Gun Runner
    Hyperbowl
    iBlast2
    Invasion Strike
    Mazugs
    Mode
    Mystery of the Japanese Werewolf: Episode 1
    Pinball Kingpin
    Running Fred
    Rush City
    Shuttle Scuttle
    Star-Ball Lite
    Stupid Jones
    Temple Run
    Wicked Freefall!
    Yellow Submarine Undersea Adventure
    Zombie Meatballs
    Super Ox Wars
    Spectre 3d
    Nine Lives
    Dynamite Jack
    The Blocks Cometh
    Alien Breed
    Metal Slug 3
    Blazing Star
    Qwak
    Activision Anthology
    Oh Hi! Octopi!
    Mikey Shorts

    If I missed any, feel free to PM me to fix the list. :)
     
  2. mikeg123

    mikeg123 Well-Known Member

    Sep 23, 2009
    2,242
    0
    36
    You can add Mikey Shorts to the list of iCade supported games. The 1.1 update just went live, and that adds iCade support!
     
  3. Adams Immersive

    Adams Immersive Well-Known Member
    Patreon Bronze

    Dec 5, 2008
    1,718
    5
    38
    Freelance interactive design and programming
    Ohio
    Thanks a lot! (And to mikeg too.) I’ll give it another shot soon.

    (This would also be a way to use the Joypad app with any iCade game: use Simul80 to drive the iCade game, and Joypad Legacy to drive the Mac!)
     
  4. cplr

    cplr Well-Known Member

    Feb 15, 2011
    468
    0
    0
  5. slamraman

    slamraman Well-Known Member
    Patreon Gold

    Aug 27, 2011
    2,511
    5
    36
    Probably but I still like seeing when this iCade thread makes it to the front page each time just to see what has iCade added.
     
  6. laxking97

    laxking97 Well-Known Member

    May 24, 2010
    555
    0
    16
    Utah
    done :)
     
  7. Adams Immersive

    Adams Immersive Well-Known Member
    Patreon Bronze

    Dec 5, 2008
    1,718
    5
    38
    Freelance interactive design and programming
    Ohio
    HyperBowl has iCade support and is on sale currently. (I’ve only played it once, but iCade control seems to work pretty well, and I always like when an iCade game runs in portrait! The menus are a little odd and seem to require tapping, though—with the iCade alone I can’t get to all the same screens I can by tapping. No biggie.)
     
  8. yellowknife

    yellowknife Well-Known Member

    Aug 21, 2010
    174
    0
    0
    #1268 yellowknife, Oct 7, 2012
    Last edited: Dec 26, 2012
    Edit: Version 1.3 (released 30 Nov 2012) of Fix-It Felix Jr. removed iCade support. Latest version 1.1 of Wreck-It Ralph does not support iCade either. Confirmed by testing myself.

    Fix-it Felix Jr. works on iCade. This is the game featured in the upcoming movie Wreck-it Ralph.

    This Disney movie is a love letter to retro game freaks like many of us here.

    Checkout trailer #2 here http://www.youtube.com/watch?v=lfS9cytmmCY

    Game here (free)
    https://itunes.apple.com/au/app/fix-it-felix-jr./id528875852?mt=8
     
  9. Adams Immersive

    Adams Immersive Well-Known Member
    Patreon Bronze

    Dec 5, 2008
    1,718
    5
    38
    Freelance interactive design and programming
    Ohio
    #1269 Adams Immersive, Oct 7, 2012
    Last edited: Oct 7, 2012
    Pretty decent game, actually! There are a few nuances and complexities as you go. Thanks for the heads-up.

    (Fixing windows... with an axe? Well, OK. I’ll try that sometime.)
     
  10. yellowknife

    yellowknife Well-Known Member

    Aug 21, 2010
    174
    0
    0
    Anyone got to the stage where Ralph is defeated like in the movie trailer? Wonder if they put that in there...

    I think Felix is using a hammer... lol
     
  11. slamraman

    slamraman Well-Known Member
    Patreon Gold

    Aug 27, 2011
    2,511
    5
    36
    Turns out that Commander Pixman supports iCade too.
     
  12. laxking97

    laxking97 Well-Known Member

    May 24, 2010
    555
    0
    16
    Utah
    Do you think would Apple allow Kode80's Mac app as an iPhone app? Having my iPhone be a controller for my iPad would be awesome.

    I know that there is Joypad, but it doesn't work with as many apps. I don't know if its allowed, or if Kode80 would ever do it, but hopefully it could happen.
     
  13. Adams Immersive

    Adams Immersive Well-Known Member
    Patreon Bronze

    Dec 5, 2008
    1,718
    5
    38
    Freelance interactive design and programming
    Ohio
    I don’t think Apple would disallow it per se: it could just be a general app that simulates Bluetooth keystrokes for ANY receiving device after all. However, I don’t know if iOS devices are able to pair in that way. (Then again, I didn’t know a computer could do so either!)

    Meanwhile, if your Mac is present, you could use Simul80 to drive the iCade game, and Joypad Legacy on iPhone to drive the Mac. You’d then be using the iPhone to drive the iPad, albeit with the Mac as “middleman."
     
  14. kode80

    kode80 Well-Known Member

    Jan 11, 2011
    104
    0
    0
    See interests :)
    Florida
    This is something I've been thinking about since I saw the new BT APIs. I'm not 100% if it's possible as I haven't had time to go through the iOS 6 BT APIs thoroughly. If possible it would be pretty cool though, not just for controlling other iOS devices but any BT keyboard compatible device!

    Incidentally, for anyone interested, I have a new version of Simul80 that's almost complete (just some testing/bug fixes left to do) that will hopefully be out this week, next at latest. The new version has full support for Cascadia Game's GameDock AND a custom device editor that will let you build your own emulated BT controllers right within the app.
     
  15. kode80

    kode80 Well-Known Member

    Jan 11, 2011
    104
    0
    0
    See interests :)
    Florida
    Here's a screenshot of Simul80 1.3 :)
     

    Attached Files:

  16. Adams Immersive

    Adams Immersive Well-Known Member
    Patreon Bronze

    Dec 5, 2008
    1,718
    5
    38
    Freelance interactive design and programming
    Ohio
    I see Beyond Ynth HD just got an iCade update. Nice!

    Cool—thanks!
     
  17. slamraman

    slamraman Well-Known Member
    Patreon Gold

    Aug 27, 2011
    2,511
    5
    36
    Two new games - lemegeton and skyriders - both have iCade support. Both rather good.
     
  18. x999x

    x999x Well-Known Member

    Oct 6, 2009
    608
    0
    0
    Lets hope with the release of 8-bitty, we'll see more active iCade support.
     
  19. Adams Immersive

    Adams Immersive Well-Known Member
    Patreon Bronze

    Dec 5, 2008
    1,718
    5
    38
    Freelance interactive design and programming
    Ohio
    Just noticed your list. Thanks!

    Maybe! Although I’m pretty pleased with the selection of games already, and unfortunately, 8-Bitty isn’t as iCade-friendly as I’d have hoped.

    8-Bitty is not an Ion product like the rest of the iCade lineup is. (I suppose someone else made it for Think Geek.) And it sounds like the button mapping they chose for the 8-Bitty is a little crazy—not a great mapping for iCade compatibility. (Not even the same as iCade Mobile, which you might expect to match.) Therefore, good 8-Bitty support might mean many games have to offer a choice of an entirely separate control mapping. Doable, but less likely—and not much help for those of us who want iCade support to be simple and widespread.

    Here’s how the buttons map on the different models:

    iCade and iCade Core:
    - Identical to each other (I think iCade Core is the best iCade product: less bulky, lower cost, couch-and-coffee-table-friendly for TV)

    iCade Jr. and iCade Mobile:
    - 4 diamond-arranged buttons on right equal the left-most 4 iCade buttons (the button on the bottom equals the bottom red iCade button; the left button in the diamond equals the top red button).
    - 4 rear “shoulder” buttons equal the right-most 4 iCade buttons. Black buttons become the top shoulder buttons (top button is left shoulder). White buttons become the bottom shoulder buttons.

    That should work pretty well I think: all the buttons sound useful and comfortable to reach.

    iCade 8-Bitty maps very differently according to TA:
    - 4 buttons on right are a square instead of a diamond (which I think is actually good) but they map the the right-most iCade buttons—not the left-most.
    - Top red iCade button becomes Select (one of the small middle buttons).
    - Bottom red iCade button becomes left trigger.
    - Top-left black iCade button becomes Start (middle buttons).
    - Bottom-left black iCade button becomes right trigger.

    It’s too late now, but I think they should ALL have a square on the right, with two red and two white buttons just like iCade. And the 4 black buttons should map to top and bottom shoulders, again arranged just like iCade. Easy to remember. (Or better yet, the big iCade should have had a button-diamond from the start!)

    Now, since most games don’t need ALL the buttons (do any of them?) it’s often going to be possible to offer several buttons for key functions, and create a single mapping that’s at least reasonable for all these options. If (er, when?) I finish my iOS game I will strive to achieve that.
     

    Attached Files:

  20. psj3809

    psj3809 Moderator

    Jan 13, 2011
    12,774
    558
    113
    England
    I've ordered an 8 bitty, looking forward to getting it but it sounds absolutely crazy that they didnt try to match up with the iCade control layout, i know its a different company but if theyre using it for iCade/Bluetooth games then surely keep the same type of button layout. Ridiculous to change it
     

Share This Page