I have an app named "Giddy Match" ---is a puzzle solving game. It was released on Nov,2010. But didn't make so much response to the user! The download of this app is very poor. What should I do to increase the download?
Sorry man, the app store is brutal. I released a game late 2009 and only got my first royalty cheque this week (makes me laugh ). There is just so many apps on there that even good apps slip through the cracks. I would think that you need a solid product so word of mouth sells the game and you also need to market it extremely well. I think once an app has momentum you get quite a few sales but it is really hard with so many being released so often. Better luck next time dude Summary: 1) Solid Product with lots of polish 2) Marketing is King
Ahh, that would explain it. Well, I suppose making some quality free games and advertising yourself through sites such as these would be good, and would increase your 'fame' as such. Then you can make some great, unique addictive games which people may like. That's just coming from a consumer perspective, though.
you said it best. luck plays a part when u are an indie developer. not so much when u are working for those top dudes which shudnt be in the app store imo.
Well I suppose you should make them as appealing as possible, ask for ideas and improvements from forums like these and advertise! I took a look at Giddy Match, and it already looks very polished - how about starting by porting it to the iPhone as a free release and then spreading the word? That would be a good way to expand your audience. Oh, and if I had to change one thing from the game, it'd be the font on the top bars while you're playing. Just me, though.
Yeep, marketing is everything. Once people see it on popular websites. They download it and tell their friends. And it goes on and on from there. One suggestion is ask FreeAppADay to feature your app
marketing, marketing, marketing. ooops has this been said a couple of times before? my bad! yeah, it's been said a billion and one times, at least. the store is so overcrowded with product now that unless you have something really drastically wild to help set you apart (and, even then...) there's very little chance that anyone will ever know you've released anything if you are a no-name developer. A lot of time and energy must be spent polishing up your app visually, name and icon are of high importance, and then really getting the word out somehow is what it is all about. You can work hard to do that yourself through all manner of tech's and planning - but ultimately to get through to the mass market these days you just need eyeballs, and either spending the money to get there or something particularly crafty on your end, otherwise. Oh, and there's also prayer
Does FreeAppADay post anything that isn't paid for? Last I heard they charge a pretty penny to be listed there...though I could be wrong. That would be cool if they didn't charge for listing an App (every now and then) that they simply wanted to give some exposure to...to help out the Indie devs and all.
Hi, Some suggestions to the OP: Maybe, as one person posted, make an iPhone version or make it universal. Hit some iDevice sites that review apps and contact them with promo codes to review your app. Maybe ask them to interview you if they like your app or write up a press release to send them announcing your app. Contact some users here who could offer a review on iTunes for a promo code, can usually wade through some high traffic threads and find good candidates for sending codes to. Maybe pm them first to see if they have an iPad and see if they have an interest in offering a review. Maybe start a contest here and build some excitement for your game through this contest, would work for other sites too. There was a great thread for Daredevil Dave that the developer used to build excitement for his game before it even came out that was very well done. Imo, putting your app free or doing the FAAD thing would be the kiss of death on making any money with your app as everyone would think if they missed it when it was free, they will get it the next time it is free. The assumption will be, once free, it will be again and they will wait until it is again. Good luck with your app and hope you can make a go of it. David