STILL No 3GS-Optimised games availble!

Discussion in 'General Game Discussion and Questions' started by Gregz0r, Jan 7, 2010.

  1. Gregz0r

    Gregz0r Well-Known Member

    I know it wouldn't make economic sense for a developer, but I'm still surprised that I haven't come accross any games that take full advantage of the 3GS' CPU and RAM. :(
     
  2. Somerandomdude

    Somerandomdude Well-Known Member

    May 31, 2009
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    Well, I'm guessing it's because the 3GS is a small part of a huge market. Most devs won't make a game for a small group when there's a bigger profit to be made by offering it to everyone they possibly can.

    I do remember a company that was going to be 3GS specific, but I can't remember who it was... And it was a while back, so idk how it's going for them. Look it up on the TouchArcade pages.
     
  3. pcmaster

    pcmaster Well-Known Member

    Nov 18, 2009
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    i remember in a ta podcast they talked about this... also a few apps have more fx enabled on 3gs like more shadows and better gfx... also remember a 3gs specific app with overlays on a map that was free but i never got to use it bc i have 3g
     
  4. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Forgotten Memories does, ;)
    We take full advantage of the 3GS platform. One single room in this game can easily top the 3GS limit. We have rooms that got more than 100K polys. By the way, Forgotten Memories is a PC port to 3GS. ;)
    Don't worry, 3G users will be able to play the game (less poly meshes, smaller textures sizes, etc). But the best version still the 3GS version.
    Cheers,
    :D
     
  5. Gregz0r

    Gregz0r Well-Known Member

    Cool! Look forward to checking it out! :D
     
  6. ShadowsFall

    ShadowsFall Well-Known Member

    May 15, 2009
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    TA 09'
    Creepy game o_o... Very nice taking the advantage of the 3GS tat :D
     
  7. RPGGuy

    RPGGuy Well-Known Member

    Sep 3, 2008
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    My company Rocking Pocket Games now has 3 games that use 3GS shaders, with more on the way.

    Blue Skies 3GS (normal mapped terrain and water)
    Dark Raider S (normal mapped sprites and backgrounds)
    Super Football Kick 3D (per pixel self shadowing using real shadow mapping)

    Our new 3D engine is called the Rocking Pocket Engine and is based on the Power Render engine that was developed on the PC for 15 years.

    Super Football Kick is our first 3D game to use 3GS features, and as far as I know the first to use real shadow mapping found on PC video cards. We have more games in development that use this new 3D engine.
     
  8. Gregz0r

    Gregz0r Well-Known Member

    Good stuff!
    Surely the devs with more resources at their disposal(EA, Gameloft, Firemint, ect), could update exsiting apps, that detect wether the user is running it on a 3GS or 3rd-gen touch, and run the improvements (which could remain locked, if it deteced the older hardware)?

    Seeing a demo of Firemint's Real Racing, running with 40 cars a while back, is pure teasing! :D
     
  9. WunDaii

    WunDaii Well-Known Member

    Parcel Panic: Post Car Racer 3D recognizes whether you have a 3GS or not, then if you do, it optimizes it's graphics to be more... detailed and 'enhanced'.
     
  10. Vovin

    Vovin 👮 Spam Police 🚓

    Nov 28, 2009
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    Dark Raider S was another optimized game, I remember.
     
  11. jar0d

    jar0d Well-Known Member

    Jan 4, 2010
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    I really don't mind if this "advantage" will take a while.

    I am still using a iPhone 2G and my only reason to switch to a 3GS would be games - good games of course ;) - which only runs on a 3GS.
     

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