iPad Meganoid 2 is NOW LIVE!

Discussion in 'iPhone and iPad Games' started by orangepascal, Nov 21, 2012.

  1. Planetshooter

    Planetshooter Well-Known Member

    Now this is interesting. I was stuck on level 20 for about two days and I did level 21 on my first attempt.

    I hope this isn't a spoiler, but the solution is related to doing a wild panicky double-jump in the gaps. At least, that worked for me!
     
  2. DannyTheElite

    DannyTheElite Well-Known Member

    Oct 13, 2012
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    Area 51
  3. Matt33

    Matt33 Well-Known Member

    Jan 1, 2010
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    Canada
    Assuming you know where the idol is:
    start up on the idol ledge(you can collect the idol without falling down) and start running behind the arrow traveling from the right. Double jump when you're under the low-ceiling to stay above the arrow coming from the left. Double jump again under the high ceiling to make it over both arrows. You should be able to make it to the end before an arrow from the left comes out.
    Nice and reliable. Should get it within a few tries.
     
  4. orangepascal

    orangepascal Well-Known Member

    The next batch of 10 new Meganoid 2 levels is on it's way.. waiting for Apple's approval, so it should be there long before the holidays ;)

    you'll want to bring a towel for these levels !
     
  5. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    Awesome!!! :D
     
  6. SunriseMoon

    SunriseMoon Well-Known Member

    Sep 22, 2009
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    I breezed through every other level, but I'm stuck on 20. How'd you get through it?
     
  7. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
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    Musician & factory worker.
    a[V-O-I-D]
    I'm having a hard time finding the idol on level 39... any one care to help?
     
  8. orangepascal

    orangepascal Well-Known Member

    level 39 statue spoiler:

    at the first floor-razor jump up into the ceiling (about halfway)
     
  9. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
    14,504
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    Musician & factory worker.
    a[V-O-I-D]
    ha, awesome, thank you. No idea how I missed that one. =oP
     
  10. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    Havent even finished the first set and we get new ones. Thanks Pascal!
     
  11. DrSpoffo

    DrSpoffo Member

    Mar 13, 2012
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    No, it's not a bad thing. It's a terrible thing. No skill, just dying and remembering for a few seconds. A goldfish could play this by thrashing around on the touch screen. Loved the first game, this is totally horrible.
     
  12. DrSpoffo

    DrSpoffo Member

    Mar 13, 2012
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    Yeah, that's great until you have to jump blind down an enormous hole with no possible way of knowing what's at the bottom, or a rock drops on you from OFFSCREEN.
     
  13. orangepascal

    orangepascal Well-Known Member

    got a video of that goldfish? :) love to see it!
     
  14. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
    14,504
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    Musician & factory worker.
    a[V-O-I-D]
    Those rocks... They poke down from the ceiling before you trigger them by passing by...

    And those 'blind' jumps... You're always supposed to save one of your jumps when falling down them.
     
  15. eiVix

    eiVix Active Member

    May 31, 2012
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    Airline pilot
    São Paulo, Brazil
    Aw this looks great!
     
  16. orangepascal

    orangepascal Well-Known Member

  17. Appletini

    Appletini Well-Known Member

    Jan 8, 2011
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    Ankh-Morpork
    Maybe you should work more on your spatial awareness, and less on advertising to the world that you're just not very good at video games; if you actually had skill, you wouldn't need to rely on memorisation and constant restarting. All of the hidden instant-death type traps in this game have subtle visual cues, and the traps that aren't instant-death (drops, boulders, etc.) always give you time to react and escape them.

    Given your post history, though, it appears you only registered for the TA forums in order to bitch and moan about everything you can possibly think of. Knock it off.
     
  18. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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  19. crunc

    crunc Well-Known Member

    Aug 11, 2008
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    I wish there was a way to skip a level. I'm still stuck on 21. For me it is pretty much impossible. So I loved this through 20, but now I don't play it. Let me skip the level and I'll at least try 22....
     
  20. psj3809

    psj3809 Moderator

    Jan 13, 2011
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    Ha ha thats the stage i'm stuck on !

    Half of me loves this game, but the original Meganoid i found more 'friendlier'. Saying that i played Stardash tons and completed it. Some of the later levels were more like 'rhythm games' as you had to do a jump at a certain time/spot over and over'.

    But yeah level 21 i'm getting fed up with it ! I think there needs to be an 'easy' level which gives us more time. A few times i've got close to the exit but the time has gone.

    I mean granted you dont want to make the games too easy as people will moan their 69p game was completed in an hour, on the other hand if its too tricky people simply think 'meh' and move onto another game. Difficult to get the right balance.
     

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