Adobe Photoshop the best choice for graphics?

Discussion in 'Public Game Developers Forum' started by ManofAegis, Feb 5, 2011.

  1. ManofAegis

    ManofAegis Well-Known Member

    May 1, 2010
    200
    0
    0
    California, USA
    #1 ManofAegis, Feb 5, 2011
    Last edited: Feb 9, 2011
    So, lately I've been doing concept designs for my games and ideas on Adobe Illustrator, Graphics Gale, and a few other programs. Then I started hearing that Photoshop is the one of the (if not best) preferred choice for finalized graphics and such. I have Photoshop and most of the other Adobe products (Flash, Dreamweave, Fireworks, InDesign, and others), but I never thought Photoshop could be used for graphics editing and such. So what are the pros and cons of using Photoshop amongst all the other graphics programs out there?

    Edit: I want to thank everyone for their recommendations. I've been using Photoshop frequently now and I've made some decent stuff for a beginner. here's something I just put together for a game idea:
     

    Attached Files:

  2. headcaseGames

    headcaseGames Well-Known Member

    Jun 26, 2009
    1,869
    0
    0
    Mobile Game Developer
    Hollywood, CA
    seriously?
    about the only thing PSD isn't good for, are vectors I suppose. Otherwise it's the most important tool I use every day - besides 3D applications - after 14 years and multiple studios. And every single studio I've worked at has used Photoshop as the primary 2D package (except one, which used Gimp, much to my chagrin)

    if you're light on it, definitely jump in/buy some books/do some tutorials. you won't even look back.
     
  3. Epox

    Epox Well-Known Member

    Jul 30, 2010
    1,913
    0
    0
    photoshop is the best. every graphic designer will tell you that
     
  4. ManofAegis

    ManofAegis Well-Known Member

    May 1, 2010
    200
    0
    0
    California, USA
    Alright cool, cause I've been doing a ton in all the other Adobe programs except Photoshop. Not sure why though. I guess I never got around to it :eek:
     
  5. schplurg

    schplurg Well-Known Member

    Yes, it is the best.

    I am being "forced" to use the freeware program/Photoshop clone called GIMP for a particular project and I hate it. HATE I say!!! Okay, just had to vent, sorry.

    If you have the money get Photoshop.
     
  6. mlfarrell

    mlfarrell Well-Known Member

    Feb 26, 2010
    156
    0
    0
    san diego, ca
    allow me to non-conform. I hate photoshop. I think its bloated, slow and hard to navigate. I use GIMP instead, which isn't bloated, isn't slow, but is still hard to navigate for beginners.
     
  7. headcaseGames

    headcaseGames Well-Known Member

    Jun 26, 2009
    1,869
    0
    0
    Mobile Game Developer
    Hollywood, CA
    PSD speed is pretty good even on my old-ass PC, I guess it just depends how you work. Also it is extremely customizable, like any good app, so if you get your workflow all tight then you don't even need to think about how to do anything.. it does take practice, like anything.
     
  8. Photics

    Photics Well-Known Member

    Jun 1, 2010
    378
    0
    0
    Pixelmator (transitioning to a Mac App Store exclusive) is an affordable alternative to Adobe Photoshop. Pixelmator uses far less hard drive space than Photoshop and Pixelmator is pretty fast. Photoshop has more features, but it's far more expensive.

    Is Photoshop better than Pixelmator? Yes.
    Is it 35 times better? I don't think so.
    ...but that's basically the difference in price between the two applications.
     
  9. Omega-F

    Omega-F Well-Known Member

    Aug 20, 2009
    1,282
    0
    0
    Graphic Designer
    USA WA
    If you want to create original content from the ground-up, Adobe Illustrator is the way to go. If you want to polish that newly created artwork, or use pre-existing art to create kickass pieces, Photoshop is king. I use both, but I vastly prefer PSP. It's easier to get something "nice" looking faster.
     
  10. crazygambit

    crazygambit Well-Known Member

    Nov 15, 2010
    274
    0
    0
    Isn't that like a major deal breaker when it comes to iphone graphics? If you want your graphics to painlessly scale to different screen resolutions I mean.

    I've heard most mobile developers use Illustrator. I found it not very intuitive and I've stuck with Fireworks instead.

    I'd like to know what I'm missing out on by not using Photoshop though.
     
  11. gfxdaddy

    gfxdaddy Well-Known Member

    Sep 9, 2010
    193
    0
    16
    Male
    Illustrator | Web | Graphic | Digital Publishing D
    London, UK
    You splurged over $1000 on the Complete Adobe suite and don't know what Photoshop's purpose is? I smell something *fishy*, arrr....
    :)
     
  12. NickFalk

    NickFalk Well-Known Member

    I've heard this claim before but frankly never really understood it. Obviously you work with high-resolution images anyway. Downscaling has never been one of Photoshop's problems...
     
  13. ManofAegis

    ManofAegis Well-Known Member

    May 1, 2010
    200
    0
    0
    California, USA
    #13 ManofAegis, Feb 5, 2011
    Last edited: Feb 5, 2011
    Thanks everyone for the feedback. I've been missing out on Photoshop's great capabilities. I'm going to start on it asap.

    I already have Photoshop, So prices and all that don't matter to me. But thx for the alternative suggestion.
     
  14. ManofAegis

    ManofAegis Well-Known Member

    May 1, 2010
    200
    0
    0
    California, USA
    #14 ManofAegis, Feb 5, 2011
    Last edited: Feb 5, 2011
    Actually I got it for around 400-500 dollars at a special student deal. But I was focused on using Illustrator and InDesign the most (since I do graphic design and all that), while Photoshop is secondary. I know the basics of Photoshop, but didn't realize it held so much capability for graphics til now.
     
  15. ManofAegis

    ManofAegis Well-Known Member

    May 1, 2010
    200
    0
    0
    California, USA
    That's exactly what I was thinking when considering Photoshop as an alternative resource for graphics. Just started using Fireworks though, aside from other programs.
     
  16. mr.Ugly

    mr.Ugly Well-Known Member

    Dec 1, 2009
    1,673
    0
    36
    Berlin, Germany
    #16 mr.Ugly, Feb 5, 2011
    Last edited: Feb 5, 2011


    mobile devices are usualy low res devices either.. so photoshop can offer everything most people need.. or lets say a traditional raster image editor.. may it be PS or Gimp or any other...

    going vector only is more interesting if you actualy need to be able to scale your art assets UP!.. and that usualy is more important in a different area like print, where your images need to be very huge to get proper quality after being printed...

    in game development you know your target resolutions so you start big and scale down.

    at the end vector is vector.. its shape based.. and getting details into images can be alot of work... and it mostly useles for drawings.. image editing or texture creation etc.

    at the end you use the tools to get the job done and don't limit yourself to use tool X and be stuck with what you can achieve with it..

    i personaly use photoshop and inkscape for 2d assets depending on what i need.. raster or vector..
     
  17. simfrontier

    simfrontier Well-Known Member

    Jan 7, 2010
    179
    0
    0
    #17 simfrontier, Feb 5, 2011
    Last edited: Feb 5, 2011
    I use GIMP for 2D Graphics and Blender for 3D modeling.
    ( Textures of 3D model is also made by GIMP).
    Both tools are open source, and I am open source believer.
    They are cross platform(Windows/Mac/Linux) and free,
    very good for Indie.

    Both tools have a little steep learning curve at beginning,
    but overall it's not difficult to handle. There are tons of
    tutorial on Youtube and web.

    Based on your situation, I suggest Photoshop for many reasons.
     
  18. ManofAegis

    ManofAegis Well-Known Member

    May 1, 2010
    200
    0
    0
    California, USA
    Yeah, I'll look into those as well. I downloaded Gimp once before, but, much to my disappointment, I never got around to using it when I had other programs to use, and didn't deem it necessary to learn the ropes to another one.:eek:
     
  19. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
    3,738
    10
    38
    You'd think. There seemed to be a lot of developers suddenly stuck with fuzzy graphics after retina became available.
     
  20. NickFalk

    NickFalk Well-Known Member

    If developers stuk with fuzzy graphics it would be because they upscaled lower resolution graphics...
     

Share This Page