Hey folks! My name is FLEB and I'm the developer of RYB. It's a minimalist logic puzzle game with mechanics similar to minesweeper! It's out now! I have a trailer here: RYB trailer And I also have a website: www.flebpuzzles.com I've attached some screenshots below! Let me know if there's anything you'd like to know about the game! I'm happy to answer any and all questions about it. FLEB [email protected] Minimum iOS Version: iOS 9.0 RYB. FLEB LLC A colorful game of logic! "I can say with absolute confidence that this is the best puzzle app of 2016 so far, bar noneā¦ $2.99 Buy Now Watch Media DetailsA colorful game of logic! "I can say with absolute confidence that this is the best puzzle app of 2016 so far, bar none. 10/10. " - G4 RYB is a logic puzzle game full of beautiful, minimalist puzzles. Each level has a logical, unique solution. Can you find it? Accolades and Awards ------------------------------ RYB is an official PAXEast Indie MEGABOOTH 2016 selection. Game Informer named RYB as one of their "Stand Out Indies of PAX East 2016" "Given just how many options there are in the genre, minimalist puzzle games really need to be spectacular to stand out from the crowd. RYB does this with ease." - Pixelkin.org Indie Hangover named RYB as one of their "5 Fantastic Indie Puzzle Games from PAX East" "RYB is a title that anyone looking for a puzzle game should look into as its gameplay is extremely entertaining and relaxing." - Cubed3.com RYB was named one of the top 7 booths at PAXEast by Comic Plug "Through its visual learning and satisfying challenge, RYB stands out as a must-play puzzler for players looking for a game where logic and learning ensures success over trial and error." - Indie Game Enthusiast Contact and Support ------------------------------ For support related to the game, please contact [email protected] You can also follow us: https://twitter.com/FLEBpuzzles RYB has no in-app purchases. Information Seller:FLEB LLC Genre:Family, Puzzle Release:Feb 17, 2016 Updated:Jul 21, 2016 Version:1.11 Size:50.7 MB TouchArcade Rating:Unrated User Rating: (1) Your Rating:unrated Compatibility:HD Universal TheGreatEscaper Well-Known Member Oct 10, 2014 1,025 22 38 #2 TheGreatEscaper, Feb 25, 2016 Well hello hello there, intriguing puzzle game of the week. I'll bite. TheGreatEscaper Well-Known Member Oct 10, 2014 1,025 22 38 #3 TheGreatEscaper, Feb 25, 2016 Last edited: Feb 25, 2016 I have just finished the first world. Can I just say, without a doubt, that this is amazing. It is utterly utterly utterly brilliant. I was aggravated by the first few images. I didn't know what I was doing. And then it clicked, and it actually really excited me, because some really cool puzzles could be made. And then the second level went and gave some smart designs. Sorry for the rave, this game has just really exceeded my expectations so far. I hope it gets really challenging, because if there are some super hard puzzles then this will be one of my favorite games of the genre, EVER. Edit: I am just past the halfway mark, and it just gets better and better. Some real headscratchers here and if the difficulty keeps increasing at the same rate this'll be one tough cookie to crack. Edit 2: Aaand just finished the game. I think I did, there isn't really anything that let's you know you've 100%ed it but unless there's something I've overlooked I think I've solved all the puzzles. Very good game. It's a shame it's not very long. The puzzles are very well designed and tricky though. This definitely doesn't disappoint in terms of difficulty. Am definitely gonna keep an eye on this dev from now on. If they can make a game as good as this as their first release, I can't wait to see what they produce in the future. This game desperately needs some love NOW. Up there with my all-time puzzle purist favorite Hexcells. FLEBpuzzles Member Patreon Bronze Feb 13, 2016 11 0 0 A puzzle designer! Boston! http://www.flebpuzzles.com #4 FLEBpuzzles, Feb 25, 2016 Cool! I'm glad you liked it! I feel super scummy asking this, but would you mind leaving a review on the App Store? Every review helps A LOT. As for the length, I'm still hoping to add 20-40 puzzles in updates, but I have no idea when I'll have the time to do so. This isn't my full time job (I'm actually an electrical engineer!) so unfortunately I have to squeeze in game development when I have free time. But I'm hoping in the next month or two to add 5-10 super hard levels in an update. I actually had another question for you. I've been thinking about taking the arrows out of the first two levels. Were those confusing for you? Did they help at all? I've received mixed responses to them and I'm curious what you thought. Thanks for playing! FLEB TheGreatEscaper Well-Known Member Oct 10, 2014 1,025 22 38 #5 TheGreatEscaper, Feb 27, 2016 No problem, put up a review. As for the arrows, the first two 'minipuzzles' the arrows just confused me. It was the third and the fourth, with just 3 square blocks, where the arrows really helped me grasp the concept. So all in all I'm not sure. It could work without, and it kinda works with them. But I suppose if you really wanted the aesthetic to be consistent throughout the entire game you would get rid of the arrows. People would grasp the rules sooner or later, anyway, I think the early puzzles are quite well done to explain the mechanic. FLEBpuzzles Member Patreon Bronze Feb 13, 2016 11 0 0 A puzzle designer! Boston! http://www.flebpuzzles.com #6 FLEBpuzzles, Feb 28, 2016 Thanks for that! It really seems to help. I'm hearing enough mixed replies on the arrows that I think I'm going to remove them. They should be gone sometime next week in an update. mr_bez Well-Known Member Dec 20, 2012 2,053 3 38 #7 mr_bez, Mar 1, 2016 Thanks to The Great Escaper for posting about this in the GOTW thread. I really enjoyed this, although as you say it really was over a bit quickly. Probably the shortest $3 game I've played since Monument Valley. If you don't mind that, it's a solid game. Regarding the arrows, the main thing that confused me was that, in the first two puzzles, they aren't on every shape. I was trying to work out the difference between the shapes with arrows and the shapes without them. FLEBpuzzles Member Patreon Bronze Feb 13, 2016 11 0 0 A puzzle designer! Boston! http://www.flebpuzzles.com #8 FLEBpuzzles, Mar 3, 2016 I'm glad you enjoyed it! I'll be adding a lot more puzzles over the next two months. I think there are thirty-six new puzzles or so? Look for them coming in over the next few weeks. Also I'll be updating the first few levels within the next week or so. mr_bez Well-Known Member Dec 20, 2012 2,053 3 38 #9 mr_bez, Apr 17, 2016 Currently on sale for 99c. Well worth dipping into, especially at this price. FLEBpuzzles Member Patreon Bronze Feb 13, 2016 11 0 0 A puzzle designer! Boston! http://www.flebpuzzles.com #10 FLEBpuzzles, Apr 21, 2016 RYB is currently on sale to celebrate our inclusion into the Indie Megabooth at PAX East! If you're at PAX East and like puzzles, stop by and say hi! The game has been updated with a new tutorial, to help out the start of the game while still leaving the later game discoveries in. In addition, nine new puzzles have been added with a new mechanic. As always, updates are free. I hope you enjoy the new puzzles! Addictive Dice Member Mar 23, 2016 5 0 0 #11 Addictive Dice, Apr 21, 2016 Addictive Dice RYB is a logic puzzle game full of beautiful, minimalist puzzles. Each level has a logical, unique solution.The game has more of a tutorial. There's a lot to discover, so based on feedback from players, we've added a few sentences on the most common questions. TheGreatEscaper Well-Known Member Oct 10, 2014 1,025 22 38 #12 TheGreatEscaper, Apr 21, 2016 The new mechanic is very clever, just finished the new levels. The west pointing level has a mistake in it though, please check that one out. (A blue cross is adjacent to a blue area). mr_bez Well-Known Member Dec 20, 2012 2,053 3 38 #13 mr_bez, Apr 21, 2016 I noticed that too. Thought I'd misunderstood things for a while - glad to see I'm not going crazy. Sent an email to the dev earlier with details so hopefully that can be fixed. y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #14 y2kmp3, Apr 21, 2016 Any plan to lower the iOS requirement to 8.0 (or even 7.0)? Odd to find a puzzle game requiring the current iOS. FLEBpuzzles Member Patreon Bronze Feb 13, 2016 11 0 0 A puzzle designer! Boston! http://www.flebpuzzles.com #15 FLEBpuzzles, Apr 23, 2016 Yep, that's an error! I have no idea how we missed that in testing. The node should be changed in an update coming next week. Sorry for taking so long to reply. PAX is crazy! Gameinformer put us on their top indies at PAX: http://www.gameinformer.com/b/features/archive/2016/04/23/the-stand-out-indies-of-pax-east-2016.aspx FLEBpuzzles Member Patreon Bronze Feb 13, 2016 11 0 0 A puzzle designer! Boston! http://www.flebpuzzles.com #16 FLEBpuzzles, Apr 23, 2016 There's some error that happens with the iPhone 4. In principle, it should work on the 8.0 iOS, but some bugs were discovered during testing. I just got an iPhone 4 in the mail, so I'm hoping I can figure out what's happening. So to answer your question... yes! I am planning to. I just have no idea when it's going to happen. y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #17 y2kmp3, May 3, 2016 Forgiven me ahead for my ignorance... Why did you name your game RYB? I presume the name is an initialism for the three colors (red, yellow, blue) you used in the game's color palette. If so, why these colors? Is this a homage to the classic RYB color model, even though this color model has been superseded by more contemporary color theory? Good to know that they may be a chance for iOS 8 compatibility. FLEBpuzzles Member Patreon Bronze Feb 13, 2016 11 0 0 A puzzle designer! Boston! http://www.flebpuzzles.com #18 FLEBpuzzles, May 26, 2016 Sorry for the late reply! After PAX I got married and then went on my honeymoon. It's been a whirlwind month for me! RYB is indeed named for red, yellow, and blue! I chose the RYB color model for the game because I really don't like the color green, especially when placed next to red. Eventually it found its way into the game... but it's probably the least used color! When it came time to name the game, I knew I wanted something that was one syllable, so RYB fit perfectly. (I pronounce it "rib"). FLEBpuzzles Member Patreon Bronze Feb 13, 2016 11 0 0 A puzzle designer! Boston! http://www.flebpuzzles.com #19 FLEBpuzzles, Jul 14, 2016 RYB has been updated with a bunch of new puzzles! I just added a new puzzle world with a new puzzle mechanic. We made a number of subtle UI changes to help make it easier to play the game and also added an ability to reset your game! Achievements were also added! Two of the new puzzles are by guest constructor William Hu! They're really good! I hope you enjoy the new puzzles! (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
I have just finished the first world. Can I just say, without a doubt, that this is amazing. It is utterly utterly utterly brilliant. I was aggravated by the first few images. I didn't know what I was doing. And then it clicked, and it actually really excited me, because some really cool puzzles could be made. And then the second level went and gave some smart designs. Sorry for the rave, this game has just really exceeded my expectations so far. I hope it gets really challenging, because if there are some super hard puzzles then this will be one of my favorite games of the genre, EVER. Edit: I am just past the halfway mark, and it just gets better and better. Some real headscratchers here and if the difficulty keeps increasing at the same rate this'll be one tough cookie to crack. Edit 2: Aaand just finished the game. I think I did, there isn't really anything that let's you know you've 100%ed it but unless there's something I've overlooked I think I've solved all the puzzles. Very good game. It's a shame it's not very long. The puzzles are very well designed and tricky though. This definitely doesn't disappoint in terms of difficulty. Am definitely gonna keep an eye on this dev from now on. If they can make a game as good as this as their first release, I can't wait to see what they produce in the future. This game desperately needs some love NOW. Up there with my all-time puzzle purist favorite Hexcells.
Cool! I'm glad you liked it! I feel super scummy asking this, but would you mind leaving a review on the App Store? Every review helps A LOT. As for the length, I'm still hoping to add 20-40 puzzles in updates, but I have no idea when I'll have the time to do so. This isn't my full time job (I'm actually an electrical engineer!) so unfortunately I have to squeeze in game development when I have free time. But I'm hoping in the next month or two to add 5-10 super hard levels in an update. I actually had another question for you. I've been thinking about taking the arrows out of the first two levels. Were those confusing for you? Did they help at all? I've received mixed responses to them and I'm curious what you thought. Thanks for playing! FLEB
No problem, put up a review. As for the arrows, the first two 'minipuzzles' the arrows just confused me. It was the third and the fourth, with just 3 square blocks, where the arrows really helped me grasp the concept. So all in all I'm not sure. It could work without, and it kinda works with them. But I suppose if you really wanted the aesthetic to be consistent throughout the entire game you would get rid of the arrows. People would grasp the rules sooner or later, anyway, I think the early puzzles are quite well done to explain the mechanic.
Thanks for that! It really seems to help. I'm hearing enough mixed replies on the arrows that I think I'm going to remove them. They should be gone sometime next week in an update.
Thanks to The Great Escaper for posting about this in the GOTW thread. I really enjoyed this, although as you say it really was over a bit quickly. Probably the shortest $3 game I've played since Monument Valley. If you don't mind that, it's a solid game. Regarding the arrows, the main thing that confused me was that, in the first two puzzles, they aren't on every shape. I was trying to work out the difference between the shapes with arrows and the shapes without them.
I'm glad you enjoyed it! I'll be adding a lot more puzzles over the next two months. I think there are thirty-six new puzzles or so? Look for them coming in over the next few weeks. Also I'll be updating the first few levels within the next week or so.
RYB is currently on sale to celebrate our inclusion into the Indie Megabooth at PAX East! If you're at PAX East and like puzzles, stop by and say hi! The game has been updated with a new tutorial, to help out the start of the game while still leaving the later game discoveries in. In addition, nine new puzzles have been added with a new mechanic. As always, updates are free. I hope you enjoy the new puzzles!
Addictive Dice RYB is a logic puzzle game full of beautiful, minimalist puzzles. Each level has a logical, unique solution.The game has more of a tutorial. There's a lot to discover, so based on feedback from players, we've added a few sentences on the most common questions.
The new mechanic is very clever, just finished the new levels. The west pointing level has a mistake in it though, please check that one out. (A blue cross is adjacent to a blue area).
I noticed that too. Thought I'd misunderstood things for a while - glad to see I'm not going crazy. Sent an email to the dev earlier with details so hopefully that can be fixed.
Any plan to lower the iOS requirement to 8.0 (or even 7.0)? Odd to find a puzzle game requiring the current iOS.
Yep, that's an error! I have no idea how we missed that in testing. The node should be changed in an update coming next week. Sorry for taking so long to reply. PAX is crazy! Gameinformer put us on their top indies at PAX: http://www.gameinformer.com/b/features/archive/2016/04/23/the-stand-out-indies-of-pax-east-2016.aspx
There's some error that happens with the iPhone 4. In principle, it should work on the 8.0 iOS, but some bugs were discovered during testing. I just got an iPhone 4 in the mail, so I'm hoping I can figure out what's happening. So to answer your question... yes! I am planning to. I just have no idea when it's going to happen.
Forgiven me ahead for my ignorance... Why did you name your game RYB? I presume the name is an initialism for the three colors (red, yellow, blue) you used in the game's color palette. If so, why these colors? Is this a homage to the classic RYB color model, even though this color model has been superseded by more contemporary color theory? Good to know that they may be a chance for iOS 8 compatibility.
Sorry for the late reply! After PAX I got married and then went on my honeymoon. It's been a whirlwind month for me! RYB is indeed named for red, yellow, and blue! I chose the RYB color model for the game because I really don't like the color green, especially when placed next to red. Eventually it found its way into the game... but it's probably the least used color! When it came time to name the game, I knew I wanted something that was one syllable, so RYB fit perfectly. (I pronounce it "rib").
RYB has been updated with a bunch of new puzzles! I just added a new puzzle world with a new puzzle mechanic. We made a number of subtle UI changes to help make it easier to play the game and also added an ability to reset your game! Achievements were also added! Two of the new puzzles are by guest constructor William Hu! They're really good! I hope you enjoy the new puzzles!