At this point it seems this is only a half flushed idea but I'd advise giving it more serious consideration. There is no worthy stealth action game on iOS and those mechanics seem like they'd be very hard to pull off. The art design looks excellent but consider first core gameplay mechanics before rushing into it. The storyline provided is a bit cheesy and thin so could also be beefed up (why would werewolves kidnap someone's little brother, especially another werewolf). How do you envision the control scheme working? Will be to first person 3D, side scrolled, or top down?
Sounds like it has an epic story...What's the filesize? Besides the sceenshots, i'd like to watch some videos to show the detailed gameplay to see if it's really what i'm expecting.
I'm probably repeating what everyone else said but I'll still say it . Basically, Artwork = Polished = Fantastic . Storyline = Intriguing = Excited . Now = Release the game
Hi guys, thanks for the great feedback! Our artist is very proud A bit more about the game: You play a boy bitten by a cursed wolf on a quest to find his lost brother in a forest filled with mythical creatures. As you seek for clues to your brothers whereabouts, the curse flows through your veins and grants you beastly powers. You must use these powers to fight off the evil that lurks in the depths of the forest. You must take advantage of your heightened senses to discover secrets and mysteries that are otherwise invisible to mortal men. /MacD
I'm loving the storyline~ Let me guess the ending, Spoiler you can't contain your power and in the end beg your brother to kill yourself before your uncontrolled power take over your body completely and make you kill your brother? Okay, it's probably too far off.
Wow, this looks amazing You have some serious talent in your team I really love the 6th image such atmosphere
good lord this looks vicious, now im waiting impatiently for this game, the iOS needs more games with personality like this.
We are producing it on Unity3D ;-) - the game will be a free roaming in the sense that your character will not be constraint outside of combat. So imagine Inifinity Blade but with free roaming between the fights and there are certain things that you will have to collect to defeat your enemies.
Wow, that concept art looks amazing, can't wait to hear more! This seems like a stupid question, but will the boy be switching between human and werewolf states throughout the game? I.e will the main character have to make use of skills as a human and as a werewolf too?