How much will you spend on a game?

Discussion in 'General Game Discussion and Questions' started by Panda Rascal, Feb 19, 2014.

  1. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    #21 JCho133, Feb 20, 2014
    Last edited: Feb 20, 2014
    I think the max I would pay for a game with IAP is $7, since Infinity Blade and Modern Combat are $7 apps.

    I have never bought a $10 app but that is definitely my limit.

    I'm not a big IAP buyer so I probably would not spend more than $3 on iap
     
  2. Panda Rascal

    Panda Rascal Active Member

    Feb 13, 2014
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    I see. Thanks JCho133!
     
  3. oldsnake

    oldsnake Well-Known Member

    Aug 19, 2012
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    #23 oldsnake, Feb 20, 2014
    Last edited: Feb 21, 2014
    Well,I do not have a maximum price for a game, if we talk of games of the highest quality, I cite as an example DEUS EX: THE FALL, I'd buy it even if it cost 20€, The GTA series also, but if a game has a lot of IAP and costs about € 6.7 (IAP but are entirely optional) I buy it, but if the iap (they are not optional and there is a paywall) I think about it, but the question is the same, if I was sure That a High quality premium game remains forever premium without IAP, or without switch to free to play, freemium, I would spend even more!
     
  4. Bool Zero

    Bool Zero Well-Known Member

    Dec 14, 2010
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    #24 Bool Zero, Feb 21, 2014
    Last edited: Feb 21, 2014
    I don't have an upper limit though the higher the price the more the consideration just like with any purchase. I never look at iOS app/game purchase as some how different from other disk based purchases; I just don't see the point of treating them separately mentally as I regularly pay $60 plus for console games and I buy those quite frequently (and I don't trade in, resell or buy used.. Personal choice). There have been many weeks for me where I will spend $20, $30, $40 up to $150 a week on iTunes (apps and movies mind you, though on average I spend about $50 a week) without batting an eye. For me it is not about money, it's about what I am getting for it...

    The most I've spent on a single app would probably be about $20 -$30 (probably $30 for non-game productivity app). As for iOS games, I've bought Xcom: Enemy Unknown, The World Ends With You, and I'm pretty sure I've bought a few more games at the $20 mark. Price is not my limiter; how much I want it and if I am willing to spend said amount is. There are some games I'd willing spend more for just as there are apps that I wouldn't even spend a dollar on. It's about my personal interest and taste and my valuing of the game, not so much the asking price.

    I have no issue with buying an app at a premium price that has IAP currencies so long as the game doesn't feel tilted towards it. I've bought most premium Gameloft games at launch for example (knowing full well that they have their .99¢ seasonal sales... But I don't want to wait, I want to play their game), as well as Infinity Blade series of games and have had no issue playing and beating those without ever delving into the IAP currencies.

    I normally don't care for freemium games because I like to know up front what a game is going to cost me in order to play it like a game and not play a meta game of figuring out the elusive pay model and how to effectively play the game while strategizing how to spend the least amount of money. I don't like to have my money be panhandled at the whim of a developer hidden math model. To me, I can never find myself fully enjoying most of those types of games (with the few exceptions) without feeling like I could be enjoying the game that much more if I didn't have the pay model being imposed on my every gaming decision.

    For the rare few games I feel that do it well (Punchquest, Storm the Train, Football Heroes, to name a few) I will throw money at those devs on coin doublets, ad removers or IAP currencies on principle and because I enjoy their game. For the vast majority of freemium games, I refuse to pay a dime because they have effectively devalued their products in my eyes, no matter how well produced and developed, no matter how much I may enjoy them, I can only enjoy them for so long before I hit the very apparent psychological wall where the model impedes my enjoyment, having the opposite effect on me as it apparently does on the average IOS gamer. It makes me NOT want to spend money on their product.

    Their free status also has the opposite effect on me as their free-ness (as I stated earlier, they feel devalued) makes me more prone to delete them after testing out their freemium flavor rather than wanting to play and invest in them. I have too many good premium games to become absorbed into a freemium time sink.

    Conversely, I will buy DLC for my apps without hesitation in most cases and have done so for probably hundreds of the several thousand apps I own. I will also pay to unlock a full version of a game no problem.

    I will buy a game at a premium.
    I will buy a coin doubler if I enjoy a game despite it being premium with IAP.
    I will buy content or DLC for premium games that have them (and I often do).
    I will not pay for IAP currencies in most premium games and almost never do for freemium games unless they are freemium games that I feel have no paywall to their enjoyment.
    I have to have an endgame. Most freemium games I never feel I accomplish anything and playing them becomes Groundhog Day or worse, start to feel like work rather than enjoyment. I need to have an end. I need to see the credits role. I need to have completion.

    I have to feel that I am getting content that doesn't expired, isn't consumed or exhausted for me to spend the money, and so long as it isn't, I have no issue spending the money. What I won't do is spend money for something that dissipates after use. To me that's the equivalent of gambling my money away for fun; and I don't gamble because I don't find it fun...
     
  5. Pete Martell

    Pete Martell Well-Known Member

    Feb 20, 2014
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    Same and if talking dollar amounts, I didn't bat an eye for Xcom and I would have paid more for it if needed but obviously the quality and value on that is AAA so it all depends.
     
  6. Nobunaga

    Nobunaga Well-Known Member

    Jun 2, 2012
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    I've bought a lot of SquareSoft games at launch. Usually around $17. Bought The Wolf Among Us and all chapters unlock, I think that came to $20.
    In all honesty most of the apps on the AppStore aren't worth my time to even download, regardless of price. The ones that are, are often more expensive.
    If Castlevania: SOTN were to be ported I'd easily pay $20 plus for it. Same goes for the first two Fallout games. Even though I already own them on PC.
    I can't imagine not buying a new Castlevania as good as SOTN. The price would have to be pretty ridiculous for me to not pick it up. Same for a new Fallout in the style of the first 2. I can honestly say that paying console prices wouldn't bother me. Seiken Densetsu 3 for $30? Sure.
    The quality of the content dictates what I'll pay for it, not the platform it's released on. I'm looking forward to the next game that pushes me to spend the most I ever have on an AppStore game. It'll just mean that the games are getting better.
    As far as IAP, I've bought some doublers. Some Advert removal IAP. Even a few consumables in free games I've really enjoyed. Overall, IAP accounts for less than 5% of what I've spent in the AppStore though.
     
  7. JasonLL

    JasonLL Well-Known Member

    Feb 21, 2014
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    Like a lot of people in this thread I don't mind spending a premium price ($20 and over) if I feel the game is worth the money. I recently picked up Warhammer Quest for $5 and all of the IAP (with the exception of legendary items) which cost something like $35 or $40 total after and to me it was worth it.

    As far as free timer based games or games with a bunch of consumable IAP, it really depends on the game. I am not one of those people who if they can't unlock all things right away cry foul at the developers. I don't mind putting time into a game to unlock items with attainable in game currency but it has to be within reason. If a game requires a insane amount of real money to unlock a upgrade / building / power then that's when I promptly uninstall the game. I have a little more tolerance for wait timers than a lot of people since I usually view those type of games more like "virtual pet" games and not sit down and get immersed in the content type of game but then again within reason. If 24hr or 48hr wait times are a common thing I won't even give your game a chance, wanted to play Star Trek Trexels then I read about the wait times and never gave it a shot.
     
  8. Panda Rascal

    Panda Rascal Active Member

    Feb 13, 2014
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    Amazing response! Thank you! I gained a lot of insights from what you said. I will keep those in mind as I design games. :)
     
  9. Panda Rascal

    Panda Rascal Active Member

    Feb 13, 2014
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    I see. Thank you for sharing! :)
     
  10. Panda Rascal

    Panda Rascal Active Member

    Feb 13, 2014
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    I see. I feel the same way, thank you for pointing out those things! :)
     
  11. Vercose

    Vercose Well-Known Member

    Dec 4, 2010
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    Depends , i usually spend good money on good game , like Walking Dead Ghost Trick or Phoenix Wright Trilogy but i never spend on freemium games. $20 or $30 is somewhere i pay for mobile.
     
  12. Jorlen

    Jorlen Well-Known Member

    Jan 7, 2009
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    Your entire post pretty much sums up how I feel, with the small exception that I do spend a lot less, but that's only because I have very little time to game.

    I also completely agree on the quoted text above, regarding the free to play stuff. I can hardly ever enjoy a game that I know is modeled around consumables. I don't even try anymore, because I hit that psychological wall you speak of as my finger hovers over the BUY button lol.

    My only exceptions so far are what I call the grey-area games. Titles like Trial By Survival, or the Grimm's quest spelling game, where you can effectively buy one or two things and it "unlocks" the game for you at under $5. I even have trouble swallowing that pill, but if the game is good enough, I'll do it anyways.

    I'm also perfectly fine with unlocks to remove ads, or extra content, obviously.

    I also think that this pay2win model that a lot of games are getting rich on (like candy crush's daily $600,000 USD earnings) is a model that will collapse eventually, and the IOS gaming world will be all the better once it does.
     
  13. Topherunhinged

    Topherunhinged Well-Known Member

    Feb 7, 2014
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    That model will collapse about the same time casino slot-machines go out of style.
     

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