The undead have come early for Christmas! DOA has just released on all Android and iOS (iPhone / iPod / iPad) devices. Download your FREE copy now to see if you can survive the zombie apocalypse! Dead on Arrival *** FIGHT FOR YOUR SURVIVAL! ***STORY...Two days ago a bomb went off in central park. Fatalities were few… Free Buy Now Watch Media Details*** FIGHT FOR YOUR SURVIVAL! ***STORY...Two days ago a bomb went off in central park. Fatalities were few but hundreds more were injured in the blast. They got them to the hospital some how... but it wasn’t long before all of the injured had suddenly died as well. The doctors said it was some kind of ‘mass cardiac arrest.’ If that was true they wouldn’t have boarded up the windows and barricaded the doors. No one’s heard anything from inside for 12 hours now, and what we heard then wasn’t good...”With an armoury of deadly weapons at your disposal you must fight to survive against an endless horde of zombies hungry for one thing: You!You’ve gotten into the hospital, but all the other rooms are locked. Your only chance for survival is to kill for cash, letting you unlock additional rooms or purchase more powerful weapons in your endless fight against the undead. Board up the doors, run fast, shoot to kill and maybe you might see tomorrow after all!FEATURES- Fast paced action survival shooter- Survive against massive waves of the undead!- Purchase loads of different weapons to defend yourself from the horde- Buy yourself some time by boarding up doors to keep the undead at bay- Unlock rooms to make space and find different weapons to finish the fight- Search for the “random box” and destroy your enemies with the most powerful guns!- Massive hospital level to explore and defend all by your lonesome- Tutorial level to help you get to grips with the gameplay- Full 3D action and gory effects in high detailed graphics perfect for all mobile devices! Information Seller: Genre:Action, Arcade Release:Dec 10, 2011 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Android: https://market.android.com/details?id=com.n3vgames.deadonarrival The infection is here ... http://www.deadonarrivalgame.com/ Follow us on Facebook: https://www.facebook.com/pages/Dead-on-Arrival/237752539588242?sk=wall DOA - Trailer Subscribe to the TouchArcade YouTube channel undeadcow Well-Known Member Dec 4, 2010 9,493 2 36 Houston, TX #2 undeadcow, Jun 28, 2011 Looks promising; coming August 2011. Will this in fact be a dual stick shooter? polsen Well-Known Member Oct 25, 2010 45 0 0 #3 polsen, Jun 28, 2011 Dual-Stick Shooter Yes this is correct it is a dual-stick shooter and is also customised for the Sony Xperia Play (Playstation) controls too. PnExT Well-Known Member Feb 21, 2011 267 0 0 #4 PnExT, Jun 28, 2011 interesting but very bad graphic polsen Well-Known Member Oct 25, 2010 45 0 0 #5 polsen, Jun 29, 2011 Developer Diary #1 - (Interactive Build 1) We will be releasing several Developer Diaries over the next couple of weeks so you can all get your hands on the progression of the game from the start of development to the release version. We hope you enjoy getting your hands dirty and trying out each build over the last 4 months first hand Please LIKE US on Facebook so you can get updates to this and many more things planned for Dead on Arrival (DOA). First Developer Diary and Playable Build can be found here: http://www.deadonarrivalgame.com/developerdiaries/1/ hiptanaka Well-Known Member Nov 7, 2009 77 0 0 #6 hiptanaka, Jun 30, 2011 Looks awesome, I have no clue how this isn't garnering more interest. master lee Well-Known Member Jun 19, 2009 1,029 0 0 Greece kos island #7 master lee, Jun 30, 2011 Looks great I hope 4 iPad version.........lol polsen Well-Known Member Oct 25, 2010 45 0 0 #8 polsen, Jun 30, 2011 Developer Diary #2 - (Interactive Build 2) The progress started to speed up as a few key elements started to get sorted. We were moving a little better and actually had the functionality to kill a few angry red boxes. The health of the player went in to which meant hitting the bloody reply button over and over again ... wish we put God Mode in sooner! So to cap it off, dual thumb-sticks with attack and move went in. A player forward direction and red box enemies with their own forward directions made it in. A VERY simple layout, enemy awareness, targeting and group spawning tests and last but definitely the favourite, the simple box fire hose machine gun where the bullets never disappear ... WHO FORGOT TO WRITE THE DESTROY FUNCTION?? Don't forget to jump on facebook and LIKE US to keep up to date with all things DOA. Next Developer Diary (#3) will be early next week. FACEBOOK: http://www.facebook.com/pages/Dead-on-Arrival/237752539588242?sk=wall 2nd Developer Diary & Playable Build can be found here: http://www.deadonarrivalgame.com/developerdiaries/2/ mrkoala Member Jun 10, 2011 9 0 0 Creative, 2D & 3D artist and Co-founder of Carbonb Salamanca (Spain) http://www.carbonbyte.com #9 mrkoala, Jun 30, 2011 I don't think that the game has bad graphics, I like it... Whiteplayer3d Well-Known Member Dec 30, 2010 336 0 0 Czech Republic #10 Whiteplayer3d, Jun 30, 2011 Omg Game like 5000 other naturon Member May 24, 2011 5 0 0 #11 naturon, Jul 2, 2011 The dev diary's are a nice touch ... Games looking like fun Bane Games Well-Known Member Nov 7, 2010 101 0 0 Brisbane, Australia #12 Bane Games, Jul 2, 2011 Looking good and thanks for sharing the dev diaries with us! polsen Well-Known Member Oct 25, 2010 45 0 0 #13 polsen, Jul 6, 2011 Developer Diary #3 - (Interactive Build 3 - The Art Intro) 3rd week comes physic and zombies and the intro on the Art side. Be sure to checkout the video below as the art boys tell a different story then the text... They give you the Art style introduction in the Johnny and Saxon style. Now back to coding ... We wanted to work out the animation system and also see how far we could push the physics in DOA so we got to it and added just a touch of each so we could test these out on mobile devices. We added a few joints to get the door to make it swing and also a few rigidbody components for some environment objects in a small room to see if a player interacting with objects (seeing objects move because you ran into them) would add to the experience. The door seemed to work well but it turned out, no one really cared if they pushed over a wheelchair, so the door stayed and the environment object physics went. We managed to get a robust animation system working after our preliminary test in this build so this was a good test to see how we could work with blending. (the test zombies / animations are not the best but hey, we had to start somewhere!). Saxon I cant believe you were hired after you produced these poor looking zombies for our test ... be it you did them in 10 minutes and I said super low poly but come on Finally we wanted to do some tests on lighting so we could set a unsettling atmosphere. We incorporated the light flicker and also added dark areas to try out what was too dark and what worked. Turns out in the end dynamic lights were just to much for the poor little mobile devices so we baked in all the lighting while still maintaining the light flickering, shadows and dark areas. Don't forget to jump on facebook and LIKE US to keep up to date with all things DOA. Next Developer Diary (#4) will have some art from the guys to checkout. FACEBOOK: http://www.facebook.com/DOAGame 3rd Developer Diary & Playable Build can be found here: http://www.deadonarrivalgame.com/developerdiaries/3/ Revar0 New Member Jul 6, 2011 1 0 0 #14 Revar0, Jul 6, 2011 Haha that's pretty funny "you know". Will be interesting to see what it's like when finished. Chester226 New Member May 24, 2011 4 0 0 #15 Chester226, Jul 6, 2011 You know, those guys were pretty funny, if you know what I'm saying. You know..? Also, seeing the game kind of build up is really cool! Show me more! polsen Well-Known Member Oct 25, 2010 45 0 0 #16 polsen, Dec 10, 2011 Dead on Arrival has just released on all iOS and Android devices! The undead have come early for Christmas! DOA has just released on all Android and iOS (iPhone / iPod / iPad) devices. Download your FREE copy now to see if you can survive the zombie apocalypse! psj3809 Moderator Jan 13, 2011 12,786 575 113 England #17 psj3809, Dec 10, 2011 Last edited: Dec 10, 2011 Just downloading now. Love the youtube video, game looks great (Shall play it shortly). Wish the guy moved a 'bit' quicker but looks great, mini review to come later Hope the IAP's arent crazy, shall buy some though if i enjoy the game Just started it..... Must admit i was surprised when it asked for my username/password, didnt put this in before, dont mean to be paranoid but i dont have any IAP's so i dont see why i have to do this. Anyway i think the game looks great, love the 'scary' music in the game, good idea about fixing doors to get some more money. BUT (i'm sounding like everyone else now the IAP's seem really high. In the tutorial to open up a certain door i have to use $200, seems OTT ? I'll do this to get through the tutorial but i hope theres not tons of this, can understand when you buy weapons but to pay money to open doors ? Seems unrealistic But again i dont like the way it asks for my username/password to check what iAP's i've got, i've got a few other IAP type games and i never have to put it in unless i buy something. That aside the games a great dual stick shooter, looks great, nice zombies etc. But i hope IAP's dont ruin this polsen Well-Known Member Oct 25, 2010 45 0 0 #18 polsen, Dec 24, 2011 Merry Christmas to all - from the DOA Team! We would like to thank everyone for getting behind DOA and supporting the title. To all existing DOA fans and all newbies (who are getting their new devices from Santa) we have just released an update for you to play over the holiday break. ----------------------------------------------------------------------- New Version includes: - Problem with virtual thumbsticks sticking has been resolved. - On some devices, Doors flicker from color to black when player shoots. This is resolved. - small performance tweaks - Engine updated, Unity 3.4 to 3.5 (which is still in beta). Seems to have fixed a few issues plus we wanted to release this before Christmas so you can all enjoy some DOA gaming on your new device that Santa delivers! If you experience problems with this update (1.8) please let us know ASAP via our support page. ----------------------------------------------------------------------- Merry Christmas and Happy New Year from all here at N3V Games! Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? 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Dual-Stick Shooter Yes this is correct it is a dual-stick shooter and is also customised for the Sony Xperia Play (Playstation) controls too.
Developer Diary #1 - (Interactive Build 1) We will be releasing several Developer Diaries over the next couple of weeks so you can all get your hands on the progression of the game from the start of development to the release version. We hope you enjoy getting your hands dirty and trying out each build over the last 4 months first hand Please LIKE US on Facebook so you can get updates to this and many more things planned for Dead on Arrival (DOA). First Developer Diary and Playable Build can be found here: http://www.deadonarrivalgame.com/developerdiaries/1/
Developer Diary #2 - (Interactive Build 2) The progress started to speed up as a few key elements started to get sorted. We were moving a little better and actually had the functionality to kill a few angry red boxes. The health of the player went in to which meant hitting the bloody reply button over and over again ... wish we put God Mode in sooner! So to cap it off, dual thumb-sticks with attack and move went in. A player forward direction and red box enemies with their own forward directions made it in. A VERY simple layout, enemy awareness, targeting and group spawning tests and last but definitely the favourite, the simple box fire hose machine gun where the bullets never disappear ... WHO FORGOT TO WRITE THE DESTROY FUNCTION?? Don't forget to jump on facebook and LIKE US to keep up to date with all things DOA. Next Developer Diary (#3) will be early next week. FACEBOOK: http://www.facebook.com/pages/Dead-on-Arrival/237752539588242?sk=wall 2nd Developer Diary & Playable Build can be found here: http://www.deadonarrivalgame.com/developerdiaries/2/
Developer Diary #3 - (Interactive Build 3 - The Art Intro) 3rd week comes physic and zombies and the intro on the Art side. Be sure to checkout the video below as the art boys tell a different story then the text... They give you the Art style introduction in the Johnny and Saxon style. Now back to coding ... We wanted to work out the animation system and also see how far we could push the physics in DOA so we got to it and added just a touch of each so we could test these out on mobile devices. We added a few joints to get the door to make it swing and also a few rigidbody components for some environment objects in a small room to see if a player interacting with objects (seeing objects move because you ran into them) would add to the experience. The door seemed to work well but it turned out, no one really cared if they pushed over a wheelchair, so the door stayed and the environment object physics went. We managed to get a robust animation system working after our preliminary test in this build so this was a good test to see how we could work with blending. (the test zombies / animations are not the best but hey, we had to start somewhere!). Saxon I cant believe you were hired after you produced these poor looking zombies for our test ... be it you did them in 10 minutes and I said super low poly but come on Finally we wanted to do some tests on lighting so we could set a unsettling atmosphere. We incorporated the light flicker and also added dark areas to try out what was too dark and what worked. Turns out in the end dynamic lights were just to much for the poor little mobile devices so we baked in all the lighting while still maintaining the light flickering, shadows and dark areas. Don't forget to jump on facebook and LIKE US to keep up to date with all things DOA. Next Developer Diary (#4) will have some art from the guys to checkout. FACEBOOK: http://www.facebook.com/DOAGame 3rd Developer Diary & Playable Build can be found here: http://www.deadonarrivalgame.com/developerdiaries/3/
You know, those guys were pretty funny, if you know what I'm saying. You know..? Also, seeing the game kind of build up is really cool! Show me more!
Dead on Arrival has just released on all iOS and Android devices! The undead have come early for Christmas! DOA has just released on all Android and iOS (iPhone / iPod / iPad) devices. Download your FREE copy now to see if you can survive the zombie apocalypse!
Just downloading now. Love the youtube video, game looks great (Shall play it shortly). Wish the guy moved a 'bit' quicker but looks great, mini review to come later Hope the IAP's arent crazy, shall buy some though if i enjoy the game Just started it..... Must admit i was surprised when it asked for my username/password, didnt put this in before, dont mean to be paranoid but i dont have any IAP's so i dont see why i have to do this. Anyway i think the game looks great, love the 'scary' music in the game, good idea about fixing doors to get some more money. BUT (i'm sounding like everyone else now the IAP's seem really high. In the tutorial to open up a certain door i have to use $200, seems OTT ? I'll do this to get through the tutorial but i hope theres not tons of this, can understand when you buy weapons but to pay money to open doors ? Seems unrealistic But again i dont like the way it asks for my username/password to check what iAP's i've got, i've got a few other IAP type games and i never have to put it in unless i buy something. That aside the games a great dual stick shooter, looks great, nice zombies etc. But i hope IAP's dont ruin this
Merry Christmas to all - from the DOA Team! We would like to thank everyone for getting behind DOA and supporting the title. To all existing DOA fans and all newbies (who are getting their new devices from Santa) we have just released an update for you to play over the holiday break. ----------------------------------------------------------------------- New Version includes: - Problem with virtual thumbsticks sticking has been resolved. - On some devices, Doors flicker from color to black when player shoots. This is resolved. - small performance tweaks - Engine updated, Unity 3.4 to 3.5 (which is still in beta). Seems to have fixed a few issues plus we wanted to release this before Christmas so you can all enjoy some DOA gaming on your new device that Santa delivers! If you experience problems with this update (1.8) please let us know ASAP via our support page. ----------------------------------------------------------------------- Merry Christmas and Happy New Year from all here at N3V Games!