http://pentumble.helftone.com http://blog.helftone.com/pentumble-demo/ Trailer here: http://blog.helftone.com/pentumble-reveal/
Beta testing this, will post impressions later I told the developer about the thread and forum so there's a chance he might come by and ask for prospective testers. So if you're interested in the game, keep an eye out
Played the first 12 of 36 levels. This is a very polished platformer with great level design. The first thing that stands out is that art style. It has a 2.5D look that gives the levels and objects a sense of depth and size. Smooth animations and uncluttered UI round out the presentation You control a multi-limbed robot with suction pad-esque legs that allows you to move freely around obstacles. This is a game about speed and precision, as you time jumps from moving platforms, leap from spinning gears and rotating spokes, and dive between spikes, saws, and other hazards. You may have to deftly avoid spikes blocks to collect keys or rotate around gears to dodge saw blades. Earning the three star time is all about your skills, speed, and some precise tricky jumps to shave off seconds
Hi, I'm the dev of this game. I can accept a few beta testers if anyone is interested. Email me at: [email protected] We should be releasing soon! You can sign up to our mailing list to find out when it's released on our website: http://pentumble.com If anyone has any questions, I'll be happy to answer them!
Just to let you guys know, Pentumble is now available on the App Store! iOS Link: https://itunes.apple.com/app/pentumble/id906738367?ls=1&mt=8 Mac Link: https://itunes.apple.com/app/pentumble/id895896778?ls=1&mt=12 Praise for Pentumble: TUAW - "Pentumble is a great platformer that features interesting platform challenges as well as a fluid control scheme and it is recommended for those who would like to test their skills with new challenges in platforming." AppSpy - "It's quick, it's tricky, and the controls are spot on." Indie Game Mag - "Pentumble is never too hard, and never too easy its just right. It hits the sweet spot of difficulty and enjoyment that all games aspire to reach."