Hiring: UnrealScript Programmer for iOS

Discussion in 'Developer Services and Trade' started by Geta-Ve, Jul 16, 2011.

  1. Geta-Ve

    Geta-Ve Well-Known Member

    #1 Geta-Ve, Jul 16, 2011
    Last edited: Aug 24, 2011
    Company:
    MooView Games Inc.

    Game Name:
    The Curse of Kullvaria


    Brief description:
    The Curse of Kullvaria is an iOS, pirate themed, twin stick shooter. We have been in development since January this year. Starting part time after work we have recently switched to full time. We have almost 900 hours dedicated to this game between the two of us. (see team members)

    The story revolves around our hero, Hugo Cannon Tredder, a man of solidarity and
    surprising intellect. An avid reader, he consumes legends before bed and myths for breakfast. Coming across one such legend about a hidden island that was supposed to have held priceless treasures, crystals of all shapes and sizes whose power would grant you immortality or instant death if you were not careful...

    Down on his luck and low on cash, Hugo is out for his last hurrah. What mysteries will he find when he gets there?! Find out!

    ---

    Our first level is centred around Hugo's ship. The level loads with Hugo awakening on his ship, a bit bewildered as to what has happened. To his surprise he has woken up in the middle of a raging battle, with the Abaddon taking hold of his ship! Enemies are pouring on to the decks in search of the man that seeks to plunder their island.

    Hugo must defend himself and his ship.

    Target aim:
    We are going to be selling our game on the Apple App Store, hopefully before the end of August 2011.

    This is our Version 1. goal.
    Game Features Version 1.0
    Version 1.0 Submission Date - September 1 2011 - Price: $1.99
    The release date is tentative and dependent on how smoothly production goes.
    • Twin Stick Isometric Shooter
    • Pirate Genre
    • Game Center Integration (tentative)
    • 40+ Achievements
    • High Score Leaderboards
    • 2 Player Co-op (tentative)
    • Utilization of the Unreal Engine
    • Universal App (tentative. iPhone confirmed)
    • First version will feature 1 survival level
    • 4 different enemies
    • Powerups (tentative)
    • A slew of statistics
    • Interactive environmental weapons (Ship Cannons)

    Compensation:
    We can not pay up front.

    We are willing to pay in a percentage of profit gained from the sales, up to a certain point. (amount to be determined in negotiations with you)
    .
    Contracts will be made to reflect any agreements discussed, and be signed by both parties, us and you. We are committed to paying you!

    Technology:
    iOS (3GS and above)
    UDK
    UnrealScript

    Talent needed:
    We are looking for one (1) employee who is proficient in Unreal Script, at least 2+ years experience.
    Tasks expected: All Unreal Scripting / Programming.

    Team structure:
    Michael Jarvis / Geta-Ve: Modeller, Texture Artist, Writer, Concept Artist
    Raveen Rajadorai / Ollarin: Rigger, Animator, Texture Artist, Concept Artist,

    Website:
    You can check our progress at:

    Facebook.com/Kullvaria
    TouchArcade - Description Thread
    TouchArcade - Media Thread
    TouchArcade - Media Link Thread
    YouTube



    Contacts:
    You can contact myself, Michael Jarvis, at
    [email protected]

    Previous Work by Team:
    Raveens Portfolio
    Michael's Demo Reel


    Additional Info:
    We are both very hard workers, and have actually attempted the Unreal Scripting phase ourselves, baring complete failure to understand UnrealScript in such a short amount of time we had hired another gentleman to work with us to complete all of our UnrealScripting needs. Unfortunately he now has other obligations that are beyond his control and must step out of development.

    We are looking for someone that enjoys what he or she does and is as dedicated as we are. We need someone that can put in at least 20+ hours a week. If we find that we work well together, and that the game is as successful as we all hope then there is definitely room for permanency with us. We allow you to work from where ever you are located utilizing DropBox as our main hub for the project.

    You must be willing to sign contracts and NDA's if you choose to work with us.

    We are both friendly guys and joke around a lot. We aren't slave drivers but we DO have a game to finish. :)



    I, Michael Jarvis, love most music, favourite movies include Moulin Rouge and both Kung Fu Panda's. My favourite book series is The Nightside by Simon R. Green.
    Raveen loves classical music and his favourite movies are Star Wars (4,5,6 obviously) and Lord of the Rings trilogy. His favourite book series is The New Jedi Order!

    Here is a taste of what we have thus far.



    I'd like to introduce you to our cast!

    [​IMG]


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    [​IMG]



    As well, here are some ingame screenshots, obviously everything in them are to be considered works in progress, but this should give you a sense of where we are in the project so far. Feel free to visit our YouTube channel for some gameplay videos. :)

    [​IMG]


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    [​IMG]



    Feedback:
    ANY
     
  2. Nullroar

    Nullroar Well-Known Member

    Jan 6, 2010
    1,138
    0
    36
    Software Rep, Rhyme Guru, Game Editor
    Munich
    Sign up for this, folks. It's coming along fabulously and I want to see it happen!
     
  3. Geta-Ve

    Geta-Ve Well-Known Member

    Hey Everyone! We are once again looking for another programmer to come on board with us! I have updated the original thread with new details. :)
     
  4. Geta-Ve

    Geta-Ve Well-Known Member

    We still have the spot open for anyone interested in working with us! :)
     
  5. Geta-Ve

    Geta-Ve Well-Known Member

    Any inquiries are still welcome!
     
  6. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
    4,079
    3
    38
  7. Geta-Ve

    Geta-Ve Well-Known Member

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