RevS: Use Peer-to-Peer to Save Money

Discussion in 'Public Game Developers Forum' started by lzbddTheGreat, Nov 2, 2013.

  1. lzbddTheGreat

    lzbddTheGreat New Member

    Nov 2, 2013
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    #1 lzbddTheGreat, Nov 2, 2013
    Last edited: Nov 3, 2013
    If you are a developer and you've made games with online functions in them,surely you have dealt with servers.The problem is that they're not so great.They are pretty expensive,they're ugly when they go down,and if you got a lot of users,you'll have to get more servers and spend more money to maintain them.Yuck.

    So I decided to fix this problem.After reasearching,I found a solution:p2P.
    * It's dynamic,so if you have more users,you don't have to get more servers.
    * It's cheap,because you could cut the expenses on servers.
    * If you use P2P,the online functions could still partially work even if the servers are down.

    Unfortunately,there aren't any good open-source P2P libraries avaliable.So I've made my own implementation to benifit everyone.It's called RevS.It's open-source,it's easy to adopt,and it's suited for most kinds of apps.I'm sure it will make your life a lot easier.

    If you are interested,check out the GitHub page
     

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