GROUND EFFECT - Video - Submitted

Discussion in 'Upcoming iOS Games' started by GlennX, May 15, 2009.

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  1. GlennX

    GlennX Well-Known Member

    May 10, 2009
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    #1 GlennX, May 15, 2009
    Last edited: Oct 29, 2009
  2. jawslover

    jawslover Well-Known Member

    Dec 28, 2008
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    Wow! Good graphics, and I like the drop off moment
     
  3. nik612

    nik612 Member

    May 15, 2009
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    it might be fake but im not sure i havent seen the website yet
     
  4. GlennX

    GlennX Well-Known Member

    May 10, 2009
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    Just wondering why you think it might be a fake?
     
  5. imadqamar

    imadqamar Well-Known Member

    May 15, 2009
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    Montreal, Canada
    nik612, check the 'about me' section of Glenn's website, then you'll know who he really is :)

    Btw, Glenn.. looking forward for ur title. Congratz on the progress u've made uptil now; looks awesum!
     
  6. arta

    arta Well-Known Member

    Feb 14, 2009
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    Looks great! Is there gonna be multiplayer? Weapons? Or obstacles?
     
  7. GlennX

    GlennX Well-Known Member

    May 10, 2009
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    Muliplayer: Maybe, this kind of depends on how much time is left which in turn depends on exactly how it gets released.

    Weapons: No, I believe that Racing and shooting do not mix well unless the driving element is very easy.

    Obstacles: Totally tied in with the above point. The entire concept hinges on the idea that you are driving a vehicle that flies in Ground effect/ This means that unless it's falling, it flies at an altitude of a few metres.

    The game is basically point to point (or checkpoint to checkpoint) racing. It's all about picking your own route and taking short-cuts but there is a risk of crashing when the craft bottoms out.

    The crash visuals are pretty lame at the moment so they were edited out of the movie. There are many turns that have to be taken wide to avoid crashing on the steeper slope at the inside of the turn. There are places where the player can ignore the prescribed path and risk bottoming out swerving between small islands and cutting across sandbanks.

    Crashes will feature in the next vid. As will AI oponents and a less stupid soundtrack...
     
  8. jmarquiso

    jmarquiso Well-Known Member

    Mar 26, 2009
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    This looks awesome.
     
  9. K.D!

    K.D! Well-Known Member

    Dec 11, 2008
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    How many tracks in total are you planning on? Great visuals mind.
     
  10. deckard

    deckard Well-Known Member

    Mar 25, 2009
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    I hope that's the real ingame music, good stuff.
     
  11. gscal

    gscal Well-Known Member

    Feb 24, 2009
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    Wow, this looks good, really good. Any pricing details?
     
  12. GlennX

    GlennX Well-Known Member

    May 10, 2009
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    #12 GlennX, May 16, 2009
    Last edited: May 16, 2009
    The tracks are really quick to create. I've spent months making the game also run on Windows and then building the world and track editors into that version.

    This time investment has really paid off. The five tracks that feature in the video took half an hour or so each to makee. We could create a lot of levels very quickly, the trick is going to be to make them different from each other. A few more features will be added before I'm happy we can make even 20 unique tracks.

    There are a few pics of the Windows/Editor version here:
    Ground Effect Dev page
     
  13. arta

    arta Well-Known Member

    Feb 14, 2009
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    Are you racing other craft in singleplayer or is it just time attack?

    How twisted do the tracks get?
     
  14. Thorero

    Thorero Well-Known Member

    Nov 15, 2008
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    Graphic Designer, 3D Modeller, Web Design
    Portugal
    Lovely looking game, Amazing graphics, and the use of some of my favorite vehicles. Any chance there could be a bonus vehicle such as the "Lun" Class Ekranoplane?
     
  15. GlennX

    GlennX Well-Known Member

    May 10, 2009
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    There will be other craft.

    The tracks can twist pretty quickly, to the point where we already have places where you have to slow to a crawl to make it. These will probably be few and far between. It's also possible to adjust the track banking. Flattening the track makes sharp corners very challenging...

    I should probably point out that this isn't going to be a realistic WIG/Ekranoplan sim. I just like the gameplay implications of the cushion-of-air flight model and thought it'd be cool to use Ekranoplans rather than going down the standard sci-fi hover racer route. That said, it had occured that it'd cool to have huge 'Caspian Sea monster' style craft as moving background on a few levels.
     
  16. Thorero

    Thorero Well-Known Member

    Nov 15, 2008
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    Graphic Designer, 3D Modeller, Web Design
    Portugal
    Yeah, I could tell from the video it ain't the X-Plane of the Ground Effect world :) , Perhaps you could even have a scaled down model of the Caspian Sea Monster as an unlockable?
     
  17. yellowsquirrel

    yellowsquirrel Active Member

    May 11, 2009
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    Cool idea Thorero!

    Any plans to re-make any of the old Bullfrog classics for the iPhone?
     
  18. AClockworkSausage

    AClockworkSausage Well-Known Member

    May 5, 2009
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    Systems Analyst
    That looks great!
     
  19. VoodooVyper

    VoodooVyper Well-Known Member

    Jan 25, 2009
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    Game looks great, but I noticed a lot of framerate chugging. Will this be evident in the final version as well? What fps does the game run in standard?
    Also, in the beginning of the level, before the large jump, the 'vehicle' went through the rock wall, will there be collision detection in the final version?
     
  20. GlennX

    GlennX Well-Known Member

    May 10, 2009
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    The big stalls are to do with my iPhone's mail setup. Once it's finished syncing in the background it gets a pretty solid 30 FPS I guess I should have waited for this to stop for the video. In the long run i'll look into stopping it happening altogether.

    The collision on the craft should be working. Where did you see it fail?, I can believe you saw the camera go through a wall but that's a different thing and not even remotely finished.
     

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