just saw " Megajump " its a good example of very good professional design, iphone games art. the backgrounds are very nice - the characters are great also. Everything is visually clear on the small screen, which is as it should be i think would have had the characters we bit larger on the screen .. so we felt we could engage with their emotions a little more but great art v.professional
whats the point of your thread spaming lately.. can't you open one thread and keep the discussion in there..?! call it your thoughts on game development and don't spam the forum with new threads for single posts of yours