After looking through this whole thread, iCade's website, and some other random sites I've found, I've made this list. This thread gave me a huge head start. I probably missed a few but... iMAME4all Commodore 64 Hard Lines Super Crossfire HD AirAttack HD Pix'n Love Rush DX Super Crate Box Forget-Me-Not Gridrunner Caverns of Minos GoatUp Minotron: 2112 Minotaur Rescue Atari's Greatest Hits Silverfish MAX Match Panic Mos Speedrun Arcade Jumper Velocispider No Gravity Warblade HD Muffin Knight Sideways Racing Super Mega Worm Super Mega Worm Vs. Santa Compression HD IronStar Arena Emerald Mine Space Inversion Space Inversion 2 HD Space Inversion Puzzle Puzzle Bot Blast Freeesh HungryMaster ElectroMaster Plum Crazy TorpedoRun Hummingz EVO HD The Exterminator Baby Monkey Flashback Frogger Decades League of Evil League of Evil 2 Bob's Action Racing iBlackjack HD Spectaculator, ZX Spectrum Emulator Dingo Dynamite Dan II Starstrike II Diversion Diversion HD Zombie Diversion Haunted Hallway Retroid EnbornX INC Super Drill Panic Stardash Meganoid Neoteria Katana Jack! Box Cat Fruity the Snake HD ZX Spectrum: Elite Collection HD Retro Dust HD PAC-MAN for iPad An Alien Annihilation Saucelifter! Heavy Disc Interstellar Force Influx Emlyn Hughes International Soccer Terra Noctis Rock Crush Jungool Quixotic Donkey Jump MagMaze Dynastunts Smash Toons Wizard Ops Dark Incursion Bomber Cat Final Run Don't Run with a Plasma Sword Paper Monsters Phoenix HD RPG Quest Cave Shooter HD Cave Shooter 2 Shogun Monkey Labour Aemula Oldies Ice Rage Cavorite Cavorite 2 YDrawCade Sky Diver Classic P1XLs Party Vertex Blaster Mission 452 Kung Fu Rabbit Puzzle Bebopz Retro Racing Helium Boy Gunman Clive Blast Ball iSpherical Super Lemonade Factory Midway Arcade Namco Arcade Retro Games F. Godmom SpellSword RobotRiot NyanCat Chuck's Challenge Rocket Chimp Chrono and Cash Akane the Kunoichi Cyborg Livestock Gun Runner Hyperbowl iBlast2 Invasion Strike Mazugs Mode Mystery of the Japanese Werewolf: Episode 1 Pinball Kingpin Running Fred Rush City Shuttle Scuttle Star-Ball Lite Stupid Jones Temple Run Wicked Freefall! Yellow Submarine Undersea Adventure Zombie Meatballs Super Ox Wars Spectre 3d Nine Lives Dynamite Jack The Blocks Cometh Alien Breed Metal Slug 3 Blazing Star Qwak Activision Anthology Oh Hi! Octopi! Mikey Shorts If I missed any, feel free to PM me to fix the list.
You can add Mikey Shorts to the list of iCade supported games. The 1.1 update just went live, and that adds iCade support!
Thanks a lot! (And to mikeg too.) Ill give it another shot soon. (This would also be a way to use the Joypad app with any iCade game: use Simul80 to drive the iCade game, and Joypad Legacy to drive the Mac!)
I am wondering if we should just keep the Wikipedia article up to date... that way anyone could update the list: http://en.wikipedia.org/wiki/ICade#Supported_apps
Probably but I still like seeing when this iCade thread makes it to the front page each time just to see what has iCade added.
HyperBowl has iCade support and is on sale currently. (Ive only played it once, but iCade control seems to work pretty well, and I always like when an iCade game runs in portrait! The menus are a little odd and seem to require tapping, thoughwith the iCade alone I cant get to all the same screens I can by tapping. No biggie.)
Edit: Version 1.3 (released 30 Nov 2012) of Fix-It Felix Jr. removed iCade support. Latest version 1.1 of Wreck-It Ralph does not support iCade either. Confirmed by testing myself. Fix-it Felix Jr. works on iCade. This is the game featured in the upcoming movie Wreck-it Ralph. This Disney movie is a love letter to retro game freaks like many of us here. Checkout trailer #2 here http://www.youtube.com/watch?v=lfS9cytmmCY Game here (free) https://itunes.apple.com/au/app/fix-it-felix-jr./id528875852?mt=8
Pretty decent game, actually! There are a few nuances and complexities as you go. Thanks for the heads-up. (Fixing windows... with an axe? Well, OK. I’ll try that sometime.)
Anyone got to the stage where Ralph is defeated like in the movie trailer? Wonder if they put that in there... I think Felix is using a hammer... lol
Do you think would Apple allow Kode80's Mac app as an iPhone app? Having my iPhone be a controller for my iPad would be awesome. I know that there is Joypad, but it doesn't work with as many apps. I don't know if its allowed, or if Kode80 would ever do it, but hopefully it could happen.
I dont think Apple would disallow it per se: it could just be a general app that simulates Bluetooth keystrokes for ANY receiving device after all. However, I dont know if iOS devices are able to pair in that way. (Then again, I didnt know a computer could do so either!) Meanwhile, if your Mac is present, you could use Simul80 to drive the iCade game, and Joypad Legacy on iPhone to drive the Mac. Youd then be using the iPhone to drive the iPad, albeit with the Mac as middleman."
This is something I've been thinking about since I saw the new BT APIs. I'm not 100% if it's possible as I haven't had time to go through the iOS 6 BT APIs thoroughly. If possible it would be pretty cool though, not just for controlling other iOS devices but any BT keyboard compatible device! Incidentally, for anyone interested, I have a new version of Simul80 that's almost complete (just some testing/bug fixes left to do) that will hopefully be out this week, next at latest. The new version has full support for Cascadia Game's GameDock AND a custom device editor that will let you build your own emulated BT controllers right within the app.
Just noticed your list. Thanks! Maybe! Although I’m pretty pleased with the selection of games already, and unfortunately, 8-Bitty isn’t as iCade-friendly as I’d have hoped. 8-Bitty is not an Ion product like the rest of the iCade lineup is. (I suppose someone else made it for Think Geek.) And it sounds like the button mapping they chose for the 8-Bitty is a little crazy—not a great mapping for iCade compatibility. (Not even the same as iCade Mobile, which you might expect to match.) Therefore, good 8-Bitty support might mean many games have to offer a choice of an entirely separate control mapping. Doable, but less likely—and not much help for those of us who want iCade support to be simple and widespread. Here’s how the buttons map on the different models: iCade and iCade Core: - Identical to each other (I think iCade Core is the best iCade product: less bulky, lower cost, couch-and-coffee-table-friendly for TV) iCade Jr. and iCade Mobile: - 4 diamond-arranged buttons on right equal the left-most 4 iCade buttons (the button on the bottom equals the bottom red iCade button; the left button in the diamond equals the top red button). - 4 rear “shoulder” buttons equal the right-most 4 iCade buttons. Black buttons become the top shoulder buttons (top button is left shoulder). White buttons become the bottom shoulder buttons. That should work pretty well I think: all the buttons sound useful and comfortable to reach. iCade 8-Bitty maps very differently according to TA: - 4 buttons on right are a square instead of a diamond (which I think is actually good) but they map the the right-most iCade buttons—not the left-most. - Top red iCade button becomes Select (one of the small middle buttons). - Bottom red iCade button becomes left trigger. - Top-left black iCade button becomes Start (middle buttons). - Bottom-left black iCade button becomes right trigger. It’s too late now, but I think they should ALL have a square on the right, with two red and two white buttons just like iCade. And the 4 black buttons should map to top and bottom shoulders, again arranged just like iCade. Easy to remember. (Or better yet, the big iCade should have had a button-diamond from the start!) Now, since most games don’t need ALL the buttons (do any of them?) it’s often going to be possible to offer several buttons for key functions, and create a single mapping that’s at least reasonable for all these options. If (er, when?) I finish my iOS game I will strive to achieve that.
I've ordered an 8 bitty, looking forward to getting it but it sounds absolutely crazy that they didnt try to match up with the iCade control layout, i know its a different company but if theyre using it for iCade/Bluetooth games then surely keep the same type of button layout. Ridiculous to change it