Sprite tool recommendation

Discussion in 'Public Game Developers Forum' started by weilies, Mar 6, 2011.

  1. weilies

    weilies Well-Known Member

    Feb 12, 2011
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    Game Developer
    Planet Earth
  2. FancyFactory

    FancyFactory Well-Known Member

    Sep 9, 2009
    247
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    software development
    Germany
  3. Rogue

    Rogue Well-Known Member
    Patreon Bronze

    Feb 9, 2011
    174
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    Games Developer
    Brisbane, Australia
    I use three tools:

    GlueIT:
    Great for creating sprite sheets for animations:
    Download GlueIT

    Sprite Sheet packer:
    Will take a bunch of small images and mash them all on a sheet and even give you a definitions file so you can get all the texture coords
    Download SSP

    TileMage:
    Splits up sprite sheets into individual tiles or cuts up larger sheets (like a background image). I use it for backing images
    Download TileMage


    For the sprite sheet example you posted, TileMage would split that up as each tile is the same size :)
     
  4. pchukwura

    pchukwura Well-Known Member

    Sep 15, 2010
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    Co-Founder/Software Engineer
    Atlanta
    I've been using and love Zwoptex (http://zwoptexapp.com/)
    Very simple and clean app. Takes images, creates sprite sheet. Creates a .plist control file. You can also modify and create your own control file template.
     
  5. Razoric

    Razoric Well-Known Member

    I use this one... I love it. The Xcode command line integration makes inserting new graphics a snap. :)
     
  6. bcarbone

    bcarbone Well-Known Member

    Mar 19, 2010
    221
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    iPhone Developer
    Estero, FL
    I use that as well. works great with cocos2d.
     
  7. MonkeyButler

    MonkeyButler Member

    Jan 24, 2011
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  8. baris

    baris Well-Known Member

    Jul 30, 2010
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    16
    +1 for Zwoptex
     
  9. BravadoWaffle

    BravadoWaffle Well-Known Member

    Sep 25, 2010
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    Game Designer
    We use texturepacker for our Cocos2d game that is in development.
     
  10. JuXiongMao

    JuXiongMao New Member

    Mar 10, 2011
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    In our studio we are using zwoptex for creating our spritesheets for cocos2d.
    Did anyone tried both zwoptex and texturepacker and could tell us what are the differences between them?
     
  11. Bj0ern

    Bj0ern New Member

    Mar 12, 2011
    3
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    We have both tools (since Zwoptex was the first one on the market) but now only use TexturePacker. There was a comparison chart between both tools on cocos2d's forum but it was removed some time ago.

    Here are my +4 for TexturePacker:

    1) It makes things much simpler - just drag a folder to it and press refresh and publish - done. If you add / remove sprites just add them to the folder. No need to manually manage things anymore. It can handle sprites in sub folders and creates some tree structure. Nice for organizing the images.

    2) You can update all your sprite sheets from bash at once by calling
    Code:
    TexturePacker *.tps 
    
    I read that there is even a way to add it to your XCode project but this is ok for me.

    3) http://www.raywenderlich.com/2361/how-to-create-and-optimize-sprite-sheets-in-cocos2d-with-texture-packer-and-pixel-formats

    4) You can create scaled version of all your images for hd/sd - just by checking "autoSD". I did that with imagemagick from bash before I got TexturePacker....
     

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