hi folks, Can anyone recommend me what's the tool you use to manage your sprite? For example, a sprite tool that can split/chop the image below http://fc04.deviantart.net/fs70/f/2010/145/d/0/RE_Side_Character_Sprites_v1_0_by_DoubleLeggy.png Thanks for the recommendation
I use three tools: GlueIT: Great for creating sprite sheets for animations: Download GlueIT Sprite Sheet packer: Will take a bunch of small images and mash them all on a sheet and even give you a definitions file so you can get all the texture coords Download SSP TileMage: Splits up sprite sheets into individual tiles or cuts up larger sheets (like a background image). I use it for backing images Download TileMage For the sprite sheet example you posted, TileMage would split that up as each tile is the same size
I've been using and love Zwoptex (http://zwoptexapp.com/) Very simple and clean app. Takes images, creates sprite sheet. Creates a .plist control file. You can also modify and create your own control file template.
In our studio we are using zwoptex for creating our spritesheets for cocos2d. Did anyone tried both zwoptex and texturepacker and could tell us what are the differences between them?
We have both tools (since Zwoptex was the first one on the market) but now only use TexturePacker. There was a comparison chart between both tools on cocos2d's forum but it was removed some time ago. Here are my +4 for TexturePacker: 1) It makes things much simpler - just drag a folder to it and press refresh and publish - done. If you add / remove sprites just add them to the folder. No need to manually manage things anymore. It can handle sprites in sub folders and creates some tree structure. Nice for organizing the images. 2) You can update all your sprite sheets from bash at once by calling Code: TexturePacker *.tps I read that there is even a way to add it to your XCode project but this is ok for me. 3) http://www.raywenderlich.com/2361/how-to-create-and-optimize-sprite-sheets-in-cocos2d-with-texture-packer-and-pixel-formats 4) You can create scaled version of all your images for hd/sd - just by checking "autoSD". I did that with imagemagick from bash before I got TexturePacker....