Once again, I'm not the dev, been following it on IndieDB --- http://www.slidedb.com/games/path-to-the-sky http://www.pathtothesky.com/ A procedurally generated platformer/roguelike fusion. You are a force knuckle pilot and propel yourself towards the Sky through aerial combat. The higher you manage to climb, the harder the enemies and challenges will become. The world is being generated around you as you move, there are not doors or portals to higher "floors". I am trying to create a fun game for short but challenging rounds of arcade gameplay. Most recent update, showing off the sword and shield "New animations, new tileset, new almost anything." Some older combat GIFs "Deoka is an elemental bird. You can control him to move elements such as fire, to light torches that will activate other mechanics like platforms. This shows how fire is moved. The player switches control to the bird, flys to the fire, picks it up and releases it at another torch. Then he switches back to Akamo, the main character."