Character Design

Discussion in 'Public Game Developers Forum' started by P3Z, Jun 16, 2011.

  1. P3Z

    P3Z Well-Known Member

    Jul 20, 2009
    91
    0
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    Slough, England
    Guys, this is a very simple question, yet it can affect a game in so many ways.

    What size characters should you consider in terms of a platform game?

    Should it be 32x32 pixels or closer to 64x64?

    Obviously it depends a lot on the game, but would appreciate your thoughts.

    Thanks
    Matt
     
  2. JTown

    JTown Well-Known Member

    Jun 11, 2011
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    Independent GameDev
    Dallas, TX
    Yeah totally depends how fast the character is moving (how far you need to see ahead).

    What I do is dynamically zoom in/out depending on how fast the character is going.
     
  3. BravadoWaffle

    BravadoWaffle Well-Known Member

    Sep 25, 2010
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    16
    Game Designer
    For retina graphics we are using 64x64, for low res we are using 32x32. However our game isn't a platformer and is more of a top down strategy game. Make your character in Illustrator using vector graphics so you can quickly and easily resize him if you want to.
     
  4. P3Z

    P3Z Well-Known Member

    Jul 20, 2009
    91
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    0
    Slough, England
    Cheers for the feedback lads. more appreciated as ever.

    How does the size come into play with multiple platforms.

    i.e. iphone 4, 3gs, iPad?

    Does objective allow for this and use certain tiles for one device, and others for another? i.e. should i have 2 types of tilesets. One for ipad and one for phone?
     
  5. JTown

    JTown Well-Known Member

    Jun 11, 2011
    78
    0
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    Independent GameDev
    Dallas, TX
    Having different assets for different resolutions is typically the most efficient (no wasted memory/blurry textures)
     
  6. P3Z

    P3Z Well-Known Member

    Jul 20, 2009
    91
    0
    0
    Slough, England
    Cheers JT.

    So is that a cmplete re-design of the levels to allow for the width/height of the ipad?

    M
     
  7. pchukwura

    pchukwura Well-Known Member

    Sep 15, 2010
    184
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    Co-Founder/Software Engineer
    Atlanta
    If it the original art is in vector format, there shouldn't be too many changes that are necessary. Just some tweaking and such.
     

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