The developer will release the game whenever they feel like it. You're welcome to post a comment about that (which you've already done) but there's no need to post multiple messages about it. The various posts have been removed.
So it´s like, everytime you play, and it does not need to be a new game, things will always be diferent, or like you said, impredictable, wich is awesome, not only for enemies but for puzzles too. And you guys are going to support updates with extra episodes, chars and all.. seriously, I cant say how thankful I am, cant wait the release now XD
Tato, you said the second video was coming in January. That leaves the implication that the first video is coming this month, right...?
Tato already said earlier that they'd make a video by the end of this month and btw give a release date!! It's almost there so we jst have to keep hoping until then we will be very soon fixed So please Idgeian let's not start this "this tread has been on the go for way too long now" stuff again!!
@JBRUU, The first video will come next week, hopefully before January 1 so doubters, trolls and troublemakers won't get feed. The second one i don't have an exact date because we are currently fixing some stuff before making them public, you know, we are trying to avoid feed trolls once again. But i can tell you it will come in January.
Not a new game, while playing! Monster behaviors, spawn possibility, spawn locations always get's randomized but they still get serialized (ex if you kill that buddy it won't spawn again). Killing monsters also triggers others spawning events. They are also linking to primary and secondary quests. I mean, that's just some examples of our complex spawning system. The arrange mode (item/puzzles/riddles locations randomized) will come as an update.
That's awesome. One thing really grates on me with iOS games is that enemies will spawn exactly the same place at exactly the same time, and always act the same. Look forward greatly to that vid!
I had no hope of acquiring this iPad any time soon, so I basically ignored this game, cuz I didn't even want to hear its awesome news, cuz I figured i wouldn't be able to get it. Now that I got this thing, I'm pretty excited for the release.
It's hard to say no because we got some bits of inspiration from AW (shadows, lights) but our biggest inspiration was actually RE3.5.
I can't give details right now but the kind of plot we've been developing give us green light to create many sequels (directly or indirectly linked to FM) and due to the fact that our framework is finished it will let us create sequels even faster.
The heart of our F.O.G framework is unpredictability (a key element to fear). Which creates different situations every time you play the game.
this game still isn't out??! Seriously though, I remember following the thread long ago but in the end I lost interest since it never came out. However... a potential PS Vita version in the works has me interested. So good luck on the iOS release and with Sony!
Tato will there be voices ( in game) in the final built or just texts like in the previous video? Not that it really matters but just to know more about gameplay!
Yeah you mentioned it before. Its a great game (AW), and we have to thank RE 3.5 for it actually XD I just think that the fast paced combat sometimes break the immersion of the game.. but its my opinion though.