Here's a new build Team Awesome testers: http://tflig.ht/SCXyNu What's new: - All 40 Episodes! - Preload all items during loading to improve in-game performance (reduce stutters) - UFO level reduced animations for better performance - Most mission requirements tweaked - New UI in-game to show what item you are carrying - Back button on Episode start menu - Stats refresh more often - Disappearing platforms bug fixed - Reduced speed for crash into wall - Bounce when hit the ground with a shield - AI glitches fixed - Menu typos and bug fixes - GameCenter moved to Stats menu - Coin collect on bonus behind player - Magnetic coin pickup animation improved - Pseudo randomize narrator sayings - Cutscene tweaks and skip arrow reduced Let us know what you think of the difficulty of missions in all Episodes - especially ones you think are way too easy, or way too hard.
Just wondering what you all think of our draft game description for the iTunes App Store. Anything you would suggest adding or changing?
Here's the plan - Release Candidate to testers tomorrow, with the plan to submit to Apple Friday. Getting so close!!
Here's the latest build testers: http://tflig.ht/YYKt1O With this build we are hoping you can do a clean install (ie delete the existing app before you install this build) so we can gauge the levelling-up progress and earning of coins - which has been tweaked quite a bit. Here's the rest of what's new: - Tweak reward coins for levels and level up pacing - Missions can be redone (10 coin reward) - Level early unlock cheaper - Cutscene typos - Adjusted hero pricing - Hidden mission message at summary - More stats - Cutscene skip bug fixed - Show boss cutscene when boss level played - GameCenter access leaderboards for iOS5 - Soccer ball hero bug fixed - More hints - GameCenter Leaderboards for Boss episodes Still to do: - More GameCenter achievements - Credits menu We are planning to submit for review at the end of the week, so the sooner we can get your final feedback the better. Cheers!
Just adding the GameCenter Achievements - there will be close to 100! It's lucky we can use Apple's Transporter, or I'd have to upload and enter each one using multiple web forms for each achievement.
I'm pumped for this. Hope this turns out well. Screens look promising. Thanks to the dev for posting up some info.
Thanks Fastbridge - hope we don't disappoint! We are pretty positive though - quite a few of our beta testers have logged 50+ hours. Once we've finished these final tweaks and submitted to Apple (hopefully in a few hours), we are going to get working on the trailer. We've already recorded the audio, and Jon St John (aka Duke Nukem) has done an awesome job, so we are pumped to see it all come together.
Hey Team Awesome testers, here's the link to the RC1 build: http://t.co/VmKfOBwI Please let us know of any show stopping bugs - otherwise we'll be submitting to Apple and hoping it's approved for a Nov 29 launch!
Final Gold Master build submitted to Apple. Yeah! Thanks Team Awesome beta testers for all your help, you have been AWESOME!!! Beta testers can grab the gold master here: http://tflig.ht/RKEjAV We are hoping for a smooth approval process so we can launch November 29th on iOS and Android. Any help you can give us to build the buzz with friends and review sites would be great. We'll let you know when the game trailer is ready (it should be pretty funny). Cheers, and thanks again!!
A screen of the toxic factory episode: ..also, be sure to check out the updated screenshots on the first page of this thread.
Here's a look at the settings menu (and one of the hidden goals): ...and yes, there is some weird stuff in this game!
Here's the Team Awesome launch trailer, featuring the voice talents of Jon St John (aka Duke Nukem)!! Hope you like it: Subscribe to the TouchArcade YouTube channel
Just working on the PR and press release, found this article quite helpful: http://www.pocketgamer.biz/r/PG.Biz/PocketGamer.biz/feature.asp?c=46570