Tiki Bar

Discussion in 'Upcoming iOS Games' started by CalderaStudios, Sep 29, 2009.

  1. #1 CalderaStudios, Sep 29, 2009
    Last edited: Nov 5, 2009
    Hey, everybody!

    I would like to introduce you to our fourth iPhone/iPod touch game. It's called Tiki Bar, and it’s coming soon to the iTunes AppStore.


    Slice it! Squeeze it! Shake it! DRINK IT!

    Fast drink mixing action, the faster you make drinks the more tips you get. Unique interface with more cool iPhone gestures than you can throw a bottle of rum at - shake, cut, juice, pour, stir, and blending gestures. Original Tiki lounge music. Fabulous art by Emmy Nominated Nate Funaro of Cartoon Network.

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    More screen shots will be available on our website.

    Coming soon... to... http://itunes.com/app/tikibar
    __________________
    Caldera Studios – calderastudios.net. Follow us on twitter.
     
  2. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
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    looks like it could be fun...definitely a clever use of the iphone interface
     
  3. Zaz

    Zaz Well-Known Member

    Jul 14, 2009
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    I'm watching this one closely.
    I like the art and making drinks is unusual :)
    The gestures seems interesting too.

    Any idea of price and date for the release?
     
  4. Mr. Crazy

    Mr. Crazy Well-Known Member

    Sep 15, 2009
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    Are you gonna be able to upgrade things with tips.
     
  5. Mr Crazy-

    The idea for now is to wrap this up, and get it into the store. We're on the fence about delaying the release to add unlockables, in lieu of adding them in free updates 'ala PocketGod. What do you think?

    Thanks
    Jeff
     
  6. Mr. Crazy

    Mr. Crazy Well-Known Member

    Sep 15, 2009
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    Well i think you should wrap it up then add unlockables in updates.
     
  7. monteboyd

    monteboyd Well-Known Member

    Sounds like a great use of the interface and I love the Tiki theme. Hmmm, I feel like a Margarita right now.
     
  8. #9 CalderaStudios, Nov 5, 2009
    Last edited: Dec 14, 2009
    Screen shot blow out!

    We'd be curious to hear what you think! And yes, the sugar spoon pours by tilting the phone forward!


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  9. otggamer

    otggamer Well-Known Member

    Jul 10, 2009
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    Graphics are fantastic, can't wait to see how the gestures work. I've recently been playing MonsterKill and their gestures work pretty well. If you have a lot of possible gestures, I think the key is going to be to have the gesture actions be different enough so that the game doesn't think you are doing one guesture when you are really doing a different one. From my Wii excperieince, that can get frustrating.
     
  10. #11 CalderaStudios, Nov 5, 2009
    Last edited: Nov 5, 2009
    "Graphics are fantastic", thanks! Kudos go to Nate for foreground elements and Santino for the background! Marcus gets credit for music, but haven't heard that yet! :)

    There are LOTS of gestures. All with helpful hints if you don't know them. Spent a good deal of time making this easy to pickup. Thankfully, there is NO opportunity for the gestures to get confused! So no fear OTGGamer!
     
  11. otggamer

    otggamer Well-Known Member

    Jul 10, 2009
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    Any updates on Tiki Bar, I haven't heard any news recently on this eagerly anticipated game?
     
  12. Hey! Thanks for asking. We were shooting for a Holiday season release, but it's looking more like January at this point. We've been working on the worldwide high score system and tuning game play.

    Thanks!
     
  13. Eskema

    Eskema Well-Known Member

    May 16, 2009
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    a really interesting idea :)
     
  14. #15 CalderaStudios, Dec 14, 2009
    Last edited: Dec 15, 2009
    There is *huge* momentum in the developer community to release applications quickly. The longer you spend on any one application, the more chance there is of putting yourself out of business.

    I've seen quite a few applications get released too early. Your first experience has to be good. We're doing a LOT of usability testing on TikiBar since it has some unique features. I'd also like to see the scoring make sense before people start posting ridiculous scores online!

    Thanks
    Jeff
     
  15. craighauser

    craighauser Well-Known Member

    Nov 18, 2009
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    Wow, I love the artwork! It gets kind of old when devs try to make games with really realistic graphics but fail miserably. I really like the look of this. I also love it when devs take advantage of the ipod touch's interface. I will be keeping my eyes on this one for sure! Congrats!
     
  16. otggamer

    otggamer Well-Known Member

    Jul 10, 2009
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    I applaud you...

    I find it very frustrating when a dev sends me a game to review and there are obvious and immediate bugs, that should have been fixed BEFORE the app was ever submitted to Apple. Sure, it could be easily fixed with a point release, but one additional week (or even day) of testing would have caught this so it didn't sour my first impression of the game.

    It's one thing if you are sending a work in progress or something to beta test and I know that there could/will be bugs, but what you submit to Apple should have been thoroughly tested and ready for prime time!

    I think you guys are taking the right approach.
     
  17. jefarmstrong

    jefarmstrong Well-Known Member

    Jun 6, 2009
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    This looks cool. I'm keeping an eye on it!
     
  18. AjBlue7

    AjBlue7 Active Member

    Jan 17, 2010
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    yes man definitely submit now and updates later, 1. we get to play sooner. 2. you get money sooner
     
  19. sulpherr

    sulpherr New Member

    Feb 2, 2010
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    When will it be available?
     

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