Finish the story, then start a new game+. That way, you will level up fast again (since you start at level 1 again), and you can easily respec stats and gain other class skills faster.
I liked Battleheart a lot. So I like also this version. What I kind of miss is the fact that you are a lone wolf now. The old version offered a team, which had a special charm. I like dogs very much, so I really hate to kill the wolfs in the game. Wolfs are not bloodthirsty creatures who attach human, like it is suggested. The dev who implemented this, must be a dog hater. He is probably a jogger. I would really apprechiate a multiplayer version of the game, in which you could fight other players. Single or teams. The game offers a wide variety of skill and power combinations. A real treasure to explore. Matchmaking could be done via avatar levels, so also beginners could play the game. I would pay another 5$ for it. I played a lot air combat games which all offered multiplayer. Once you finished the campaigns, multiplayer is the only challenging thing of a app. You also can meet lots of nice people with similar interests.
The ranger can summon a pet wolf. Also, the extent to which you generalise is amazing. Multiplayer wouldn't work too well, considering all the OP skills. People would decimate others with all the sweet skills up their sleeves. Cooperative dungeon clearing could be a possibility, but the dungeons would have to be a lot harder or else it would be easy-mode
Multiplayer should be doable... you maybe have to nerf some skills. But if all players have the same skills available it is a question of picking and arrangeing the ones which fits to your style of fighting. I may generalize a lot, but I just hate slaughtering animals who look like my friends.
I'm playing on a mini ipad too, no crashes here so far, thankfully. Level 20 now, I'm at a point where I'm too powerful for the dungeons/caves below my level, struggle a bit at the ones around my level and well, the higher ones I know I'll die in, but gain a lot of XP. I'm pretty much a Knight/Paladin/Barbarian, wielding a powerful 2-handed sword that I like to power up with fire and do pounce and spinning attacks. I make use of some of the other classes passive skills, depending on the dungeon I'm entering. Or if I'm looking to level up or just loot gold, I'll use powers like 'Lucky' and mystery egg. It's a great little game, I do wish there was a bit more to the story maybe, and a bit more variety in the dungeons and enemies at later levels. But for the price, and for what it is, it's possibly one of the best rpgs for the pad right now. I like that you can have multi-saves, as my daughter loves it too, she has a level 8 character with no help from me so far [she's 6] - so it suits all ages.
So i want to delete the game because I've practically finished it and I want to make some room on my phone, but will all of my characters be stored onto the cloud? Or only the most recently synced one? Just imagine if he added the option to play in an area solo or queue up for an online multiplayer co-op match (or invite a GC friend), like in zombieville 2! Instead of nerfing spells, he can just increase the difficulty of the mobs so that it can be balanced for the 2 people. You won't be able to enter the area (in co-op) if you do not meet the level requirement. Hopefully someday.
Co-op arena sounds fun. I don't think your data stay in the cloud if you remove the game. But I may be wrong.
When you go to delete, a message should pop up asking if you want to keep saved info after deleting, if that's the case, your saves should be safe. If not, you'll probably lose the lot upon deletion. I imagine saves should be ok, if you ever download it again you should be able to continue on
Isn't that when you delete a character file (I don't know, I never tried)? I don't think what you mention shows up when one deletes an app.
Hmm I'll probably hold off on deleting it until we get a clear message on what happens. No doubt I'll redownload it when an update comes out, so I really don't want to lose my characters.
Yeah unless you're real stuck for space or there's nothing else you can delete for space - I went through my apps earlier and managed to clear out 2GB of apps I never use! - I'd leave it for a bit, until you're certain your saves will remain, or not.
Hmm. Some features I thought of a while back ago and just now: Tweaks: If you 100% an area, the white dot on the map would turn into a green dot Random encounter mobs scale to your level Rename & subtitle your accounts. (ex: Oscar Rogue/Ninja) Paid DLC: Bounties. Every 24 hrs a NPC has 3 missions for you. (Kill this boss, kill these mobs, loot this chest, clear this area, etc). Rewards you gold, gear, or exp. Evolution mode: resets all progress, aside from level/skills/gear. Every mob is set to your level (ex: if you're level 57 and you start an evolution, the Ransacked Village Ruins would be a level 63 area rather than a level 6 area). New Dungeons that. Each one has 10 rooms with the 10th one containing a boss. Low percentage drop rate of a legendary item. OR one new dungeon, 10 floors, 10th floor contains a randm boss each time.
Will the legendary weapons ever gain effects? I just got Feung's Legacy, after months and the damage is sad.
Feints legacy is basically the worst legendary item. You could always try and get another legendary by getting over 100 kills in the arena
I've gone through about 20 legendary items, and this is the first time I got that weapon. I'm running a monk build, so that's the only thing I use. I'm just confused as to why they would make legendary weapons with no benefits, and not have legendary trinkets, either.