How the heck do you get a salt time programmed like using in the old board games? Can any of you genius people help?
do you mean a timer that fires an action ? That could be done with NSTime in Objective C. Maybe you could give us a more precise description how it needs to work.
We obviously have no idea what that is, provide a better explanation of precisely what feature from this board game you'd like to implement and perhaps we can help.
Pretty sure he's talking about those hourglass-like timers that came with 'pictionary' and the ilk. I'd say - animate it!
I see two options: you can have the sand/salt fall in "chunks" ever few seconds with hand drawn frames, or you could make each grain = 1 second in time and have them fall in a set pattern. Assuming a 60 sec timer; you could either have 12 frames of animation that increment a frame every 5 seconds, or you could have 60 circles inside the hourglass, and one moves at a time from top to bottom.