Post your game's before and after pics!

Discussion in 'Public Game Developers Forum' started by ReignDesign, Jun 7, 2010.

  1. steelfires

    steelfires Well-Known Member

    Feb 17, 2010
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    Candy Mountain, Charlie!
    wow, that game looks really cool, gonna go buy it.
     
  2. EMTKiNG

    EMTKiNG Well-Known Member

    Apr 7, 2010
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    EMT
    Los Angeles,CA
    This is a great thread really amazing stuff great job devs

    @schplurg the squished car is hilarious

    @headcase I kinda like that doodle looking one for a skin lol
     
  3. GlennX

    GlennX Well-Known Member

    May 10, 2009
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    UK
    If you go to Top of Page > Quick Links > Edit Options

    you can also set "default thread subscription" to no email rather than "no subscription" (the default). This means that any threads you post to, as well as those you specifically subscribe to, show up in subscribed threads.
     
  4. Kusanagi

    Kusanagi Well-Known Member

    #44 Kusanagi, Jun 26, 2010
    Last edited: Jun 26, 2010
    EARLY Alpha Titlescreens:
    [​IMG]
    [​IMG]

    Final one:
    [​IMG]




    Very VERY bad examples of Early Alpha gameplay:
    [​IMG]
    [​IMG]

    Final gameplay:
    [​IMG]
    [​IMG]
     
  5. 270Kp

    270Kp Well-Known Member

    Oct 27, 2009
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    Beta-Tester
    USA
    Awesome Thread!
     
  6. BattleDuel

    BattleDuel Member

    Jun 22, 2010
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    #46 BattleDuel, Jun 26, 2010
    Last edited: Jun 26, 2010
    While porting BattleDuel from the Java version (that uses Swing with a 640x480 window size) to the iPhone we had to reduce the size of the control panel.

    Java version:

    [​IMG]

    Here is the first attempt of a much smaller control panel. Only the active player is displayed. It was possible to decrease the panel size by using the arrow on the right side.

    [​IMG]

    Controlling the cannon with the sliders was no fun, so we changed to a completely different approach. Now the player can use the whole display to control the cannon which proved much more user friendly (e.g. you move one finger vertically to change the amount of powder and one finger horizontally to change the angle of the cannon).

    Here is a screenshot of the new control panel along with an early version of the weapon selection popup.

    [​IMG]

    We then started to add graphical elements of the original game.

    [​IMG]

    And here is the finalized control panel.

    [​IMG]

    Of course there will be an iPad version, so we once again have to think about a new control panel. :)
     
  7. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
    4,079
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    I'm not a developer of Grokion but Check this out

    Early pictures

    [​IMG]

    {[​IMG]

    New Art Direction

    [​IMG]

    Release Screnshots

    [​IMG]
     
  8. lord-sam

    lord-sam Well-Known Member

    Feb 25, 2009
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    United Kingdom
    It's so interesting to see these games early on, especially the ones I have and am used to seeing polished version!
    I never really thought it went through SO much change really! Silly ignorance :eek:
     
  9. AssyriaGameStudio

    AssyriaGameStudio Well-Known Member

    Dec 1, 2009
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    Haha I'm surprised about the level of detail in the place holders on some of the early versions!

    Half our games spend there development as like white boxes moving around the screen, then all the art gets put in over the last week before beta :p!

    Really nice seeing how other developers go about the prototype stage tho, so awesome thread idea!
     
  10. quantumsheep

    quantumsheep Well-Known Member

    Jun 5, 2009
    1,143
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    The Head Cheese, Top Dog, Numero Uno Honcho, Quant
    London
    Thanks to those that helped out with my noob question!

    Loving this thread :D

    QS
     
  11. #51 technicat, Jun 27, 2010
    Last edited: Jun 27, 2010
    I found some really old concept art in the HyperBowl archives

    render-ball-a.jpg

    compare with a recent screenshot of HyperBowl on the iPad


    IMG_0148.jpg
     
  12. dukope

    dukope Well-Known Member

    Jun 11, 2010
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    Helsing's Fire

    Helsing's Fire

    This one's not out yet (soon), but here's a shocking before/after comparison.

    Before
    Originally an action-oriented game called "Castle In Shadow" with minimalistic graphics:
    [​IMG][​IMG]

    After
    Later transmogrified into a puzzle game, with a different theme, and less embarrassing visuals:
    [​IMG][​IMG]

    The core gameplay mechanic of manipulating light and shadow was nailed right from the beginning, but it wasn't until I switched it to a puzzle game that it got fun. You can see the map and level layout is basically the same before and after.
     
  13. AnthonyL

    AnthonyL Well-Known Member

    Oh wow, I'd love to see more about Castle In Shadow ... I'm a gigantic fan of shadow/lighting based games

    edit: if you ever want another developer to help with some betatesting I'd be down btw!
     
  14. demarca

    demarca Active Member

    May 29, 2010
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    It's thrilling sometimes to see such a difference :)

    I have some old screenshots too. This is one of the first concepts of Quadratus:
    [​IMG]

    Here first working version - I thought it was ready to go ;)
    [​IMG]

    And this is how it looks now (one of the themes):
    [​IMG]

    [​IMG]

    It's a great thread :)

    Regards,
    Marek
     
  15. Galactic Captain

    Galactic Captain Well-Known Member

    Jun 8, 2009
    137
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    Galactic Captain
    Space
    Crazy Snowboard

    Spot the difference:

    [​IMG]

    Of course the doodle-look is all the rage now! ;)
     
  16. Galactic Captain

    Galactic Captain Well-Known Member

    Jun 8, 2009
    137
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    Galactic Captain
    Space
    Here's another comparison:

    [​IMG]

    I know some of you probably like the old school look on the left :rolleyes:
     
  17. h0130j03

    h0130j03 Well-Known Member

    Jun 28, 2009
    2,272
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    i actually like the early version, looks grittier
     
  18. NickFalk

    NickFalk Well-Known Member

    Personally, I love the fact that Norway covers all of Sweden in all three screenshots. :D
     
  19. gekkota

    gekkota Well-Known Member

    Jul 17, 2008
    1,490
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    But not as nice as those delhi call girls, I'm sure...
    :rolleyes:
     
  20. VTX

    VTX Well-Known Member

    #60 VTX, Jun 29, 2010
    Last edited: Jun 29, 2010
    Hi Guys,

    I though it would be nice to show of my new creation in here :)

    Push Panic (early version), did the GFX myself in the first screenshot.

    After that RZDesign came in and did a redesign, which is near complete now :)

    The game is still under development, hoping for a release late Juli / Begin of August.
     

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