[Cursed Realms](3D Dungeon Keeper Like) From BansheeSoft maker of Mission Europa

09-21-2011, 04:21 PM
#1
[Cursed Realms](3D Dungeon Keeper Like) From BansheeSoft maker of Mission Europa

Cursed Realms:
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More info on the blog as it is updated hourly sometimes.. (RyanMitchellGames.WordPress.Com)

Latest Dev Videos:

Youtube link | Pop Up


Here is me editing a level a little, then possessing a minion, using his weapon a little, checking my shoes out, and then releasing the minion. I fire his gun but there is an animation glitch (That will be fixed tonight)

Youtube link | Pop Up


First test of first person mode

Youtube link | Pop Up


This User (Ex-Human Addicted to the alien drugs) is on the verge of losing total control of his body. He is mutating due to every cell in his body not wanting to die but get more drugs..... Here is the just finished idle for this guy. He is a walking tank that is slow but hits like ten elephants. He is the guy you want to lead away from your base in first person mode =)...


Youtube link | Pop Up


Youtube link | Pop Up


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Older screens:





And Diablo 3 which I am trying to mimic lighting and fog wise. I love the asthetics of D3.



MUCH more on my blog below.....

Description:
Cursed Realms is an upcoming game from BansheeSoft. It is a mix mash of Dungeon Keeper, Syndicate, and a Rifts style universe where everything is a possibility. In Cursed Realms you are the last known functional AI-Husk designed to defend the last remaining humans from the deadly beings pouring in from tears in space and time all over the planet. (MORE DETAILED STORY HERE : http://ryanmitchellgames.wikispaces.com/Game+Overview) Your task will be to construct your base and satisfy mission specific duties during each level. You will design your minions with weapons researched and found to defend and attack during your encounters. Upon completion of a level your Husk is left to automatic duties as you are downloaded to another Husk in a more dangerous location to battle into the oncoming hordes and take the fight to the enemy.
Players will be able to create their own levels to be played, completed, and uploaded online for others to rate and play.

Release Date: When its done (Guess-ti-mate is 12-16 weeks)

Features:
OpenGL ES 2.0 support only! (Due to cutting edge techniques in use.)
Online level trading.
Hours and hours of an intricate story.
More later...

(Please note everything is VERY early.. Nothing is more then 50% complete.. including art..also please ignore the frame rate as it is taken in debug mode with debug spray and on a very slow software driven display)

Game Design Wiki:
Everything about the upcoming game can be found here....
http://ryanmitchellgames.wikispaces.com/Game+Overview

If you want to keep up and provide ideas as Cursed Realms is finished you can participate here:
(And you can keep me company on my blog )
http://ryanmitchellgames.wordpress.com/

Have a great day yall!
-Ryan

(PLEASE VISIT M.E. WEBSITE AND PRESS Twitter/Facebook LIKES!)
BLOG:http://RyanMitchellGames.WordPress.com/
Websites:http://www.MissionEuropa2.com/
Twitter:BansheeSoft

Last edited by SouL_DragooN; 04-28-2012 at 01:59 PM.
09-21-2011, 04:28 PM
#2
Joined: Sep 2009
Location: Wasaga beach, Ontario, Canada
Posts: 667
Awesome! I don't think there's anything quite like that on the app store, dungeon keeper was a lot of fun back in the days.

09-21-2011, 04:39 PM
#3
Aha, now we know why you've been so quiet, Ryan!

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
09-21-2011, 04:59 PM
#4
Yessiree been really really busy!!! Good te see y'all again lots left to do but it is getting there Implementing what I learned in mission Europa and necro now

(PLEASE VISIT M.E. WEBSITE AND PRESS Twitter/Facebook LIKES!)
BLOG:http://RyanMitchellGames.WordPress.com/
Websites:http://www.MissionEuropa2.com/
Twitter:BansheeSoft
09-21-2011, 05:13 PM
#5
Joined: Jul 2009
Location: State of Confusion!!
Posts: 833
Dungeon Keeper and Syndicate mixed?

It will be a Bullfrog festival!

I cannot wait to see it in action!

Proud Member of the Beta Tester's Alliance!

iOS Games that I have Tested
09-21-2011, 06:14 PM
#6
Joined: Oct 2010
Location: Everywhere and Nowhere
Posts: 7,686
Holy shitaki!!!


This is gonna be so awesome. So if we are lucky, this might even be released by late December?

MADE THE FRONT PAGE ON TA!
Quote:
Originally Posted by melvin2898 View Post
True Words Spoken By The Great Crex.
11-08-2011, 02:32 AM
#7
I'm glad you emphasized that this art isn't final and I sincerely hope you have an artist working with your team on this game. Your games are great, but like most reviews have said, the aesthetics and graphics are a mess. When I first booted up ME, my very first impression was that the graphics were made by a programmer. I'm not sure if that's actually the case, but you see my point. Imagine how much better your games would sell if the aesthetics matched the ambition and depth.

Just a thought.
11-08-2011, 03:08 PM
#8
Media! long time no see!
Never played DK.. awe what a loss! =).. Of course in today's market not as ground breaking but I truly loved that game =)....

NaughtHere:
Yes M.E. was never supposed to be a graphics power house. The target was to work great on the oldest devices with more different enemies on screen and more depth then anything out there. In hind sight, that was not the best targeting as the market is far more moved with all the eye candy possible( Seemingly at the expense of almost everything else ). So Agreed! When the game approached completion I would love to have you guys critique it =).. Thanks for the input I wish more would toss ideas and suggestions =)..

back to work!

Look out for the mini user!

(PLEASE VISIT M.E. WEBSITE AND PRESS Twitter/Facebook LIKES!)
BLOG:http://RyanMitchellGames.WordPress.com/
Websites:http://www.MissionEuropa2.com/
Twitter:BansheeSoft

Last edited by SouL_DragooN; 11-08-2011 at 03:29 PM.
11-09-2011, 01:31 AM
#9
Quote:
Originally Posted by SouL_DragooN View Post
Media! long time no see!
Never played DK.. awe what a loss! =).. Of course in today's market not as ground breaking but I truly loved that game =)....

NaughtHere:
Yes M.E. was never supposed to be a graphics power house. The target was to work great on the oldest devices with more different enemies on screen and more depth then anything out there. In hind sight, that was not the best targeting as the market is far more moved with all the eye candy possible( Seemingly at the expense of almost everything else ).
Yessir, I have been pretty scarce around here lately as I've been really busy with school and not gaming so much, but no doubt I will be gaming when this one hits the app store!

On your point about the market--yeah it is a shame, honestly. I guess it's true though, and that's why a game like Mission Europa is seemingly stuck at cult hit status. But I thought that in terms of presentation, M.E. nailed the vibe it was aiming for, and because of the gameplay and depth it blew everything else out of the water. I haven't spent 1/10th of the time with all of Gameloft's stuff as with that game alone, (not even to mention Necromancer Rising.)

Anyway, I would love to give you some helpful feedback but being unfamiliar with the games inspiring this I don't know what I can say other than real general platitudes--"make it good...est," stuff like that. I assume you are keeping active on your blog though, and probably providing plenty of chances for feedback there, so I'm going to check that out and see what's what.

Current obsessions: Bug Princess 2: Black Label, Neuroshima Hex, Pinball Arcade, Final Fantasy Tactics, MacGuffin's Curse, 1112, Dangerous, 100 Trials, Ascension, The Quest
Anticipating: Spirit Hunter Mineko, Rogue Touch EX, Fargoal 2, Cursed Realms
11-09-2011, 02:46 AM
#10
Oh I loved ME for the hordes of enemies and dare I say it, the graphics! It's just got this 'old 3D game' graphics vibe flowing through it!
However, I was almost forced to put the game down once and for all when I encountered difficulty spikes and all sorts of overpowered enemies. Yeah I know games these days are loaded with safety nets such as checkpoints and whatnot, but at least the harder games had a thing called 'balance', which ME lacked.

Remember the worm that could inflict monstrous DoT on the player at long range and had a massive health tank? Or that freaking lv 30~ defense bot that would deal enough damage to overkill the player 300+ times in one shot? That's broken, I tell you.

So my point is, please have some kind of balance in this game. Make the enemies fight fair, and not have all sorts of godlike powers like high damage DoT and overpowered lasers that travel through walls.
Players are humans, and we can adapt and develop our skills if needed. However, we were never gifted the ability to overcome enemies with superior stats.