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SKY BATTLES - Work in progress..

09-26-2011, 02:48 PM
#1
Joined: Nov 2010
Location: Toronto, Canada
Posts: 109
SKY BATTLES - Work in progress..

SKY BATTLES - Work in progress video:


Youtube link | Pop Up


Steam Greenlight:
http://steamcommunity.com/sharedfile.../?id=244198767

Last edited by madpoet; 05-22-2014 at 10:28 AM.
09-27-2011, 07:10 AM
#2
Some nice effects in there, what are the planned objectives of the game?

Chunkout available now!
Chunkout Games: Web | FB

09-27-2011, 07:40 AM
#3
Joined: Nov 2010
Location: Toronto, Canada
Posts: 109
Thanks Chunkout,

I'm thinking of a variety of missions in different environments. At the moment, the main objective is to destroy all enemies. But I wonder if it would be better to also spawn floating crystals that the player has to pickup in order to advance to the next island.
10-02-2011, 01:17 PM
#4
Joined: Nov 2010
Location: Toronto, Canada
Posts: 109
Robot level

This robot was built entirely in Cinema 4D v 13. Glad to see that the FBX exporter is working perfectly with Unity. For Character IK, just bake the anims in the timeline menu---> functions --> bake object, before exporting.






http://magneticstudio.com
10-03-2011, 02:13 AM
#5
Joined: Jun 2011
Location: Melbourne, Australia
Posts: 286
Sweet looking model!

As for crystals for power ups/progression, every little bit adds depth and experience to the game. I'd give it a go :-)
10-03-2011, 07:35 AM
#6
Joined: Nov 2010
Location: Toronto, Canada
Posts: 109
Sky Battles

Thx Luke for your input. Now you got me thinking...

I'm mulling over some kind of collector mechanic that your ship has to
complete in order to advance in the game. It would also force your flying ship
to enter areas of the map that are possibly more dangerous than others and
gives opportunities for enemies to attack you while you're heading for a collector.

Could work.
P
10-06-2011, 03:12 AM
#7
Joined: Jun 2011
Location: Melbourne, Australia
Posts: 286
Well def post back here once you've got the game into a beta, I would like to see how it progresses!
10-06-2011, 05:00 AM
#8
Looks cool!

Just noticed we're both using Kevin MacLeod's "Truth of the Legend" for our trailers score. Different game genres, but it seems we share the same musical taste
http://forums.toucharcade.com/showthread.php?t=109255

Best of luck with your game!
-flod

My games: Aeterius: Contact Wars ($0.99), BUMPscape (FREE)
Follow me on Twitter: @crystalapps
Like Crystal Apps on Facebook!
11-21-2014, 11:42 AM
#9
Joined: Nov 2014
Location: Fort Collins
Posts: 45
Game looks great! I like the dimension and depth you gave to the levels. And aforementioned with the crystals for progression I think is a great idea!
11-21-2014, 11:47 AM
#10
Joined: Nov 2010
Location: Toronto, Canada
Posts: 109
Quote:
Originally Posted by Rin1221 View Post
Game looks great! I like the dimension and depth you gave to the levels. And aforementioned with the crystals for progression I think is a great idea!
Thanks very much!
I'll be posting a game play video soon which will show revolving doorways
and obstacles.
Cheers!