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  #1  
Old 10-30-2011, 10:26 PM
ojtitus ojtitus is offline
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Default Necronomicon Redux by Lucidsphere Media (Universal)





This is a nice surprise, I didn't know exactly when it was coming out. Downloading now.
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  #2  
Old 10-30-2011, 10:57 PM
soldat7 soldat7 is offline
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I'm all over this. Looks great!
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  #3  
Old 10-30-2011, 11:43 PM
CzarCastic CzarCastic is offline
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Woot! I'm #1 on the leaderboard (out of 10 total players). Lol

That won't last long.
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  #4  
Old 10-31-2011, 02:45 PM
vklymenko vklymenko is offline
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Hi from the game's developer!

thanks for your comments, it will be awesome if you'll "port" them to appstore : )

as for some startup issues - we built the game before iOS 5 came out, so I have now another build compiled with using latest iPhone SDK, so we need few people to test it:

@soldat7 - will you have few minutes to try a new build?
to others - we need someone with ipad and iOS 5.0 who has crash on startup and someone with iphone device with iOS 5.0 who has the same. Please PM me, I'll write here when the positions will be filled. Thanks again.
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  #5  
Old 10-31-2011, 03:02 PM
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LordGek LordGek is offline
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Quote:
Originally Posted by vklymenko View Post
Hi from the game's developer!

thanks for your comments, it will be awesome if you'll "port" them to appstore : )

as for some startup issues - we built the game before iOS 5 came out, so I have now another build compiled with using latest iPhone SDK, so we need few people to test it:

@soldat7 - will you have few minutes to try a new build?
to others - we need someone with ipad and iOS 5.0 who has crash on startup and someone with iphone device with iOS 5.0 who has the same. Please PM me, I'll write here when the positions will be filled. Thanks again.
While it is playing fine on my iPad, it won't even startup on my iPod Touch 4G...not sure if this is something strange with me (iOS 5.0 non-jailbroken but filled with hundreds of games) or just a straight RAM issue (how did Apple think a retina display with half the RAM of the iPhone 4 was supposed to work?).
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  #6  
Old 10-31-2011, 03:21 PM
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LordGek LordGek is offline
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I've been away from the game since soon after the original's release. I thought it was a neat idea, doing something akin to Dungeon Solitaire but giving it a distinctively Cthulhu spin, but was a bit turned off by the frequent crashes and seemingly unfocused design (what was the point of the little Asylum mini-board game?).

Now that I come back I see the game has really grown into something clever. The graphics look great on my iPad and I think I much better understand the mechanics (if an investigator or monster can is rated higher in both stats than his opponents the battle is instantly resolved in the statistically higher one's favor but if there isn't such a clear win a roll-off occurs). What I like about this above Dungeon Solitaire is that there are none of those annoying game long stand-offs and how each investigator can be equipped with several different enhancements (weapon, ally, curse, etc.).

This new expansion is also too clever. Pair a resource with the right other card in play and you'll create a brand new card (although this new card is evidently only good for the current game)! I guess my only question is how often does one go through the deck multiple times in a single game?
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  #7  
Old 10-31-2011, 06:40 PM
ojtitus ojtitus is offline
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Quote:
Originally Posted by LordGek View Post
I've been away from the game since soon after the original's release. I thought it was a neat idea, doing something akin to Dungeon Solitaire but giving it a distinctively Cthulhu spin, but was a bit turned off by the frequent crashes and seemingly unfocused design (what was the point of the little Asylum mini-board game?).

Now that I come back I see the game has really grown into something clever. The graphics look great on my iPad and I think I much better understand the mechanics (if an investigator or monster can is rated higher in both stats than his opponents the battle is instantly resolved in the statistically higher one's favor but if there isn't such a clear win a roll-off occurs). What I like about this above Dungeon Solitaire is that there are none of those annoying game long stand-offs and how each investigator can be equipped with several different enhancements (weapon, ally, curse, etc.).

This new expansion is also too clever. Pair a resource with the right other card in play and you'll create a brand new card (although this new card is evidently only good for the current game)! I guess my only question is how often does one go through the deck multiple times in a single game?
You only draw through the deck once then it's game over if you can make it all the way through the deck..

Last edited by ojtitus; 10-31-2011 at 06:43 PM..
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  #8  
Old 11-02-2011, 09:05 PM
Dustin Neff Dustin Neff is offline
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Default Necronomicon Redux Update

Thanks All for your comments, suggestions, generosity, and help over the past few days.

I just wanted to note that a minor update should post to the App Store in the next 24 hours, there were some start-up issues with iDevices running the new 5.0 OS, but that's been fixed now.

Anything else comes up you can reach me here, and we'll look into it: support@rive-fantasy.com.
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  #9  
Old 11-02-2011, 10:18 PM
Misguided Misguided is offline
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To echo the others, please add screen rotation to the todo list, Dustin.
Thanks or the new version!
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  #10  
Old 11-01-2011, 02:51 AM
Jools75 Jools75 is offline
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Finally a more refined, polished and stable version. I loved this game since early days as you can see on previous posts in the old Necronomicon thread here...

By the way, finally had my day to become first (at least until now, lol...) in the Gamecenter ranking... Just made it few seconds ago!

@Dustin and his team: keep up the good job guys, I'll always continue to support all of your HPL-themed apps! :-)

Last edited by Jools75; 11-01-2011 at 04:24 AM..
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