![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
This is a nice surprise, I didn't know exactly when it was coming out. Downloading now.
|
|
#2
|
|||
|
|||
|
I'm all over this. Looks great!
|
|
#3
|
|||
|
|||
|
Woot! I'm #1 on the leaderboard (out of 10 total players). Lol
That won't last long. |
|
#4
|
|||
|
|||
|
Hi from the game's developer!
thanks for your comments, it will be awesome if you'll "port" them to appstore : ) as for some startup issues - we built the game before iOS 5 came out, so I have now another build compiled with using latest iPhone SDK, so we need few people to test it: @soldat7 - will you have few minutes to try a new build? to others - we need someone with ipad and iOS 5.0 who has crash on startup and someone with iphone device with iOS 5.0 who has the same. Please PM me, I'll write here when the positions will be filled. Thanks again. |
|
#5
|
||||
|
||||
|
Quote:
|
|
#6
|
||||
|
||||
|
I've been away from the game since soon after the original's release. I thought it was a neat idea, doing something akin to Dungeon Solitaire but giving it a distinctively Cthulhu spin, but was a bit turned off by the frequent crashes and seemingly unfocused design (what was the point of the little Asylum mini-board game?).
Now that I come back I see the game has really grown into something clever. The graphics look great on my iPad and I think I much better understand the mechanics (if an investigator or monster can is rated higher in both stats than his opponents the battle is instantly resolved in the statistically higher one's favor but if there isn't such a clear win a roll-off occurs). What I like about this above Dungeon Solitaire is that there are none of those annoying game long stand-offs and how each investigator can be equipped with several different enhancements (weapon, ally, curse, etc.). This new expansion is also too clever. Pair a resource with the right other card in play and you'll create a brand new card (although this new card is evidently only good for the current game)! I guess my only question is how often does one go through the deck multiple times in a single game? |
|
#7
|
|||
|
|||
|
Quote:
Last edited by ojtitus; 10-31-2011 at 06:43 PM.. |
|
#8
|
|||
|
|||
|
Thanks All for your comments, suggestions, generosity, and help over the past few days.
I just wanted to note that a minor update should post to the App Store in the next 24 hours, there were some start-up issues with iDevices running the new 5.0 OS, but that's been fixed now. Anything else comes up you can reach me here, and we'll look into it: support@rive-fantasy.com. |
|
#9
|
|||
|
|||
|
To echo the others, please add screen rotation to the todo list, Dustin.
Thanks or the new version! |
|
#10
|
|||
|
|||
|
Finally a more refined, polished and stable version. I loved this game since early days as you can see on previous posts in the old Necronomicon thread here...
By the way, finally had my day to become first (at least until now, lol...) in the Gamecenter ranking... Just made it few seconds ago! @Dustin and his team: keep up the good job guys, I'll always continue to support all of your HPL-themed apps! :-) Last edited by Jools75; 11-01-2011 at 04:24 AM.. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|