![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
TA Preview!!! Thanks Jared!
We are now doing a campaign to give EARLY and FREE access to the game at our Facebook Page! "I was blown away when I saw Dragon Island in action. The amount of creatures in the game, coupled with the ability to evolve them and level up your own character has the potential for just a ridiculous amount of customization and strategy.” ~ TouchArcade.com "Almost a cross between Pokemon and Shining Force. If you don't like the sound of that cross over you aren't a human" ~ Kotaku.com Ever wanted to build an army of monsters? Dragon Island brings monster collection to a whole new level. Your journey begins when your village is attacked by a dragon overlord. Could it have something to do with the dragon egg you found earlier that day? You and your dragon must discover why dragons, gone for so many years, have suddenly returned to the world! While exploring Dragon Island you will find: ★ Over 200 monsters. Collect. Combine. Evolve! ★ Strategic battles with hundreds of abilities ★ A game world so big it takes 16 screens to see ★ Collect gems, recipes and Soul Stones ★ 11 spirit totems, summon Time, Fate and more ★ A quest system tied to the game’s plot ★ 15 dungeons, including the Infinite Dungeon ★ Unique combat system allowing large battles ★ Unlock Breeder Licenses in the Arena ★ Universal app with Game Center support ★ Exclusive and Optimized for IOS, No DPads! ★ Challenges such as the Collection Hut, Capture Quests and Dragon Overlord hunt Can you defeat the Dragon Overlords? Can you solve the mysteries of Dragon Island? Coming Soon! (The name "Dragon Island" expired on itunes...since it took us 14 months....so we added blue at the end..."Dragon Island Blue" is the new title. Please Like our Facebook Page. By Grehyound Games based in Dallas & ZigZaGame based in Japan. For Media Inquiries Please Contact: ryankelley(at)zigzagame.net Preview: Youtube link | Pop Up ![]() ![]() ![]() ![]()
Last edited by Greyhoundgames; 07-20-2012 at 03:32 PM.. |
|
#2
|
|||
|
|||
|
We are also having a monster naming contest for gift cards on the Promo Section.
http://forums.toucharcade.com/showthread.php?t=111462 Picking winner No. 3 this afternoon! |
|
#3
|
|||
|
|||
|
Looks great can't! Though the creatures would feel better if they had more of a cartoonish feel
|
|
#4
|
|||
|
|||
|
looking foward to play this
![]() just one question: will this be supported in all iOS devices? ![]() if u need a tester, hit me up, i will be glad to help
|
|
#5
|
|||
|
|||
|
i'm gonna love this.
|
|
#6
|
|||
|
|||
|
We will have to test for compatibility. The oldest devices may have memory limitations and its too troublesome to support such a small market segment like 1st gen phones.
|
|
#7
|
|||
|
|||
|
Wow, this looks amazing! Unfortunately I don't have a disposable income at the moment, or I'd have backed you on Kickstarter, but I promise to pick it up after it's been released
|
|
#8
|
|||
|
|||
|
I dont mean to be rude since I know someone worked hard on it... but its kind of shocking to see such beautifully rendered monster designs and overworld next to the dungeon screen that looks like a programmer did it by himself.
Regardless Ill check this out when its released. |
|
#9
|
|||
|
|||
|
We just removed dungeon walls thinking it looked better. Here is what it looks like with them in. Please comment on if you like it better with walls or without.
<edited removed image and its now on the front page or at the end of the thread in a more updated version> Last edited by Greyhoundgames; 02-01-2012 at 09:53 PM.. |
|
#10
|
|||
|
|||
|
- Yes I do think it looks better with the walls, though perhaps some perspective by only showing the wall on the far side of a room might help. I'd look at other games with dungeons some more and see how they approached it, even pokemon itself.
- I'd try some different scaling on the floor textures, the tile the character is shown against appears larger than him. - Have you tried a couple pixel black border around each texture so they dont clash together as much? It might not work well with photo realistic textures like that but worth a look perhaps. - You might even experiment with applying a filter to the textures, I think its the photo real-ness thats going to clash with the rest of the game. Really harsh default photoshop filters generally look cheesy, but there are some pretty high end or subtle ones out there that could create an interesting look. Again I'd play it even if its not altered at all, but if players spend a lot of times with Dungeons I do think its worth some effort to try to tweak the look a bit. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|