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#1
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Rodeo Games has announced Hunters 2 (the sequel to Hunters Esp 1) on their facebook page this week.
Here are few new things in the sequel due February/March 2012: Campaign mode Universal app New enemies races New environments New mission types, guns and gear Also, they built a flashy new graphics engine which can handle real-time dynamic lighting and other things Pictures can be found on their facebook wall
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#2
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Yes!
Excited for this!
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#3
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Never played original but sounds great
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#4
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yeah !! looking forward !!
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#5
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Looking forward to Hunters 2. The first had a lot of potential but got a little too ambitious and I'm sure Rodeo's switch to paid from free with IAP to unlock resulting in free full versions was the financial fail of the year.
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#6
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Hi all,
I'm Ben Murch, the Creative Director over here at Rodeo Games. Next week we'll be launching our second game, Hunters 2. For those of you who don't know, Hunters is a Turn-Based-Strategy game along the lines of XCOM and Jagged Alliance, and board games like Space Hulk. As well as the turn based missions, you get to create and customise your team of Hunters, acquiring weapons, armour and talents as you level up. We've spent the last year re-vamping our game engine so it includes lots of graphical awesomeness like real time lighting and bespoke pixel shaders. We've also created an entire campaign mode to get your teeth into, following the story of our first hero character "Caius Black". Anyway, I wanted to jump on here to answer any questions people might have about the new game or Rodeo Games in general. In the meantime, here are some screenshots for you all to enjoy. Cheers, - Ben ![]() ![]() ![]() ![]()
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#7
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Hoo boy, that looks awesome. I haven't played any of the games you've mentioned though, so I still have no idea how it will play.
Last edited by Echoseven; 03-06-2012 at 01:23 PM.. |
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#8
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Well... I won't say I wasn't disappointed by the unfulfilled dev promise of a campaign for Hunters I ( whatever happened to the whole "email us your character names and we'll put them in the new campaign as enemies" ? )
Having said that I can tell I'll be suckered into buying this one heh. Hope it gets better support. How many more melee weapons than the hammer this time around? Is there more variety with a weapon / armor class than the old worn -> experimental hierarchy? Are the more varied inventory items? How much larger are the talent trees? ( are they the same size ) |
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#9
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Quote:
Quote:
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#10
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Great news this, I'm getting married next week but at least I have this to look forward to instead.
Thanks for the lifeline guys. |
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