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  #1  
Old 01-18-2012, 06:08 AM
Sanuku Sanuku is offline
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Default SOULCALIBUR - ( by NamcoBandai Games Inc.)


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Low bandwidth Version | Pop Up

Last edited by Sanuku; 01-19-2012 at 11:10 AM..
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  #2  
Old 01-18-2012, 06:09 AM
mashead2000 mashead2000 is offline
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Nice! How will this compare to Street Fighter Volt? Cos i suck at that lol!!
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  #3  
Old 01-18-2012, 06:29 AM
Ayjona Ayjona is offline
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All those wednesday nights hoping that Prevail or Pocket Heroes will finally drop, well, this is a rather good substitute

The price point worries me. I'll probably pay it without hesitation, but should it be so high that the game does badly, Namco Bandai might blame the technical limitations of the platform (touch controls, small screen, all the usual tired anti-mobile gaming propaganda ), instead of the limitations on what users of the platform are willing to spend, and the actual price point itself. And if they do, it might influence their decisions not to port (or even create) other games for iOS.

Also, while I certainly believe the game is worth this much, a price point comparison with Volt (which, personal preference and graphics aside, is probably on a reasonably similar level in terms of sophistication and popularity, with less moves and single player content but still more tactical choices and options for strategy, being based on SF IV and all, and sporting online multiplayer as a very hard selling point) will leave Soul Calibur looking like a far less appealing alternative.

Well, regardless, together with SF/Volt (and boosted by some smaller but still pleasant fighting experiences for iOS, such as Fight Night, MMA and Bruce Lee), we can finally say with pride and finality that fighting fans can indeed have quite a lot of fun on iOS
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  #4  
Old 01-18-2012, 06:35 AM
Ayjona Ayjona is offline
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Quote:
Originally Posted by Spamcan View Post
How can they justify charging 1/3rd more for a version of the game without physical controls?
It actually looks quite a lot better on iOS And physical controls is only a selling point for those who actually prefer them, which you might be surprised to find not all of us do

But yeah, see my reasoning on the price point in the post above yours. It does worry me, not for the sake of my own wallet, but for the success of the game.

And yeah, someone needs to say it (again) : boy, if I EVER wanted online multiplayer in an iOS game, this is the one...
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  #5  
Old 01-18-2012, 06:18 PM
Ayjona Ayjona is offline
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Last I played this SC title, was back when the Dreamcast was still popul... oh, wait, it never was. It should have been, though Anyways, I haven't tried my hands at SC 1 for 8-10 years. Was there a story mode, one that is not in the iOS version? The "(Additional modes are planned)" gives me hope for either that story mode, if it ever existed, and even more so for local multiplayer (as I'm guessing online multiplayer is a fleeting dream. But then, didn't we say so for SFIV for iOS as well?).

Quote:
Originally Posted by bigrand1 View Post
The game looks incredible in the video with the retina, but the sky-high price IS a deal-breaker to me, and for that reason, I don't think I'll be getting it, though from the quality, I AM somewhat tempted.
So far, I've never stayed my hand from buying an iOS game that truly interested me because of the price tag (I did wait a while with Final Fantasy Tactics and King of Dragon Pass, but once I bought them, I realized I'd have picked up either one for more than the asking price, had I known what good games they are), but in the case of SoulCalibur, I probably would have hesitated, had I not recently seen my wallet swell beyond its traditional size So yeah, I get yer disposition to let this slide by, in spite of all the awesome splashed all over our faces by the trailer.

Quote:
Originally Posted by bigrand1 View Post
Can you imagine if they have the nerve to add IAP in there, too?
I'm trying right now, and I canna say my brain appreciates the fried synapses and fizzling brain cells.

Quote:
Originally Posted by bigrand1 View Post
Thirteen bucks for this and this may hurt sales considerably, I'm afraid.
Yeah, I reasoned around the possible negative implications of the price point in my first post in this thread. I really hope the game does well regardless, as I want Namdai to keep porting SC titles, as well as other console classics, and possibly even start developing iOS exclusives.
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  #6  
Old 01-18-2012, 06:50 AM
farley farley is offline
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No online multiplayer?
No iPhone 3GS support?
No iPad 1 support?
No sale!
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  #7  
Old 01-18-2012, 06:56 AM
Spamcan Spamcan is offline
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Quote:
Originally Posted by farley View Post
No online multiplayer?
No iPhone 3GS support?
No iPad 1 support?
No sale!
Oh wow, I almost missed the lack of iPad 1 support. If this game has iPhone 4 support why the hell doesn't it have iPad 1 support?!?!? I was planning on picking this up and using it with the iCade through bluetrol but I guess that ain't happening.
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  #8  
Old 01-18-2012, 06:59 AM
Fireball926 Fireball926 is offline
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Quote:
Originally Posted by Spamcan View Post
Oh wow, I almost missed the lack of iPad 1 support. If this game has iPhone 4 support why the hell doesn't it have iPad 1 support?!?!? I was planning on picking this up and using it with the iCade through bluetrol but I guess that ain't happening.
Doesn't the original iPAd have 1/2 the ram of the iphone 4?
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  #9  
Old 01-18-2012, 07:00 AM
dinoeggs777 dinoeggs777 is offline
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Quote:
Originally Posted by Fireball926 View Post
Doesn't the original iPAd have 1/2 the ram of the iphone 4?
But it has the same amount as the iTouch.
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  #10  
Old 01-18-2012, 07:05 AM
Spamcan Spamcan is offline
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Quote:
Originally Posted by Fireball926 View Post
Doesn't the original iPAd have 1/2 the ram of the iphone 4?
It does but that didn't stop Rockstar from releasing GTA3 for it. How can it be that a 13 year old game can't be optimized for 256MB of RAM? There's a lot of iPad 1 owners that aren't going to be happy about this or the prescient it's setting.
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