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  #1  
Old 02-08-2012, 06:05 AM
Echoseven Echoseven is offline
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Default Raid Leader - (by Crescent Moon Games) - Universal App







Last edited by Echoseven; 02-08-2012 at 11:13 PM..
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  #2  
Old 02-08-2012, 06:09 AM
Sanuku Sanuku is offline
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Instant Buy. Smashing the Buy Button!

Expect the usual Feedback as soon as possible.

Last edited by Sanuku; 02-08-2012 at 08:12 AM.. Reason: HD Gameplay Trailer added (iPad 2).
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  #3  
Old 02-08-2012, 06:10 AM
mashead2000 mashead2000 is offline
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Excited for your vid Sanuku because it will show more than the short trailer ive seen lol
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  #4  
Old 02-08-2012, 06:16 AM
Lumiere Lumiere is offline
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Quote:
Originally Posted by mashead2000 View Post
Excited for your vid Sanuku because it will show more than the short trailer ive seen lol
Agreed!

Thanks in advance for your vid Sanuku!
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  #5  
Old 02-08-2012, 06:22 AM
Gabrien Gabrien is offline
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Ah yes, another token CM release that I'll almost certainly end up deleting shortly after trying yet probably won't be able to resist giving a chance to at just a buck. Carry on then.
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  #6  
Old 02-08-2012, 06:33 AM
mashead2000 mashead2000 is offline
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Quote:
Originally Posted by Gabrien View Post
Ah yes, another token CM release that I'll almost certainly end up deleting shortly after trying yet probably won't be able to resist giving a chance to at just a buck. Carry on then.
Lol i know its the 69p that tempts me even if i do play it the once... Apart from Paper Monsters
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  #7  
Old 02-08-2012, 06:45 AM
GeekyDad GeekyDad is offline
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Quote:
Originally Posted by Sanuku View Post
Instant Buy. Smashing the Buy Button!

Expect the usual Feedback as soon as possible.
Same, looking forward to it arriving in the U.S. But I wonder if there are any story/RPG elements at all, or if it's straight-up combat.
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  #8  
Old 02-08-2012, 08:51 AM
Ayjona Ayjona is offline
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You fellas who are already raid-leading across that colorful map, do battles consist only of bosses plus a few summoned minions?

Together with the low number of classes, the fact that each hero can only use two perks at a time, and what seems like rather slow action (the comparison to Battleheart does not necessarily have to be made, but I'm making it ), it seems the lack of large-scale horde battles might make the gameplay a tad rigid and lacking in variation, as the player is not forced to rearrange and keep his heroes mobile to respond to different incoming threats (as per Battleheart). Perk management seem to be the order of the day (i.e., mostly standing still and activating perks), and compared to having to manage perks (abilities/skills, etc) AND move about the map nearly constantly, just having to activate perks seems considerably less dynamic and engaging.

Quote:
Originally Posted by GeekyDad View Post
Same, looking forward to it arriving in the U.S. But I wonder if there are any story/RPG elements at all, or if it's straight-up combat.
From what I can tell from the trailer, the RPG elements are the purchaseable perks, plus some form of less dynamic leveling. As for story, I think the few lines of text in the intro plus the bosses' short dialogues might be what we get.

(I hafta wonder... while story is generally not the focus of many games, especially of this casual, easily accessible mobile kind, why even bother writing a story as superbly, deeply, overwhelmingly archetypical and shallow as this one? )
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  #9  
Old 02-10-2012, 11:56 AM
Charrington Charrington is offline
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Played few levels, feels like a Battleheart clone. And the absence of loot, level up, skill tree and only 3 characters with no other choice kind of makes it a very cheap clone.

Last edited by Charrington; 02-10-2012 at 11:58 AM..
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  #10  
Old 02-10-2012, 12:05 PM
Card Card is offline
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A way to respec your skills would be great... As a casual player all I'm doing is upgrading the first two for each character.

And I can't see myself grinding to learn the other skills, not my idea of fun.

Last edited by Card; 02-10-2012 at 12:08 PM..
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