|
|
|
#1
|
|||
|
|||
|
Updated today to be 3GS compatible and on sale for 0.99c/0.69p
Low bandwidth Version | Pop Up Description: Worzled is a word game with a difference, its as much puzzle as word game if not more so. We took the concept of a perpetually scrollable grid, added word play and over 40 levels of ever increasing difficult. Last edited by IoanFD; 03-07-2012 at 05:01 AM.. Reason: Adding app update information |
|
#2
|
|||
|
|||
|
Grabbed 9F6HHAWT9YLE
Love word games and will give some thoughts on this when I get some time later today to go over this one. Thanks for the code. |
|
#3
|
|||
|
|||
|
I hope you like it, but all thoughts good and bad greatly received.
|
|
#4
|
|||
|
|||
|
Grabbed 6LWEMEE944TM. Thanks!
|
|
#5
|
|||
|
|||
|
I've had a little time to play with it, and will post more when I get a chance, but so far it's a very nice change of pace word game. Those that played the first Imangi will find the game play similar. Think Rubic's Cube for words. You can slide letters horizontally and vertically to form words and you job is to link the words in a Scrabble type fashion. the obvious challenge is getting new words into place without messing up those you've already completed.
Where the game differs is after submitting the words will then remove the letters from the board and you keep going until you can reach the target score. There are some letters that are worth more and you can earn more points by constructing words using tiles of the same color. There is also a panic button that lets you bring back some letters. I haven't used that yet, but I'm guessing that the letters are random so you don't know if your panic will work. You also get a set amount of them to begin. The game has that Zen feel to it since it isn't timed and allows you to go at your own pace. But I do think that the devs could add a mode that adds a timer and if you pass a certainly time letters start dropping off. This would give a great since of urgency to the game and, since it's just a separate mode, would still allow those who don't like to be rushed to enjoy. I'd also add something like bonus tiles for making longer words or stringing together long words. This is the type of thing we've seen in games like "Bookworm". Getting a longer word could change a couple of tiles to other colors and allow you to get higher scores. The only downside I see to this is that the price might scare people off. I know that it's ridiculous that $2 for a game might sound high, but I think that in the App World the devs would sell far more games at $1. It doesn't effect me, but I know that it does some and I would suggest a "half off launch sale" right away. Build the game up and then move to $2. The game is worth the price as is, but a quick scan of the app store will tell you what people think games are worth. All in all a very fun game, that I think with a few more tweaks could be even better. I wish Mr. Moo much success with the game! |
|
#6
|
|||
|
|||
|
BTW... went to post on the app store and they wouldn't let me... I'll try again later and see if will change. It's telling me that I have to download it first.
|
|
#7
|
|||
|
|||
|
Quote:
When building the game we always aimed for a non timed game, but I really like your suggest for a timed game - 'The game has that Zen feel to it since it isn't timed and allows you to go at your own pace. But I do think that the devs could add a mode that adds a timer and if you pass a certainly time letters start dropping off. This would give a great since of urgency to the game and, since it's just a separate mode, would still allow those who don't like to be rushed to enjoy.' Watch this space you never know. Last edited by IoanFD; 03-01-2012 at 02:14 PM.. |
|
#8
|
|||
|
|||
|
Been playing a little more and really think that the timed mode would be a great add.
As it is now I get on, do a couple of levels and then leave. I think I'm on level 13 now and I'm finding that I'm doing the same thing with every level. I link all the gold tiles I can first and get the words and points from that, and then do the same with the other colors. That has gotten me plenty of points to move on. Sure there are less gold tiles in each round, but I haven't even come close to even seeing what the Panic buttons do as of yet. The timed would make me use the tiles differently and push some excitement into the game. I'd also add some achievements into the game. I'd like to see some that are not the "grind out" type. All of them now take a long time to get and other than the one for "Clearing the board", can't be done on one level. I'm thinking achievements like "Three six letter words in one grid" or strange like "Start and End with a W". It's these type of out of the box achievements that make people try for things they normally wouldn't do. And as for the "Clearing the Grid" achievement... That's pretty hard because once you get the target number the grid resets. Best I've done is about 75% before the grid resets. Anyway, just wanted to add a few more thoughts. |
|
#9
|
|||
|
|||
|
Quote:
A quick tip though the game finishes on level 46 when you need to score 500 points, which is impossible without panics. Now is the time to be banking them as trust me you'll need them. So conversely you need to try and score many more points than the early levels need to earn the bonuses to earn the panics. Obviously the only way to do this string many words together. I'm liking the idea of strange achievements though, but that's how my mind works. Thank you again though as you are giving me some great ideas. |
|
#10
|
|||
|
|||
|
KFT9MHH7N9XT
Thanks !!! |
![]() |
| Thread Tools | |
| Display Modes | |
|
|