HEAVY Sword

03-23-2012, 03:49 PM
#1
HEAVY Sword

Hey all,

Here is some early gameplay of a upcoming Monster Robot Studios title
"HEAVY Sword"

Feedback always appreciated

More details to come....




hs-promo2 by homeschooledmail, on Flickr


HS-Promo 1 by homeschooledmail, on Flickr
03-23-2012, 05:46 PM
#2
Joined: Aug 2009
Location: Ithaca, NY
Posts: 1,899
Looks awesome. Good vid

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03-23-2012, 07:20 PM
#3
Joined: Jan 2012
Location: Philippines
Posts: 19,223
Fantastic visuals... Looks really promising.

However like all pre-production games there are a couple things id like to mention...

For a heavy sword, that's some pitiful range all done in what looks like 3 frames. And the spin attack, that's it?

Also, i'd personally prefer the B button as the Jump button. Customizable is better, of course.

Will be following this.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword

Last edited by Exact-Psience; 03-23-2012 at 07:22 PM.
03-23-2012, 09:07 PM
#4
The visuals give me a strong feeling of Scribblenauts, which is a very good thing. Like Exact-Psience here, I'll keep watch on this.

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03-23-2012, 11:44 PM
#5
It seems to me that the parallax effect is backwards. Shouldn't the background scenery move by slower than the foreground or am I losing my mind?

GameCenter/OpenFeint/Plus+/Agon/Gameloft Live/Xbox LIVE/PSN ID: VoodooVyper
03-24-2012, 06:47 AM
#6
Joined: Oct 2010
Location: Minneapolis, USA
Posts: 3,659
Familiar premise and gameplay framework, nice art and I do like the palette chosen.. definitely going to follow this one.
03-26-2012, 11:10 PM
#7
Quote:
Originally Posted by VoodooVyper View Post
It seems to me that the parallax effect is backwards. Shouldn't the background scenery move by slower than the foreground or am I losing my mind?
You're not losing your mind. It's the first thing I noticed as well - definitely backwards.