Support our Sponsors:

Go Back   Touch Arcade > Developer Discussion > Developer Services and Trade

Reply
 
Thread Tools Display Modes
  #1  
Old 04-19-2012, 06:50 AM
BeatScribe BeatScribe is offline
Senior Member
iPad 2, iOS 5.x
 
Join Date: Apr 2012
Location: Illinois
Posts: 164
Default Beatscribe Free Original Loop For Your Game + 3 Professional Songs for $275




Samples On Sound Cloud

Affordable Tunes In Numerous Styles including Chiptune, RPG, Ethnic, Childrens Game, Science Fiction, Rock and Epic.


> Free Menu Screen/Game Over Loops For All Developers.
> Limited Offer For first 5 developers, get three original songs for $275.
> Single Songs $100 per song.
> Developer Gets Full Rights!



I’d like to humbly submit my services to the developers here at Touch Arcade. I’ve been creating video game soundtracks for over ten years and use a host of professional-grade tools. I have performed in bands and created soundtracks for several iOS games.

I’m a huge fan of classic game soundtracks and try to capture a bit of the 8-bit flavor while providing modern instrumentation. I also like to create orchestral tracks and CRPG style tracks. I strive to create atmospheric tracks that create excitement and add ambience to games. Professional iOS apps feature crisp, fluid graphics, so why not have a sound track to match?

Just check out my SoundCloud page for various examples of my work. For a limited time, you can get a title track and two in-game tracks creating specifically to match your upcoming iOS hit for a low price of $275. This is only available to the first 5 requestors. I’ll also create single tracks for $100 each. This is a fraction of what you’d pay normally for a unique track. This price include full rights, meaning the song is 100% yours. Every game should have unique music and I won’t be reselling your tracks to others.

To show you what you’d get for your money, I’ll also provide uniquely created short, looping background track, perfect for a menu screen, game over screen or configuration screen totally free! It’s yours to use whether you’d like any further tracks or not. Everything I create is customized to the style and feel of your game.

The App store is a great place for creative folks to build some amazing games. I want your project to sound as polished as it can without breaking the bank. I can afford to offer such low prices because I love what I do. Send me a private message today to get your free short loop and find out more about my services.


BeatScribe RepeatScribe - LIMITED TIME OFFER
Repeat Customers Get 25% Off on End of Year Orders!

It's time to start a new tradition. I'd like to thank all my loyal customers who have made this last year truly epic. I produced more than 50 commercial songs in 2012 and I would never have been able to do it without all the creative people who gave my songs something to play behind and, more often than not, inspired me with their art and ideas to create things I never would have come up with on my own.

For this reason, I'm introducing the BeatScribe RepeatScribe End of Year Sale. Anyone whose ordered even a single song from me before, gets 25% off their next order starting November 1st through January 1st 2013.

There's no limit on order size, if you order 200 songs, you still get 25% off. If you've got several game projects in the pipeline, why not put in your first order in the next few days. If you put in an order before November 1st, you'll qualify for the RepeatScribe discount!

Last edited by BeatScribe; 12-03-2012 at 09:49 AM.. Reason: Adding more info.
Reply With Quote
  #2  
Old 04-20-2012, 11:24 AM
BravadoWaffle's Avatar
BravadoWaffle BravadoWaffle is offline
Senior Member
iPad (3rd Gen)
 
Join Date: Sep 2010
Posts: 393
Default

Beatscribe did the music for our game RoboHero and it turned out spectacular.

He worked closely with us to make sure it was exactly what we wanted to match the mood and pacing, and even tried to understand me when I said I wanted it to go a little more "dundun badum dun dummm."

Top notch guy!
Reply With Quote
  #3  
Old 04-21-2012, 06:21 PM
BeatScribe BeatScribe is offline
Senior Member
iPad 2, iOS 5.x
 
Join Date: Apr 2012
Location: Illinois
Posts: 164
Default

Thanks Bravado Waffle! You guys were a pleasure to work with too! I'm super excited about your future projects!
Reply With Quote
  #4  
Old 05-01-2012, 02:17 PM
BeatScribe BeatScribe is offline
Senior Member
iPad 2, iOS 5.x
 
Join Date: Apr 2012
Location: Illinois
Posts: 164
Default

Added Orchestral composition samples from a recent job.
http://soundcloud.com/beatscribe/orc...fealty-far-off
Reply With Quote
  #5  
Old 05-02-2012, 03:54 PM
Atomicon Atomicon is offline
Junior Member
 
Join Date: Apr 2009
Location: Portland, OR
Posts: 24
Default

Hey Beatscribe,

Checked out your work, some very nice stuff there! As a composer and sound designer myself, I'd strongly recommend you not give away full rights to your music, especially for the price you're offering. While your prices are very low, I totally understand that whatever the market will bear is what you should charge, but if you give away full rights to your intellectual property, you never again have the opportunity to earn revenue from it. You should be developing a library of tracks for future use!

As an example: I scored a very popular iPhone game back in 2010, and I gave the developer a year long exclusive license to use the music in their game (meaning I retained ownership of the music, but they would have exclusive rights to use it for the first year). After the year was up, I still owned the tracks and have re-licensed several of them elsewhere for additional revenue. In fact, just last month one of the tracks from that game was placed in an MTV UK show, from which I will earn residuals.

I'd recommend using a simple contract with your music buyers that lets them use it royalty-free in perpetuity, but that retains your right to re-license it.

Cheers!
Reply With Quote
  #6  
Old 05-07-2012, 06:21 AM
BeatScribe BeatScribe is offline
Senior Member
iPad 2, iOS 5.x
 
Join Date: Apr 2012
Location: Illinois
Posts: 164
Default

Thanks for your words AtomIcon. I will take those things into consideration. Appreciate all the positive feedback thus far. I'm glad this community is more cooperative than some others I have been part of.
Reply With Quote
  #7  
Old 05-13-2012, 09:55 PM
BeatScribe BeatScribe is offline
Senior Member
iPad 2, iOS 5.x
 
Join Date: Apr 2012
Location: Illinois
Posts: 164
Default

Had some requests to get downloadable versions a few tracks on my SC, so, request granted! Unreleased samples and a few other songs on my SoundCloud are now downloadable. Enjoy!
Reply With Quote
  #8  
Old 05-19-2012, 11:37 PM
Name That Name That is offline
Junior Member
iPhone 4S, iOS 5.x
 
Join Date: May 2012
Posts: 13
Default

Just worked with Beatscribe on a game. Was a real pleasure to work with and helped create great custom music for my game. A musical genius. Will def use him again on other games. Thanks!
Reply With Quote
  #9  
Old 05-21-2012, 11:25 AM
asmadigames asmadigames is offline
Junior Member
iPad (3rd Gen), iOS 5.x
 
Join Date: May 2012
Posts: 1
Default

BeatScribe made the music for our iOS app version of Fealty. Came out great, and was good to work with!
Reply With Quote
  #10  
Old 03-05-2013, 06:07 PM
amn624 amn624 is offline
Senior Member
iPad 2, iOS 6.x
 
Join Date: Aug 2008
Location: Nassau County, NY
Posts: 1,262
Send a message via AIM to amn624 Send a message via Skype™ to amn624
Default

Quote:
Originally Posted by Atomicon View Post
Hey Beatscribe,

Checked out your work, some very nice stuff there! As a composer and sound designer myself, I'd strongly recommend you not give away full rights to your music, especially for the price you're offering. While your prices are very low, I totally understand that whatever the market will bear is what you should charge, but if you give away full rights to your intellectual property, you never again have the opportunity to earn revenue from it. You should be developing a library of tracks for future use!

As an example: I scored a very popular iPhone game back in 2010, and I gave the developer a year long exclusive license to use the music in their game (meaning I retained ownership of the music, but they would have exclusive rights to use it for the first year). After the year was up, I still owned the tracks and have re-licensed several of them elsewhere for additional revenue. In fact, just last month one of the tracks from that game was placed in an MTV UK show, from which I will earn residuals.

I'd recommend using a simple contract with your music buyers that lets them use it royalty-free in perpetuity, but that retains your right to re-license it.

Cheers!
I'd rather have use of the track without having to renew a license and do not mind it not being exclusive.
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent