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iPad: Slime City

09-18-2012, 05:11 PM
Slime City

Hello TA,

We're the two guys who made Metal Drift (PC-steam) and Fluxe (iPhone/iPod). We're in development on our next project, Slime City (iPad/PC). We wanted to post some work. Mostly to keep us motivated.

Slime City is a 'castle defense'/city building game. But instead of the enemy being a row of baddies on a linear course; it's a slime, that expands in all directions. So defeating it is a completely different challenge from your average castle/tower defense game.

Your city is there to provide cash to buy weapons, to fight the slime. The more efficient your city is, the more cash you get to buy weapons.

You will be the commander of an elite slime fighting force. Here we have 3 members of your 7-8 person team.
Brighton (on the left) will introduce you to new, unlocked equipment. Maj. Fairchild will relay orders from the top and keep you apprised of changing battle conditions. Dr. Neem will reveal new information about your mysterious foe, the slime.

Here are a couple of building animation tests with 'beta' buildings and terrain.

Youtube link | Pop Up

The first weapon is finished. It's called 'The Thumper'. 'He' activates when slime is near, and smashes a clearing for you to establish a beach head.

Youtube link | Pop Up

Hey, also, here's our facebook page. Your comments on our progress are extremely helpful and motivating. We'd love to hear from you.


Weston & Brian
Black Jacket Games

Last edited by Weston100; 04-11-2013 at 03:59 PM. Reason: Adding character pics.
12-13-2012, 03:34 AM
The central HUB of every city is the HQ. It's also where resources are dropped and launched to the orbiting fabricators to pump out more buildings.

Just added our first piece of key art to our facebook page. Yay.

Last edited by Weston100; 08-26-2013 at 02:33 AM.

12-13-2012, 12:50 PM
The concept sounds interesting.
12-26-2012, 10:28 PM
We just finished our first voice test with our in-game characters, Dr. Neem and Brighton.

Youtube link | Pop Up

Voice work by Ian Karmel and Dirk Marshall. Dialogue from 'The Food Photographer.'

12-27-2012, 05:55 PM
Why are you posting so early in the development stage?
12-28-2012, 12:14 AM
@Peewhy So we're starting early for a few reasons:

1. We are a microscopic team, without the budget for a big marketing push at the end.
2. It helps us to stay focused and motivated if we can share our progress with a community.
3. We want to see if anyone cares about the idea before we get all the way to the end.

I often wonder why games don't start showing their progress earlier.
01-07-2013, 04:43 AM
Originally Posted by Weston100 View Post
Just added our first piece of key art to our facebook page. Yay.

I love the art style in this... You don't mind if I use it as my timeline cover on Facebook?

Team Monster ID: pwrbyethanol

This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.
01-10-2013, 05:17 PM
@crazy_gamer No date yet. Our next step is a Kickstarter campaign. Completion speed will depend on how well the campaign goes.

@lazynahte Not at all, that would be awesome, thanks!

Check out Slime City on Facebook!
01-13-2013, 10:33 AM
Joined: Sep 2010
Location: UK
Posts: 1,178
Looks interesting, reminds me of Creeper World.
I like your art style.
I'll keep an eye out for your Kickstarter.
01-21-2013, 06:21 AM
@HLW Thanks! We were actually inspired by Mario Sunshine and a game called 'Bit shifter'. We didn't discover Creeper World until later, but it is in the same genre for sure.

Check out Slime City on Facebook!