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Dream of Pixels, a falling blocks puzzle game, in reverse!

10-18-2012, 08:28 AM
#1
Dream of Pixels, a falling blocks puzzle game, in reverse!

Ladies and gentlemen,

we would like to announce Dream of Pixels, our upcoming falling blocks puzzle game, in reverse!

The brilliant twist on the old classic is the unpacking of tetromino blocks in place of the usual packing. Simply tap on the descending grid to unpack the tetrominos and watch them spin, rotate and drop with gravity. Clear the lines from the beautiful cloudy grid fast enough or it's - dream over.



Features:
  • Beautiful ever-changing visuals!
  • A brilliant twist on an old falling blocks classic!
  • 5 game modes: Classic, Puzzle, Pro, Nightmare and Shattered Dreams!
  • Zen Puzzle mode to slow down, relax, and think about it!
  • Amazing music, matching the visual experience perfectly! Amazing music, matching the visual experience perfectly!

EDIT: NEW Lock Screens for your iPhone 5, iPhone and iPod Touch retina, non-retina, iPad and iPad 3 retina - the whole Apple device spectrum!




We are almost done and are polishing up the last final details.

The release date is set: November 15th 2012

Roll Back Home - a black and white adventure - by Dawn of Play, creators of Dream of Pixels (4.5).

Last edited by DawnOfPlay; 10-22-2012 at 03:42 PM. Reason: replacing wallpaper with lock screens for all devices
10-21-2012, 02:16 PM
#2
This looks gorgeous. Is there a puzzle mode with levels? Or are the modes endless with tetris-like gameplay?

Currently addicted to: Duet game, Threes, Tengami, Oquonie, Platforms Unlimited, Perloo, Wave Wave

10-21-2012, 02:43 PM
#3
Puzzle mode

Quote:
Originally Posted by Snozberry View Post
This looks gorgeous. Is there a puzzle mode with levels? Or are the modes endless with tetris-like gameplay?
Thanks!

There are 3 endless modes,
a puzzle mode (you can see some of the levels in the trailer after the "loads of challenging puzzles" title) and
a speedrun mode called Nightmare (end-the-"nightmare"-as-soon-as-you-can).

All of the modes have the same basic mechanic of unstacking tetromino blocks from the grid, except in Puzzle mode the grid doesn't descend, so no time pressure.

Here's some samples of how the puzzles look like - animated screenshots you can also make (and share!) from within the game:


Roll Back Home - a black and white adventure - by Dawn of Play, creators of Dream of Pixels (4.5).
10-22-2012, 04:02 PM
#4
Select Dream of Pixel previews

Last week was pretty amazing for Dream of Pixels so we thought we should share the re-cap:

After announcing the release date (Nov 15) with the latest gameplay trailer (above) this followed on Friday:

slideDB.com, a sister site to modDB.com and indieDB.com launched with Dream of Pixels on the frontpage as we added it to indieDB just a day before.

Dream of Pixels rised in popularity on the indieDB.com to #2, just after Minecraft (being second only to Minecraft - can you believe that?)

KOTAKU picked it up and praised the trailer! Whoa!

KOTAKU / Tetris in Reverse Looks and Sounds Positively Dreamy


Our trailer got hit by 5.000 views in one day.

Roll Back Home - a black and white adventure - by Dawn of Play, creators of Dream of Pixels (4.5).
10-23-2012, 04:05 PM
#5
iPad mini ready. iPad 4 ready. App Store almost ready.

Dream of Pixels. iPad mini ready. iPad 4 ready. iPhone 5 ready.

App Store almost ready.

Uploading to App Store this week!

Roll Back Home - a black and white adventure - by Dawn of Play, creators of Dream of Pixels (4.5).
10-23-2012, 07:48 PM
#6
Wow, this looks awesome! : ) Will it have iCloud support?
10-29-2012, 10:18 AM
#7
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,298
Quote:
Originally Posted by DawnOfPlay View Post
Thanks!

There are 3 endless modes,
a puzzle mode (you can see some of the levels in the trailer after the "loads of challenging puzzles" title) and
a speedrun mode called Nightmare (end-the-"nightmare"-as-soon-as-you-can).

All of the modes have the same basic mechanic of unstacking tetromino blocks from the grid, except in Puzzle mode the grid doesn't descend, so no time pressure.

Here's some samples of how the puzzles look like - animated screenshots you can also make (and share!) from within the game:

That cloud looks like a cow! Or is it a cow that looks like a cloud? . I love games that take classic gameplay and burnish it with a truly unique art style. Gotta put this on my watch list.