|
|
|
#1
|
|||
|
|||
|
Hey there,
I was looking for some numbers on Google but couldn't find them. So maybe someone here knows ![]() We're finishing our latest game and we're wondering if there's any point supporting iOS4 at all. It did make a lot of sense a few months back (when you could still build for armv6 normally), but nowadays it seems to me like it's a waste of effort After all it doesn't matter how many iOS devices run iOS 5+, what matters is how many "modern" iOS devices are on iOS5+. Or to put it in different words - how many 3GS/iphone4/iPad1 devices did not update to iOS5 Does anyone have any info on that or anything to point me in the right direction ? |
|
#2
|
|||
|
|||
|
You can support iOS4 if your game doesn't have features that are only available in iOS 5-6. There are many people who just don't bother updating their system to the latest iOS but their devices 3GSs, iPad1 and iPhone 4 support armv7. All my games are armv7 only and I support minimum 4.3.
|
|
#3
|
|||
|
|||
|
Quote:
Really wondering about the number here - is it 1% ? 2% ? 10% ? |
|
#4
|
||||
|
||||
|
Here's an iOS version chart that's updated weekly: http://david-smith.org/iosversionstats/
All armv7 devices can run at least 5.1.x so personally I don't see much point supporting anything lower. You increase your workload quite a bit by continuing to support 4.3:
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|