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#1
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Cognitile is a new twist on the maze/puzzle genre. Draw a path to the goal on your touch screen, but be careful since what could be a safe grid tile on one move might be a deadly trap on the next! Numerous hazards are present in Cognitile levels including crumbling tiles, fire or poison traps, snakes and falling boulders. The game's core mechanic involves a "move counter", where passing from one tile to another is considered 1 move. Each hazard is designed to trigger at various stages of the move counter, and may reset itself to a safe tile a few moves later. At the beginning of each level before they can draw the path, the player is shown the exact sequence of hazards. Once the preview is complete, the tiles reset and the objective of the game is to plan a safe route from the start to the goal from memory. Features:
Release Date: December 18th, 2012 Cost: $0.99 Website: http://cognitile.com Last edited by EXM-Matt; 12-16-2012 at 06:13 AM.. |
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#2
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We're wrapping up development (currently in QA iterations), things are looking good for a mid to late December release. I've added promo screenshots in the first post and will be adding a trailer at some point this week.
Last edited by EXM-Matt; 12-03-2012 at 10:18 AM.. |
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#3
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Trailer & release date added!
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#4
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Thanks for the promotion code, just tried the game, it is well designed. Different from other maze games, it needs you to focus your memory to clear the traps, i will keep on playing.
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#5
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Thank you for the promotion code. I've tried the game and played about the first 15 levels with an iPhone 4S and it runs beautifully. The game design is well achieved and the premise refreshing from the mainstream memory games. I'm enjoying it very much.
What could be improved: tutorial, we mainly have to figure out by ourselves which tiles the explorer can move on (one level confused me, looked like the outer tiles were a wall, but explorer could use them), or how to redraw a path we didn't do correctly at the first time. Boulders falling are also easy to miss, I died more times from them than other hazards. |
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#6
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Thanks for the comments!
Quote:
Boulders are tricky since at first we intended all the hazards to essentially be equal, but when we first implemented it, it didn't have the shadow and was MUCH harder to see. This was a problem, but it also added an interesting dynamic that I kind of like, the subtle nature of it makes it more difficult to notice unless you're paying close attention. I think we can maybe darken the shadow some more though. |
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