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Old 11-09-2012, 12:25 PM
futuresgreen futuresgreen is offline
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Default Game Engines

Hi :-) What would you say the best game engine is to use ? Do you use different ones for different projects/games ? Does it make any difference in terms of features or quality ?

Thanks

Darren
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Old 11-09-2012, 04:19 PM
Sanuku Sanuku is offline
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All three are Free* to try so if you still haven`t decided yet with which Engine you or your Team should go then my Advise would be to simple Download the Client and read or watch a few Tutorial for those Engine and sooner or later you should have decided with which Engine you will move forward.

*= The Mobile Build of the CryEngine can be requested from Crytek directly.
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Old 11-10-2012, 09:06 AM
henr1kk henr1kk is offline
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If you're talking about a "complete package" engine, I'd have to say either Unity (if you need to run on Mac AND Windows) or UDK (if you're ok with having to run it only in Windows).
CryENGINE 3 is also amazing on a technological and visual level, but the lack of documentation (and possible higher system requirements) makes it the weakest link, in my opinion.

All in all, I'd go with Unity. Powerful (especially now, with version 4), multiplatform, user-friendly, intuitive, uses C# and/or Javascript, has great documentation and support, etc, etc, etc.
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Old 11-11-2012, 02:04 AM
gambitph gambitph is offline
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If it's just 2D, you can try CoronaSDK
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Old 11-13-2012, 02:58 PM
CSE_Dave CSE_Dave is offline
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At City State Entertainment we have been using Unity for most of our needs, it gives us the flexibility to produce for multiple platforms without a lot of hassle and it provides a great core for making the products we have and will be making.

That's not to say its the end all of engines, its good for making indie mobile games, and that's good enough for what we are doing.
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Old 11-14-2012, 08:24 AM
CockyCulture CockyCulture is offline
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If you're aiming for 2D try Multimedia Fusion 2 at www.Clickteam.com. I created the first version of my game, Pocket Ninjas, with it in just over 3 weeks. They also have Windows Phone, xBox, Flash, Java, and Android runtimes so you can pretty easily port your game to other markets.
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