Support our Sponsors:

Go Back   Touch Arcade > Developer Discussion > Public Game Developers Forum

Reply
 
Thread Tools Display Modes
  #1  
Old 11-16-2012, 01:26 AM
Silverous Silverous is offline
Member
iPad (3rd Gen), iOS 5.x
 
Join Date: Oct 2011
Posts: 77
Default Universal App (need advice!)

Hi,

Anyone who have experience in launching an Universal App? Is there any advice or things you would caution/suggest to look out for?
Reply With Quote
  #2  
Old 11-16-2012, 09:09 AM
Blackharon's Avatar
Blackharon Blackharon is offline
Developer
iPad (4th Gen), iOS 7.x
 
Join Date: Mar 2010
Location: Canada
Posts: 867
Default

Quote:
Originally Posted by Silverous View Post
Hi,

Anyone who have experience in launching an Universal App? Is there any advice or things you would caution/suggest to look out for?
Test test test test. Then test again. On all devices (and if supported, all orientations!).

It's too easy to fix an issue for one device but not another.
Reply With Quote
  #3  
Old 11-17-2012, 01:07 AM
Silvanis's Avatar
Silvanis Silvanis is offline
Senior Member
iPhone 3GS
 
Join Date: Nov 2012
Posts: 131
Default

I'll second testing on both types of devices.

The other big gotcha is that you're dealing with 2 different aspect ratios, so layouts will need to be adjusted.

Given that there's Retina and non-Retina versions of both types, that's 4 resolutions you have to consider. This becomes more important if your game is sprite-based.

Last edited by Silvanis; 11-17-2012 at 01:07 AM.. Reason: typo
Reply With Quote
  #4  
Old 11-18-2012, 11:24 PM
Silverous Silverous is offline
Member
iPad (3rd Gen), iOS 5.x
 
Join Date: Oct 2011
Posts: 77
Default

Did you all see observe any benefits of launching as an Universal App vs having it separate for iPhone & iPad?

Do consumers care about whether is it Universal?
Reply With Quote
  #5  
Old 11-19-2012, 06:36 AM
Jez Hammond Jez Hammond is offline
Banned
 
Join Date: Oct 2012
Posts: 50
Default

Universal is appreciated by the user. I've often seen people not want to buy a separate iPhone version for a buck after they've paid for an iPad version.

I've always kept my apps universal and even working portrait-upside-down on iPhone. The customers love it couldn't give a monkey ball about that though.
Reply With Quote
  #6  
Old 11-21-2012, 05:39 PM
MindJuice's Avatar
MindJuice MindJuice is offline
Senior Member
iPhone 3G, OS 3.x
 
Join Date: Sep 2009
Location: Vancouver, Canada
Posts: 976
Send a message via MSN to MindJuice Send a message via Skype™ to MindJuice
Default

Although Universal apps are appreciated by users, evidence from the big publishers suggests that they make more money by releasing separate apps.
Reply With Quote
  #7  
Old 11-22-2012, 12:32 PM
LucaRedwood LucaRedwood is offline
Member
iPhone 4, OS 4.x
 
Join Date: Mar 2011
Posts: 34
Default

I go universal, I think it probably makes more money to split them, but I'm just not a fan of that.

My game is pixel art, so it doesn't really rescale well at all, So for the iPad version, it runs at 960x640 with black bars around the sides. It looks fine and blends into the chrome of the iPad. Most people don't even notice.
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent