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Adventure Town (by supersolid) - In Development

11-17-2012, 09:08 AM
#1
Joined: Jul 2012
Location: London
Posts: 34
Adventure Town (by supersolid) - In Development



Coming 2013 to ios & android




Hi guys,
after having finished our first ios title Super Penguins just a few months ago, we have now started on our second project "Adventure Town", which will be a city building/managment game with rpg elements.

The game is still in its early stages of development, but thought we would share some artwork and work in progress here, to see what people think.
the game is being developed by a team of 3 people and we plan to release it on ios and android late 2013.

EDIT: (latest screenshot)


Adventure Town also has a page on facebook: http://www.facebook.com/AdventureTown
where we plan to post news about the game.

anyway hope you like what you see so far, we hope to post more info very soon

cheers,
Ken

Last edited by supersolid; 09-03-2013 at 10:23 AM.
11-17-2012, 09:18 AM
#2
Joined: Jul 2012
Location: Atlantis
Posts: 307
Wow. The artwork is incredible!
Good luck with making the game, I look forward to see more artwork of the game.

11-29-2013, 02:10 AM
#3
Joined: Apr 2012
Posts: 3,430
The other farm game? Looks nice, love the artwork too much.

Pine Entertainment
11-29-2013, 02:14 AM
#4
Played it yesterday, the mix of genres sounded fun, but waiting 12hours for an adventure to end is way too much =\
11-29-2013, 02:22 AM
#5
Joined: Sep 2012
Posts: 1,463
Quote:
Originally Posted by MikeNintendo View Post
Played it yesterday, the mix of genres sounded fun, but waiting 12hours for an adventure to end is way too much =\
Since it's an offline game, the time is bind to your phone clock. U Shld know what I am meaning here lolz.
11-30-2013, 03:01 AM
#6
Joined: Oct 2008
Location: Melbourne, Australia
Posts: 1,186
Quote:
Originally Posted by kenken11 View Post
Since it's an offline game, the time is bind to your phone clock. U Shld know what I am meaning here lolz.
LOL I have no doubt everyone knows what you mean . Point is though that players should not have to resort to cheats like changing the time on your device in order to play and make any kind of progress.
08-23-2013, 04:09 AM
#7
Wonderful artwork!
09-03-2013, 10:30 AM
#8
Joined: Jul 2012
Location: London
Posts: 34
thanks guys

we are currently working hard on getting the last bits and pieces into the game. it hopefully won't be long now, but sadly we dont have an exact release date yet.

will post as soon as we have more news.

cheers,
ken
09-19-2013, 08:26 AM
#9
Joined: Jul 2012
Location: London
Posts: 34
Hi again
just a quick update with some new artwork



Some of the shops and houses you will be building in the game.
09-20-2013, 04:05 AM
#10
Joined: Feb 2013
Posts: 166
The game looks awesome, maybe this'll be the first city building game I'll enjoy because of the rpg elements.

Some questions:

1, IAPs
Will there be one time purchases, like non consumable items, that permanently enhance gameplay? Like a coin doubler in most of the endless runner games.
I never buy ingame currencies with real money, but I happily support the devs buy paying a one time fee for a permanent upgrade.

2, RPG elements
How deep is the RPG system? Is it just levelling up heroes to have more HP and damage, or will there be skills that give the heroes some more use than just damage dealers?
The ldeeper would be the better.

3, Heroes' personality, classes
How different will be the heroes from each other? Will they differ only by class, or will they have distinct personalities? Will they communicate with each other, or will they be our dummies to only do what we tell them?
I know this is not sims (do not make it like that), but some personality would be nice.

4, Quest depth
Are there any depth to the heroes' quests? Like actual dungeon exploration, or non-automated battles with monsters? If the game is time based, then it would be nice to do something in the game while we're waiting for the timer to go down.

All in all, I'm looking forward to the game!

Last edited by Pivi; 09-20-2013 at 06:02 AM.